安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											




Start a dummy map and test it.
If I do something significant to it that changes the asset that others might find useful (like changing it's AI type or stripping it down of props and flat leveling a growables set of assets to level 1's), I post it up in workshop for others to use if they chose to.
I do have some convern about graphics glitches with the lowest part of the parking lot road and the base, and also the moving the building being a bit fidgety since it does need a road to place in the first place, but that should be over come with Anarchy.
There's two building assets, a large hospital complex, and a unique Kansas City convention center that are designed to be place by a road, but also to have another road go through the middle of it using Anarchy and MoveIt!, so it should be possible to place this over a parking lot "road".
Again not a vanilla drop and play, you might also need Node Controller to squeeze or expand the parking lot edges to it to match up perfect also.