Garry's Mod

Garry's Mod

Neo (The Matrix: Path of Neo) Player Model/NPC Pack
41 kommentarer
tchaek  [ophavsmand] 7. juli kl. 3:32 
yeah man, I know what ai is, it is a tool that hallucinates information, it will not enhance the textures, it will generate some random ugly looking garbage based on old textures, that will technically have higher resolution, but will look like ♥♥♥♥
♬♫~Joe Blaze~♫♬ 7. juli kl. 3:16 
Do you even know what AI upscaling is? It's done on textures before to increase resolution and graphical fidelity, Have you ever used that tool before?
tchaek  [ophavsmand] 7. juli kl. 3:14 
ai will not enhance it though
♬♫~Joe Blaze~♫♬ 7. juli kl. 3:05 
No. It's not. Not for me. I'm requesting that you enhance it.
tchaek  [ophavsmand] 7. juli kl. 2:47 
it's high enough
♬♫~Joe Blaze~♫♬ 7. juli kl. 2:23 
Higher quality texture version.
tchaek  [ophavsmand] 7. juli kl. 1:55 
wat
♬♫~Joe Blaze~♫♬ 7. juli kl. 0:07 
Could this be AI Upscaled?
Victor the Dragon 5. juli kl. 7:31 
It's a pity that this model makes SFM crash and it can't be opened there.
juanchopepe66 16. apr. kl. 7:03 
my name... is neo
AwesomePig_05 28. jan. kl. 20:46 
Understandable. If you find a simple way to do that, it would be neat for your models moving forward.
tchaek  [ophavsmand] 27. jan. kl. 11:35 
Only manually as far as I can tell, although there may be some addons that somehow activate jigglebones in ragdoll mode. In theory, of course, I could make them movable at the stage of creating a collision model, but I did not even try to do this, because in this case I would have to make a separate convex for EACH jigglebone and I am not even sure how the engine would handle this.
AwesomePig_05 27. jan. kl. 11:16 
Is there a way for the coat to move when Neo is in ragdoll mode? I ask because it was as stiff as a regular ragdoll's cape when I was animating/moving the ragdoll by itself.
Would I have to manually control the bone structure of the coat or is there a different way?
tchaek  [ophavsmand] 9. jan. kl. 20:56 
Someday
CrimbleBimble 9. jan. kl. 20:18 
Smith when?
ubiquitte 3. jan. kl. 12:47 
hey that's that telegram guy who got arrested in france
aaron 28. dec. 2024 kl. 9:35 
ou my good matrix:steamhappy:
HonoriasClover 19. dec. 2024 kl. 1:51 
"I know Center Axis Relock."
7H3_HuN73R-03 24. nov. 2024 kl. 19:27 
I know kung fu
Max Malevich 14. nov. 2024 kl. 12:15 
Absolutely ♥♥♥♥♥♥♥ marvellous.
Yodar零式 14. nov. 2024 kl. 4:13 
"Wake Up Neo, We got a Matrix to Burn"
NotDaveorDaniel 11. nov. 2024 kl. 13:38 
This is rad, it's very close to HL2's style of humans as well
Sunny 11. nov. 2024 kl. 5:27 
"Mr. Anderson"
76561198422167746 11. nov. 2024 kl. 4:44 
We can actually control Keanu Reeves.😂
Serious Semen 10. nov. 2024 kl. 22:15 
Stefano, The Neo model existed before, but it was then removed for unknown reasons.
Electric Blood Mage 10. nov. 2024 kl. 14:15 
Very well made :)
Axel The Vampire Slayer 10. nov. 2024 kl. 14:14 
Gotcha, well thanks for this anyway lol. I tried using NR on the game years ago as well and it was such a pain in the ass lol.
tchaek  [ophavsmand] 10. nov. 2024 kl. 14:02 
Well, since there's absolutely no way to rip the models from the game files themselves, I used Ninja Ripper like everyone else
Axel The Vampire Slayer 10. nov. 2024 kl. 13:33 
Woah this is nice! How did you rip the models? Been trying to get my hands on these myself
Occultist 10. nov. 2024 kl. 7:19 
Mista Denton in the fresh... or rather Neo.
mellish 10. nov. 2024 kl. 2:20 
TRINITY! HELP!
TheDarkSentinel 9. nov. 2024 kl. 11:00 
goes hard
Sergeant Stacker 9. nov. 2024 kl. 10:14 
JC?
Blue.Blaze.Irregular 8. nov. 2024 kl. 14:35 
he's beginning to believe
tchaek  [ophavsmand] 8. nov. 2024 kl. 12:09 
dunno
Ezs 8. nov. 2024 kl. 8:57 
are you working on trinity later?
tchaek  [ophavsmand] 8. nov. 2024 kl. 7:01 
Show me.
Rox 8. nov. 2024 kl. 6:34 
I know Kung Fu
kim19101 8. nov. 2024 kl. 3:09 
Told ya, Johnny boy. Told you I'd end you someday.
RagingReploid 8. nov. 2024 kl. 3:04 
You can't scare me with this-
Stefano (BackToGetCommissions) 8. nov. 2024 kl. 0:56 
How did you port it over? I mean: I looked for the impossible regarding how to port models from the game, but I found nothing (I even wanted to port the whole set of animations regarding neo too).