Garry's Mod

Garry's Mod

Neo (The Matrix: Path of Neo) Player Model/NPC Pack
41 条留言
tchaek  [作者] 7 月 7 日 上午 3:32 
yeah man, I know what ai is, it is a tool that hallucinates information, it will not enhance the textures, it will generate some random ugly looking garbage based on old textures, that will technically have higher resolution, but will look like ♥♥♥♥
♬♫~Joe Blaze~♫♬ 7 月 7 日 上午 3:16 
Do you even know what AI upscaling is? It's done on textures before to increase resolution and graphical fidelity, Have you ever used that tool before?
tchaek  [作者] 7 月 7 日 上午 3:14 
ai will not enhance it though
♬♫~Joe Blaze~♫♬ 7 月 7 日 上午 3:05 
No. It's not. Not for me. I'm requesting that you enhance it.
tchaek  [作者] 7 月 7 日 上午 2:47 
it's high enough
♬♫~Joe Blaze~♫♬ 7 月 7 日 上午 2:23 
Higher quality texture version.
tchaek  [作者] 7 月 7 日 上午 1:55 
wat
♬♫~Joe Blaze~♫♬ 7 月 7 日 上午 12:07 
Could this be AI Upscaled?
Victor the Dragon 7 月 5 日 上午 7:31 
It's a pity that this model makes SFM crash and it can't be opened there.
juanchopepe66 4 月 16 日 上午 7:03 
my name... is neo
AwesomePig_05 1 月 28 日 下午 8:46 
Understandable. If you find a simple way to do that, it would be neat for your models moving forward.
tchaek  [作者] 1 月 27 日 上午 11:35 
Only manually as far as I can tell, although there may be some addons that somehow activate jigglebones in ragdoll mode. In theory, of course, I could make them movable at the stage of creating a collision model, but I did not even try to do this, because in this case I would have to make a separate convex for EACH jigglebone and I am not even sure how the engine would handle this.
AwesomePig_05 1 月 27 日 上午 11:16 
Is there a way for the coat to move when Neo is in ragdoll mode? I ask because it was as stiff as a regular ragdoll's cape when I was animating/moving the ragdoll by itself.
Would I have to manually control the bone structure of the coat or is there a different way?
tchaek  [作者] 1 月 9 日 下午 8:56 
Someday
CrimbleBimble 1 月 9 日 下午 8:18 
Smith when?
ubiquitte 1 月 3 日 下午 12:47 
hey that's that telegram guy who got arrested in france
aaron 2024 年 12 月 28 日 上午 9:35 
ou my good matrix:steamhappy:
HonoriasClover 2024 年 12 月 19 日 上午 1:51 
"I know Center Axis Relock."
7H3_HuN73R-03 2024 年 11 月 24 日 下午 7:27 
I know kung fu
Max Malevich 2024 年 11 月 14 日 下午 12:15 
Absolutely ♥♥♥♥♥♥♥ marvellous.
Yodar零式 2024 年 11 月 14 日 上午 4:13 
"Wake Up Neo, We got a Matrix to Burn"
NotDaveorDaniel 2024 年 11 月 11 日 下午 1:38 
This is rad, it's very close to HL2's style of humans as well
Sunny 2024 年 11 月 11 日 上午 5:27 
"Mr. Anderson"
76561198422167746 2024 年 11 月 11 日 上午 4:44 
We can actually control Keanu Reeves.😂
Serious Semen 2024 年 11 月 10 日 下午 10:15 
Stefano, The Neo model existed before, but it was then removed for unknown reasons.
Electric Blood Mage 2024 年 11 月 10 日 下午 2:15 
Very well made :)
Axel The Vampire Slayer 2024 年 11 月 10 日 下午 2:14 
Gotcha, well thanks for this anyway lol. I tried using NR on the game years ago as well and it was such a pain in the ass lol.
tchaek  [作者] 2024 年 11 月 10 日 下午 2:02 
Well, since there's absolutely no way to rip the models from the game files themselves, I used Ninja Ripper like everyone else
Axel The Vampire Slayer 2024 年 11 月 10 日 下午 1:33 
Woah this is nice! How did you rip the models? Been trying to get my hands on these myself
Occultist 2024 年 11 月 10 日 上午 7:19 
Mista Denton in the fresh... or rather Neo.
mellish 2024 年 11 月 10 日 上午 2:20 
TRINITY! HELP!
TheDarkSentinel 2024 年 11 月 9 日 上午 11:00 
goes hard
Sergeant Stacker 2024 年 11 月 9 日 上午 10:14 
JC?
Blue.Blaze.Irregular 2024 年 11 月 8 日 下午 2:35 
he's beginning to believe
tchaek  [作者] 2024 年 11 月 8 日 下午 12:09 
dunno
SpiderClown 2024 年 11 月 8 日 上午 8:57 
are you working on trinity later?
tchaek  [作者] 2024 年 11 月 8 日 上午 7:01 
Show me.
Rox 2024 年 11 月 8 日 上午 6:34 
I know Kung Fu
kim19101 2024 年 11 月 8 日 上午 3:09 
Told ya, Johnny boy. Told you I'd end you someday.
RagingReploid 2024 年 11 月 8 日 上午 3:04 
You can't scare me with this-
Stefano (BackToGetCommissions) 2024 年 11 月 8 日 上午 12:56 
How did you port it over? I mean: I looked for the impossible regarding how to port models from the game, but I found nothing (I even wanted to port the whole set of animations regarding neo too).