Age of History 3

Age of History 3

More Resources and Buildings
33 Komentar
EBAT_AZOV 12 Okt @ 12:49am 
pls add compatibility with Aoh3 Expanded
grim  [pembuat] 23 Sep @ 7:23pm 
Hi everyone, I will work on fixing the mod this week. Sorry it has been broken.
HAKER333 20 Sep @ 3:09am 
The mod is broken... UI now shows some finland austrian and estonian flags.... dont download it:steamthumbsdown:
Skully 25 Agu @ 4:04am 
The mod is broken or does something with the UI... as soon as I place a building from it, the UI disappears and you see flags everywhere and the pictures of the buildings are missing
LunnyChan 19 Agu @ 7:50pm 
Does anyone know why the new economic resources aren't in any province? For me, they just appear as "0" in every province on the map. I went into the Scenario Editor to try and modify the resource, but there was nothing about it. Can anyone help me use these new mod resources?
AJR92 7 Agu @ 2:42pm 
Poderia incluir: computadores, microchips, motores, peças mecânicas, porcos, cavalos, ovelhas, feijão, soja, cereja, uvas, maças, mangas, melancias, Coco-da-baía, figo, goiaba, limão, mamão.
AJR92 7 Agu @ 2:36pm 
Eu realmente senti falta de recursos mais tecnológicos. Achei que apareceriam de acordo com a evolução, mas não.
Placek 20 Jul @ 12:57pm 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CANT TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Momohara Aki 13 Jun @ 7:41am 
too broken, in the late game invest economy, tax and grow rate cost 1 gold, and building instant construct. i think need some adjustment.
VanSkeN 30 Apr @ 6:21am 
Buildings are deleted after loading a save, I don't have any other mods besides this one
Kazik 29 Apr @ 11:26am 
It's a cool mod, but the things like corn, let's say, don't work
SancaktarMaliYoutube 25 Apr @ 1:15pm 
Very nice but please activate the New Resource Lvl 2 Buildings in 1900's or little earlier because of the historical correcntess
Ernst Zündel 19 Apr @ 7:07am 
I have a question about the new resources, in particular the modern, technological ones:

Does your mod add them on the map, or are they produced "off-map" by an especific building, like a car factory or an eletronics factory?
倾心 10 Apr @ 9:00am 
Please add Chinese Simplified, I like this mod very much
luluschub 22 Feb @ 6:19am 
add portuguese brazil pls
samurai7fan 1 Jan @ 11:49am 
my buildings disappear after every load, this is the only mod I had installed
exuse 30 Des 2024 @ 5:59am 
why didn't u add them on provinces? it's very uncomfy to add them manually
Oblivion 29 Des 2024 @ 6:31pm 
Great mod!
grim  [pembuat] 20 Des 2024 @ 10:02am 
I'm american sorry :\ I'll have to look into supporting other languages soon.
bthnkkc 9 Des 2024 @ 8:38pm 
Why are foreign languages ​​not supported?
grim  [pembuat] 7 Des 2024 @ 5:17am 
Yes, it would likely be that mod, I knew this would conflict with other mods in that nature so I made sure to add a lot of buildings that give slots in order to compensate for the amount that I add. Sorry about that :\
the_marine89 3 Des 2024 @ 5:30pm 
thats the only mod i have that changes buildings and adds them. unless it is the infinite build mod that changes it
Admirał Francuz 3 Des 2024 @ 7:40am 
Wait I just realised I can build an urban hightway in 1700. I got it unlocked with railways. man u gotta fix that
Admirał Francuz 3 Des 2024 @ 6:14am 
alr I saw that you changed some in the new update, but please remember about buffing the capital buildings man :)
Admirał Francuz 3 Des 2024 @ 6:12am 
good to know, that they are going to be balanced. They actualy have to be balanced kinda hard because the forttress and the post office + tavern are too OP.
suggestion: maybe you would change the capital buildings power? they are Really Expensive but kidna weak compared to their price.
Please man I like your mod, but I will love it if u balance those things :D
grim  [pembuat] 3 Des 2024 @ 5:39am 
You should be able to conquer Krakow if you are not running any conflicting mods... I tested it and it worked fine. Buildings are going to be balanced this week.
the_marine89 1 Des 2024 @ 4:48pm 
yo you need to fix this mod dude. it prevents the conquering of Krakow.
Admirał Francuz 29 Nov 2024 @ 3:26pm 
Why the Tavern is so overpowerd. it's unbalanced. and why Can I build a Mosque if I have Churches. man u gotta decide to make it balanced, becouse the rest is alright
ecdeaz 14 Nov 2024 @ 2:16am 
Thank you, I wish you good luck and success.
grim  [pembuat] 13 Nov 2024 @ 9:01pm 
Added a level two resource building, thanks for the suggestion! Will likely add more tomorrow, everyone let me know how balanced it feels.
ecdeaz 13 Nov 2024 @ 7:10am 
Buildings:
Church, Mosque, Garden, Shopping Mall, Leader Statue, Stadium, Large army headquarters, Army houses (reduces army cost), State Palace, Laboratory, Airport, Hotel, Cathedral, Casino, Shipyard, Hangar, Gas station, Prison, Clinic, very luxurious villas for the very rich (expensive to build but provides steady income), Police station, Military University.

I think you can add level 2 buildings for resources, just like "nightcqll's Buildings" mod.

Resources:
Military items maybe (Weapons, Vehicles, Engines etc.) Luxuries, Drugs.
grim  [pembuat] 12 Nov 2024 @ 3:08pm 
Please suggest new resources and buildings anyone would like to see! :steamthumbsup:
ecdeaz 10 Nov 2024 @ 7:12am 
pls add more buildings and resources