Left 4 Dead 2

Left 4 Dead 2

Walkers [XDR - V-Script]
227 条留言
LexXxaR 11 月 15 日 上午 9:05 
something is wrong with the female walkers, some of them randomly move at a walking speed, but they have the same animations as normal running zombies, this doesn't happen with the male walkers
Jackeiro Van Der Bell II 11 月 11 日 下午 10:19 
Is it possible to get a version of this that doesn't change the speed? I have my own CI speed mod and I would love to put these animations on top of it. God bless.
Cuba  [作者] 11 月 10 日 下午 9:09 
yeah
daniel.88.00 11 月 9 日 下午 6:07 
does this work with mods that replace the CI?
tokinad 10 月 30 日 上午 11:15 
bruh it call walker for reason ever see the walking dead series they slow as hell
realsanek 10 月 30 日 上午 6:57 
its a bit sad people can't read, "too slow" its walker you dummies. And anyways why are yall trying to play with this on vanilla when it wasn't even made for that
The Midwesterner 9 月 29 日 下午 5:20 
Like one of the other commenters said, this mod seems to inhibit the Charger's movement, he still charges, but he doesn't actually walk or run after targets, he just stands there and angrily vibrates.
Mapleleaf11 9 月 26 日 下午 1:36 
good for lone gunman and general common infected bs you deal with all the time
nxjs 9 月 1 日 上午 10:32 
the addon seem to bug charger's pathfinding or ai for some reason? it still charge on sight but it doesnt seem to move, just twitches around in place
high-value target 8 月 19 日 下午 6:20 
Can you make CIs move a little bit faster ? Maybe even in combination with a different mod but right now they are just way too slow to be a real threat even with super hordes and such. Looks cool tho.

PS: I like this mod a lot, just cant figure out how to make the game harder.
The Midwesterner 8 月 18 日 下午 7:40 
Combine with the "Super Hordes" and "Headshot Realism" mods and it makes for a pretty authentic shambling zombie experience.
Super Isaak Singe 8 月 14 日 上午 6:58 
Yeah. Always worked for me
Cuba  [作者] 8 月 7 日 下午 11:20 
The mod always worked. if you use other scripts that change movement speed it will most likely conflict
LeftOnRead 8 月 7 日 下午 3:17 
did they fix the speed issue or is it still crap
Super Isaak Singe 8 月 5 日 上午 5:11 
The Stalker 7 月 26 日 下午 5:53 
There is an error. Which makes zombies float while frozen. Also not slow. Really dont know what causes this.
Jiggly Wiggly 7 月 25 日 上午 10:15 
it doesn't work! They are coming like a ghost:steamfacepalm:
mikecj9 7 月 22 日 下午 4:37 
the women walk is a bit weird sometimes and it could be nice to have with this , the attack movement be the infected trying to grab and bite with some blood coming out of the survivors if sucessfull
ISuckAtGames 7 月 22 日 上午 1:39 
he animation doesn't work for me they just kind of do a little shimmy towards me am i missing something?
nicks husband coach 7 月 20 日 上午 6:17 
twd military be like: oh no i cant stop infected people who can only be killed by headshots
Jureiii 7 月 19 日 上午 7:49 
lowk goated
KRUGERMANN 7 月 19 日 上午 6:14 
why did the military got overrun but this guys in TWD ?
Orion 7 月 18 日 上午 5:13 
Aw jee, it doesn't apply the speed.
Tom Nook 7 月 17 日 上午 12:48 
"Too slow" mfs when using a mod that makes the zombies slow :steamsad:
Robsonski 6 月 28 日 上午 9:44 
"Zombies cannot run." - George Romero
birdLover8968 6 月 8 日 下午 2:27 
too slow
ZeddoDesu 5 月 26 日 下午 5:13 
Works just fine. Plug and play as mentioned, but TOO SLOW
76561199134983354 4 月 14 日 上午 6:20 
great mod, but charger and sometimes hunter get stuck, unfortunatelly
Lukio 4 月 4 日 下午 5:57 
it works but the hordes should appear closer to the player
Cuba  [作者] 3 月 29 日 下午 3:26 
It does
TCN_535 3 月 29 日 下午 12:42 
Should've had more animation variety
toolazy 3 月 18 日 上午 4:54 
this mod is way too op because it make the zombie very slow plus this also effect special infected as well only one is charger for some reason he stood still that it the rest fine but this mod would be good for walking dead roleplay
Jasager 2 月 22 日 下午 3:58 
This mod doesn't seem to work, even with no other mods installed. I've tried on local server and singleplayer, campaign and realism. Commons just sort of stand there, or they glide very slowly. Also, for some reason, when enabling Tactical Movement, then this mod disables entirely, and commons go back to running as normal.
ConceptuaL 2 月 14 日 上午 10:55 
could we get one that makes like 20% of the common walkers and the rest move at normal speed?
Wolfboy1020 2 月 12 日 下午 4:52 
"this mod is meant to be included in modpacks and other total conversions,"

What modpacks would you reccomend?
Wolfboy1020 2 月 12 日 下午 4:50 
Is "Mutation" a local server?
MetalEmperor 2 月 4 日 上午 3:24 
If they were slightly faster then the commons would be punishing i think, along with the other mods i mentioned below.
MetalEmperor 2 月 4 日 上午 3:21 
It's just too easy. tried tactical movement speed mod, easy. increased health for common, easy. triple the hordes mod... too easy
Cuba  [作者] 1 月 28 日 上午 4:18 
It will be another mod changing the same values
Digital_Revenant 1 月 28 日 上午 4:02 
I've having the same problem, the v-script part of this mod doesn't work for me.
I tried getting help but Cuba has yet to provide any.
Puffy the Destroyer 1 月 27 日 下午 7:49 
Yeah for some reason, the script stopped working after a while. I wonder what could've caused it?
mrslash231 1 月 18 日 下午 6:33 
Is it possible for you to make a version where its only commons. And no tank spawns. I think finale tanks are forced. Is it possible to modify the tanks speed to the default?. Thanks this deserves an award.
Henry_Batuli 1 月 17 日 下午 1:40 
litterally no more room in hell lol:spiffo:
Digital_Revenant 1 月 16 日 上午 12:47 
The script part of it.
Cuba  [作者] 1 月 15 日 下午 11:29 
Whats not working?
Digital_Revenant 1 月 15 日 下午 8:25 
I can't seem to get this to work.
It's not showing as conflicting with anything so hints as to what might be causing it?
Puffy the Destroyer 1 月 15 日 上午 9:18 
Interesting. (makes that mutation that spawns 20,000 chargers a smidge easier, for sure).
Cuba  [作者] 1 月 15 日 上午 7:48 
They share a speed value sadly
Puffy the Destroyer 1 月 15 日 上午 6:58 
I've noticed there appears to be an odd bug or side-effect where chargers are either walking or completely idle (until attacking). I see other's pointing this out, so at least it's not a unique occurrence. Any idea's what could've caused this oddity? (fun mod btw)