Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Merrick's Ennigaldi (Babylon)
   
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21.442 MB
2024 年 10 月 23 日 上午 4:52
2024 年 10 月 23 日 上午 6:02
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Merrick's Ennigaldi (Babylon)

在 Rosenthorn 的 1 个合集中
Merrick's 2024 Collection (new or updated)
40 件物品
描述
Ennigaldi was the daughter of Nabonidus, and high priestess of Ur. She's credited for having created the first known museum in modern history, within her palace grounds. It held many items, complete with tablets and descriptions, which lead it to resemble contemporary museum displays. The tablets were seemingly written by herself and were found in multiple languages. Besides this, she was a devoted High Priestess who ran, and potentially taught, schooling for Babylonian priestesses.


Ennigaldi
E-Gig-Par
  • When first unlocking a tech from each era, receive a random Eureka from the preceding era.
  • +2 Great Work slots in the Palace. +100% Tourism from Artifacts.
  • +3 Culture from Antiquity Sites. Antiquity Sites appear at Recorded History*
*It is worth noting that antiquity site generation happens once per map, and it's possible that Ennigaldi's presence in a game will cause late game antiquity sites to not appear. Further testing and feedback would be appreciated.

Entu
  • Likes Civilizations that pursue wonders and have high culture and tourism. Dislikes Civilizations with few wonders and low culture and tourism.

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This mod is compatible with Gathering Storm.
Compatible with Babylon reworks.

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Credits
Merrick - Art and Code
Beth Hobbs @ Artstation - art reference

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Direct Downloads on Google Drive[drive.google.com]
(Direct downloads may not be available straight after a new release. Please be patient.)
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Follow my Bluesky[bsky.app] for modding updates, among other things.

Support
Consider supporting my mods with direct one-time or monthly donations using Kofi. I would greatly appreciate this as any donations would go towards my necessary medical bills. [ko-fi.com]
7 条留言
Lililick my balls 9 月 22 日 上午 2:47 
Not all Antiquity Sites inside my borders grants culture. I do not get it why.
chrabaszcz6 9 月 21 日 上午 3:14 
Could you create a civilization of the Etruscans? Or maybe the Germans with Arminius? Or Illyrians or Dacians? Have you ever thought about something like that? I have several ideas written down for these civilizations, including leaders and unique units, and I'd be happy to share them.The civilizations I mentioned are not randomly chosen; no one has made them yet, and for example, they were playable in civ5 or other games.
云龙兄你不厚道哇 2024 年 10 月 26 日 上午 7:48 
It seems to be incompatible with 经纬坤舆 , I have informed its author
Rosenthorn  [作者] 2024 年 10 月 25 日 上午 8:52 
@云龙兄你不厚道哇

Do you have any other mods that affect city names or Babylon? I'm not encountering that issue. City Names are decided per civilization, not per leader, so it should work.
云龙兄你不厚道哇 2024 年 10 月 25 日 上午 7:51 
When I built cities other than the capital, they used US city names, is this my mistake?
Rosenthorn  [作者] 2024 年 10 月 23 日 下午 12:46 
Honestly, I don't have a full understanding yet of how this leader affects antiquity site spawn.

I made this mod as a fun experiment with a fun leader choice i found appealing. I can't promise balance this time around. I'd be curious to hear people's experiences with her.
Aiwa-rikiaR 2024 年 10 月 23 日 上午 9:01 
Doesn't this severely decrease the number of antiquity sites available to spawn? Since they depend activities such as tribal villages getting activated and the battles from various eras? Or do antiquity sites still spawn until natural history is discovered by a civilization?