Sid Meier's Civilization VI

Sid Meier's Civilization VI

Merrick's Ennigaldi (Babylon)
7 条留言
Lililick my balls 9 月 22 日 上午 2:47 
Not all Antiquity Sites inside my borders grants culture. I do not get it why.
chrabaszcz6 9 月 21 日 上午 3:14 
Could you create a civilization of the Etruscans? Or maybe the Germans with Arminius? Or Illyrians or Dacians? Have you ever thought about something like that? I have several ideas written down for these civilizations, including leaders and unique units, and I'd be happy to share them.The civilizations I mentioned are not randomly chosen; no one has made them yet, and for example, they were playable in civ5 or other games.
云龙兄你不厚道哇 2024 年 10 月 26 日 上午 7:48 
It seems to be incompatible with 经纬坤舆 , I have informed its author
Rosenthorn  [作者] 2024 年 10 月 25 日 上午 8:52 
@云龙兄你不厚道哇

Do you have any other mods that affect city names or Babylon? I'm not encountering that issue. City Names are decided per civilization, not per leader, so it should work.
云龙兄你不厚道哇 2024 年 10 月 25 日 上午 7:51 
When I built cities other than the capital, they used US city names, is this my mistake?
Rosenthorn  [作者] 2024 年 10 月 23 日 下午 12:46 
Honestly, I don't have a full understanding yet of how this leader affects antiquity site spawn.

I made this mod as a fun experiment with a fun leader choice i found appealing. I can't promise balance this time around. I'd be curious to hear people's experiences with her.
Aiwa-rikiaR 2024 年 10 月 23 日 上午 9:01 
Doesn't this severely decrease the number of antiquity sites available to spawn? Since they depend activities such as tribal villages getting activated and the battles from various eras? Or do antiquity sites still spawn until natural history is discovered by a civilization?