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报告翻译问题






I have however been thinking of making an rng charger mechanic that allows the Charger to either do as you say, or do as he generally does in the game.
The Meaner Charger/Lesser Meaner Charger has this feature, it is however only designed to afflict incapacitated survivors.
Then there is the E3 Charger, the only problem is that the E3 Charger utilizes a whole divergent infrastructure that will not work well with this mod.
These attacks are not impossible to make though, although the projectile from the flurry attack would be a tad gimmicky to code; to ensure it works with the AI tank too.
Generally you can only work with animations which the game provides, otherwise it is technically possible to compile their animation models with extra animations... that'd perhaps fit that criteria you speak of.
The Charger just punted Nick because of a plugin of mine, it was never stated to be a feature.
Stumbling will cancel the swatting mechanic, since game disables gravity when you're staggering unless you fall outta an edge to cancel the animation; that's an incompatible script right there, therefore a problem you have created.
You might have something that is incompatible with it, it is impossible to know what can or cannot break it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1761415037
I have never tested this mod with 8 people, the game itself is not even designed for more than 4 too.
You have to be mindful that it could be other mods of yours, assuming you have a lot.
I love it.
It is a possibility, perhaps.
Tarnations... thanks for the report bro, i'll fix that soon.
CALLSTACK
*FUNCTION [OnGameEvent_charger_pummel_start()] scripts/vscripts/charger/chargercamerafix.nut line [37]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[charger] INSTANCE
[victim] INSTANCE
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_charger_pummel_start"
[idx] 1
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "charger_pummel_start"
[this] TABLE
[params] TABLE
[event] "charger_pummel_start"
[this] TABLE
If swatting can send the survivors flying.....what if.....the Charger can also swat obstacles and send them flying towards the survivors like the Tanks?
Yeah, it does look kinda like a stone heart.
Perhaps i should do an RNG version, i do have code for it.
Do I wanna get backhanded all Hoodwinked style?
Or do I wanna get thrusted like a puny god?
Hmmm…
It will feel as it does for the bot.
It just works at random.