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For myself, I just use the spawn every cycle option; I'm too lazy to figure out dev console.
idea 1: a configurable cooldown between swings (an alternative to exhaustion), Maybe the default (if enabled) would be the same as a normal spear unless it's 0.0 by default
idea 2: when omnidirectional swings are on, maybe swinging repeatedly would randomly switch between normal, lunge, down and upswings (could maybe be toggled)
fun fact, I actually had a (kind of absurd) dream about rain world last night, with a sword that looked like the murasama from terraria's calamity mod but looking like a reskin of the sword (but not just a recolor), where spamming it did almost no damage and just did little stabs, but spacing out swings caused it to perform different kinds of swings with more damage (and area of effect), it also inexplicably had a "special attack" bound to... pick up? that was basically link's up-special from smash bros. It's not relevant (aside from it partially inspiring the cooldowns idea) but I wanted to share it.
for some reason, your mention of swords acting like boomerangs made me think of the master sword from the legend of zelda (or any zelda game that let you shoot beams at full health)
I find the sword acting like a boomerang quite comical, and I'm lazy, so I won't change it. Good ideas, though!
Apparently Watcher just broke all custom textures. I'll try to find a proper workaround later. Sorry I've just been really lazy lately. I should put it in my name as a disclaimer or something... ;)
I'm also having the white texture issue, but with swords spawned in shelters or at moon using the remix options. Swords are also failing to spawn in sandbox.
Maybe a sword with the texture id 0 won't vanish?
...I've been getting way too lazy about testing my own mods, sorry.
but it's weird how just trying to take it out of my inventory deletes it from existence. also weird is that when I spawned it with devconsole, it did have a seemingly non-glitch, yet placeholder-y(?) texture that had a unique design.
Maybe I was supposed to use texture 0?
It is an ancient bug with this mod that sometimes swords just don't spawn in when starting the game... I have no clue how to fix it, but immediately exiting to menu and re-entering the save has always fixed it for me. Is this the bug you are encountering, or something more severe?
@riley_ I'm just bad at art, lol. Yeah, it would probably be nice if it fit in more with the game's style.
...but... I'm called TheLazyCowboy for a reason, lol.
So basically, you're suggesting a weaker vertical swing but with a larger arc? (How would that be triggered?)
like, the animation could use an edited down/up swing animation that's sped up, starts higher/lower and ends lower/higher.
just an idea, though.