Age of History 3

Age of History 3

More Resources and Buildings
33 comentarii
EBAT_AZOV 12 oct. la 0:49 
pls add compatibility with Aoh3 Expanded
grim  [autor] 23 sept. la 19:23 
Hi everyone, I will work on fixing the mod this week. Sorry it has been broken.
HAKER333 20 sept. la 3:09 
The mod is broken... UI now shows some finland austrian and estonian flags.... dont download it:steamthumbsdown:
Skully 25 aug. la 4:04 
The mod is broken or does something with the UI... as soon as I place a building from it, the UI disappears and you see flags everywhere and the pictures of the buildings are missing
LunnyChan 19 aug. la 19:50 
Does anyone know why the new economic resources aren't in any province? For me, they just appear as "0" in every province on the map. I went into the Scenario Editor to try and modify the resource, but there was nothing about it. Can anyone help me use these new mod resources?
AJR92 7 aug. la 14:42 
Poderia incluir: computadores, microchips, motores, peças mecânicas, porcos, cavalos, ovelhas, feijão, soja, cereja, uvas, maças, mangas, melancias, Coco-da-baía, figo, goiaba, limão, mamão.
AJR92 7 aug. la 14:36 
Eu realmente senti falta de recursos mais tecnológicos. Achei que apareceriam de acordo com a evolução, mas não.
Placek 20 iul. la 12:57 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CANT TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Momohara Aki 13 iun. la 7:41 
too broken, in the late game invest economy, tax and grow rate cost 1 gold, and building instant construct. i think need some adjustment.
VanSkeN 30 apr. la 6:21 
Buildings are deleted after loading a save, I don't have any other mods besides this one
Kazik 29 apr. la 11:26 
It's a cool mod, but the things like corn, let's say, don't work
SancaktarMaliYoutube 25 apr. la 13:15 
Very nice but please activate the New Resource Lvl 2 Buildings in 1900's or little earlier because of the historical correcntess
Ernst Zündel 19 apr. la 7:07 
I have a question about the new resources, in particular the modern, technological ones:

Does your mod add them on the map, or are they produced "off-map" by an especific building, like a car factory or an eletronics factory?
倾心 10 apr. la 9:00 
Please add Chinese Simplified, I like this mod very much
luluschub 22 febr. la 6:19 
add portuguese brazil pls
samurai7fan 1 ian. la 11:49 
my buildings disappear after every load, this is the only mod I had installed
exuse 30 dec. 2024 la 5:59 
why didn't u add them on provinces? it's very uncomfy to add them manually
Oblivion 29 dec. 2024 la 18:31 
Great mod!
grim  [autor] 20 dec. 2024 la 10:02 
I'm american sorry :\ I'll have to look into supporting other languages soon.
bthnkkc 9 dec. 2024 la 20:38 
Why are foreign languages ​​not supported?
grim  [autor] 7 dec. 2024 la 5:17 
Yes, it would likely be that mod, I knew this would conflict with other mods in that nature so I made sure to add a lot of buildings that give slots in order to compensate for the amount that I add. Sorry about that :\
the_marine89 3 dec. 2024 la 17:30 
thats the only mod i have that changes buildings and adds them. unless it is the infinite build mod that changes it
Admirał Francuz 3 dec. 2024 la 7:40 
Wait I just realised I can build an urban hightway in 1700. I got it unlocked with railways. man u gotta fix that
Admirał Francuz 3 dec. 2024 la 6:14 
alr I saw that you changed some in the new update, but please remember about buffing the capital buildings man :)
Admirał Francuz 3 dec. 2024 la 6:12 
good to know, that they are going to be balanced. They actualy have to be balanced kinda hard because the forttress and the post office + tavern are too OP.
suggestion: maybe you would change the capital buildings power? they are Really Expensive but kidna weak compared to their price.
Please man I like your mod, but I will love it if u balance those things :D
grim  [autor] 3 dec. 2024 la 5:39 
You should be able to conquer Krakow if you are not running any conflicting mods... I tested it and it worked fine. Buildings are going to be balanced this week.
the_marine89 1 dec. 2024 la 16:48 
yo you need to fix this mod dude. it prevents the conquering of Krakow.
Admirał Francuz 29 nov. 2024 la 15:26 
Why the Tavern is so overpowerd. it's unbalanced. and why Can I build a Mosque if I have Churches. man u gotta decide to make it balanced, becouse the rest is alright
ecdeaz 14 nov. 2024 la 2:16 
Thank you, I wish you good luck and success.
grim  [autor] 13 nov. 2024 la 21:01 
Added a level two resource building, thanks for the suggestion! Will likely add more tomorrow, everyone let me know how balanced it feels.
ecdeaz 13 nov. 2024 la 7:10 
Buildings:
Church, Mosque, Garden, Shopping Mall, Leader Statue, Stadium, Large army headquarters, Army houses (reduces army cost), State Palace, Laboratory, Airport, Hotel, Cathedral, Casino, Shipyard, Hangar, Gas station, Prison, Clinic, very luxurious villas for the very rich (expensive to build but provides steady income), Police station, Military University.

I think you can add level 2 buildings for resources, just like "nightcqll's Buildings" mod.

Resources:
Military items maybe (Weapons, Vehicles, Engines etc.) Luxuries, Drugs.
grim  [autor] 12 nov. 2024 la 15:08 
Please suggest new resources and buildings anyone would like to see! :steamthumbsup:
ecdeaz 10 nov. 2024 la 7:12 
pls add more buildings and resources