Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Map Settings
71 条留言
SweetCaptn  [作者] 10 月 20 日 上午 3:48 
The default 0.5 value won't completely flatten the map though, just remove some mountains to make it easier to traverse the map with a vehicle. Different map seeds can have different results so I'll check it out
SweetCaptn  [作者] 10 月 20 日 上午 3:42 
The mod reduces the map hilliness by 50% with the default settings. You can change that in the settings file that you can find in the mod's folder through the "MapHilliness" setting. If you put the value of 1, the map will have the default amount of hills, and any number below (0.9, 0.8...) reduces it
SkyrimV 10 月 20 日 上午 3:26 
public beta no mountains. bug?
SweetCaptn  [作者] 10 月 13 日 上午 12:48 
Yeah.. feel the same. I wish there was a random map seed generator on the World creation page, just so you can reroll the seed to make sure it's not the same as the WorldGen settings file you loaded in
Beef Made 10 月 13 日 上午 12:40 
Yeah, I figured it out if I use load in the world section to load my settings it also loads the seed used to make those settings which is unfortunate it would save me time but I guess the settings have to be manually set each time you start a new game or you get the same seed.
SweetCaptn  [作者] 10 月 12 日 下午 10:57 
I tested the mod on the public beta a couple days ago and everything works fine. The problem you are having seems like it has something to do with the map seed. A random one gets generated I believe the moment you start a new game and go to the world creation page. Maybe you are using the same seed over and over. Other than that, I'm not really sure
Beef Made 10 月 12 日 下午 6:59 
Have you tested this mod on the public Beta? I can't get it to generate a new map it generates the same map over and over again if I say less vehicles same map with less vehicles I change towns same map less towns I know its the same because the unique buildings are in the exact same spot there is something that forces it actually me a fresh generation but don't know what setting yet.
SweetCaptn  [作者] 10 月 7 日 上午 3:37 
Just tried it without any other mods enabled, and the option does appear for me so it sounds like its an incompatibility. Do you have any other mods enabled? Are you using it on the default Sandbox story, or a custom one?
ckwx 10 月 7 日 上午 3:33 
Not work. The game won't load this mod before creating new game. I have no 2km option even when I check this mod.
SweetCaptn  [作者] 10 月 4 日 上午 4:45 
The closer to 0 the setting is, the less mountainous the map will be. So 0.5 would be 50% of the default hilliness, 0.2 would be 20% of the default hilliness. And with 0 you should get no mountains at all. You do have to exit the game completely once you change a setting though. So change setting, exit game, launch game again and create a new world. That should work normally
GeeDeeOy寄递爱 10 月 4 日 上午 4:37 
How do I change the MapHilliness? I edited the number in the xml file, but I am not seeing any difference in how mountainous the map is. Which number makes it more mountainous, 0 or 1? Thanks
Estevez Fuentes Rios 9 月 18 日 下午 6:58 
Hey man, I'm confused how to use this in the main story. Just trying to increase zombie density for my coop session. Thank you.
SweetCaptn  [作者] 8 月 11 日 上午 4:43 
@KnowChillx Just looked into it but the "Huge" map option is appearing for me. Could be an incompatibility with another mod? If not I'm not sure
SweetCaptn  [作者] 8 月 11 日 上午 4:41 
@Beef Made I'll check for a Hit the Road fix
KnowChillx 8 月 11 日 上午 4:11 
It shows that I have the mod 'checked' but there is no 'Huge' option in the sandbox menu.
Beef Made 7 月 24 日 上午 3:25 
@SweetCaptn Is there anyways to "hit the road" and have the game generate with the settings of this mod? Usually it just defaults to the normal settings it looks like.
tommy.duke 5 月 19 日 下午 1:44 
no problum sweetcaptn yea hopefully there is a possible fix
SICK 5 月 18 日 上午 10:41 
an example would be: my character says he's gonna chop some woods, but doesn't do anything and stands still, then when i control him and tells him to chop wood for example. he simply doesn't do it, i reload my save and he does one chop, then freezes, might be a memory thing, hope it helps fixing this mod
SICK 5 月 18 日 上午 10:17 
like tommy said, i encountered the same issue, i had a fresh start and was really excited then this happened, it's gameplay breaking tbh, once i reload a save sometimes they carry out their jobs and then freeze in their places again, i think it's a processing thing.

welp, time to go back to 1km..
SweetCaptn  [作者] 5 月 18 日 上午 9:45 
Well that's unfortunate.. The 2m^2 sizes aren't officially supported so that must be why the pathfinding issues are arising. I'll put a note in the description to let everyone know, thanks!
tommy.duke 5 月 18 日 上午 6:36 
there are pathfinding issues and my guy will just repeat the same action of cutting wood etc zombies get stuck on invisable walls when there are no walls
Seph 5 月 17 日 下午 8:58 
now this is a mod i really needed ! works like a charrm with zedmulate too :er_heart: good job Captn
teeravat, 5 月 9 日 下午 5:50 
yes it works perfectly now x4:steamthumbsup:
Violation 5 月 8 日 上午 3:07 
o.0 this works like a charm I love it !!!!
SweetCaptn  [作者] 5 月 8 日 上午 1:20 
I think so! I haven't tried it personally but it shouldn't conflict
Violation 5 月 7 日 下午 1:35 
curious does this work on zedmulate I would like to use it to make the map more flat?
SweetCaptn  [作者] 5 月 7 日 上午 12:11 
Updated to allow changing map hilliness (how flat / mountainous it will be)
SweetCaptn  [作者] 5 月 7 日 上午 12:09 
Map generation will fail if you increase everything too much, there's nothing I can do about that I believe
SweetCaptn  [作者] 5 月 7 日 上午 12:06 
There is no fix for the index out of range, you have to keep playing with the settings until it works. It's what the game is capable of handling. Oddly enough, I don't have any issues using the Huge map setting, but increasing everything else will make that error pop.
Sooner535{UFIP} 3 月 13 日 下午 8:46 
Any updates on this?
Dank Mushroom 2 月 20 日 上午 10:52 
yeah same issue here
Wish Granter 2 月 20 日 上午 9:53 
Bob stated that he fixed map generation for huge maps from mods but it still sadly doesnt work.
dragon_0_0_0 2 月 8 日 上午 8:36 
how the repair going on this mod?
中Siany 1 月 31 日 下午 9:23 
Dude, is there a fix for mod? I had the same problem they had
qinlongfei 2024 年 12 月 25 日 下午 2:08 
The index was out of range error also happens when setting the world map size at 2km, and have any of the other setting at 200 (haven't tried anything between 100 to 200 to find the bitter spot). Which is a shame since this means we can have a large map similar to the first game but very sparse, or have a relatively small but highly dense map.

Loot set to 500% is pretty sweet though.
KaMeHHoe_E6JluЩe 2024 年 12 月 25 日 上午 7:21 
"Error loading game: Index was out of range. Must be non-negative and less than the size of the collection, Parameter name: index" yea check this: "...and less than the size of the collection" i really think this is the game issue.
KaMeHHoe_E6JluЩe 2024 年 12 月 25 日 上午 7:16 
Yea, game cant load with 1k% values, "Index was out of range", so mod is working, but there is the issue in the game, write to Bob or something, maybe he will fix that.
KaMeHHoe_E6JluЩe 2024 年 12 月 25 日 上午 6:30 
v223
KaMeHHoe_E6JluЩe 2024 年 12 月 25 日 上午 6:29 
Tested on beta branch btw
KaMeHHoe_E6JluЩe 2024 年 12 月 25 日 上午 6:28 
Hey Captn, maybe i figgired out about the issue, saves are working, with mods and s.l.t., but i think the game just cant get too high values of generation(like 1000% of cities) (we are played in 2km^2 world with standard settings, for the original game), i will test some with generation settings and will update the comment, dont delete the mod rn.
SweetCaptn  [作者] 2024 年 12 月 17 日 下午 4:47 
Hey :) thanks to everyone for reporting the issues, and you for the detailed explanation of what's happening! Helps me a ton, I can't promise I'll get it fixed but when I get the time it will be one of my top priorities. If I can't find a fix, I'll eventually remove the mod (wasting player's saves was not the intention ha)
TGxRedPlayer 2024 年 12 月 17 日 下午 1:27 
Don't know how I missed this mod lol but I downloaded it as soon as I saw it to test it a little and it seemed to work okay (just a few split second fps dips that went away after a few minutes), while playing everything worked fine and the game was able to load the save if I just left to the main menu but once I completely closed the game it would crash after trying to load the save so maybe it's like a cache problem or something? Like once you generate the map all the info gets saved in the current session so you can leave and enter but after you close the game that data is no longer there so maybe that's why it can no longer load the save?
Hope you keep working on this mod and are able to fix it, the map being 2x (maybe 3x in the future? :P) as big as normal would make the game even better than it already is, hopefully interiors get added too tho that seems unlikely haha
Well sorry about the rambling lol and thanks for all the great mods you make
r1cky 2024 年 12 月 15 日 下午 7:49 
I was enjoying this awesome mod using the largest map (2km) setting until I couldn't load my save game anymore :(
WaOa 2024 年 12 月 10 日 下午 9:43 
I always meet a problem in a huge map:

Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <20a025bba6874f73adca28fec451f638>:0
at AStarTileContentsManager.GetContents (System.Int16 index) [0x00001] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:94
at AStarTile.AddMoveableObstacle (AStarMoveableObstacle obstacle) [0x0002d] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:24
at AStar.AddMoveableObstacle (AStarChange& change) [0x001f9] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:2055
at AStar.ApplyChange (AStarChange& change) [0x00251] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:1943
at AStar.GetNextRequest () [0x000a0] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:1852
at AStar.ThreadFunc () [0x00050] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:2095
gheikom 2024 年 12 月 10 日 上午 9:15 
Savegame wont work......exclude failure
tim265478 2024 年 12 月 10 日 上午 2:03 
Thanks for your work and your mods SweetCaptn!
SweetCaptn  [作者] 2024 年 12 月 4 日 下午 11:11 
That definitely changes things, but I think the two errors arent connected. Ill see about that crash, thanks!
tim265478 2024 年 12 月 4 日 下午 9:46 
I get that error also with 1 km map. I'll get a few errors generating maps, then one will work and I can play and save/load. Seems when I reboot PC and then game I'll get the error.
"Error loading DLLs from C:\Program Files (x86)\Steam\steamapps\workshop\content\1054510\3353896603/DLLs: Exception has been thrown by the target of an invocation."
teeravat, 2024 年 12 月 4 日 上午 9:29 
Just using the vanilla slider and 2km map, map creation went smoothly, but when I tried to load the save game it failed.
SweetCaptn  [作者] 2024 年 12 月 4 日 上午 1:00 
Did you increase any other settings or only the 2km^2 maps?