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For myself, I just use the spawn every cycle option; I'm too lazy to figure out dev console.
idea 1: a configurable cooldown between swings (an alternative to exhaustion), Maybe the default (if enabled) would be the same as a normal spear unless it's 0.0 by default
idea 2: when omnidirectional swings are on, maybe swinging repeatedly would randomly switch between normal, lunge, down and upswings (could maybe be toggled)
fun fact, I actually had a (kind of absurd) dream about rain world last night, with a sword that looked like the murasama from terraria's calamity mod but looking like a reskin of the sword (but not just a recolor), where spamming it did almost no damage and just did little stabs, but spacing out swings caused it to perform different kinds of swings with more damage (and area of effect), it also inexplicably had a "special attack" bound to... pick up? that was basically link's up-special from smash bros. It's not relevant (aside from it partially inspiring the cooldowns idea) but I wanted to share it.