Left 4 Dead 2

Left 4 Dead 2

Walkers [XDR - V-Script]
221 kommentarer
The Midwesterner 29. sep. kl. 17:20 
Like one of the other commenters said, this mod seems to inhibit the Charger's movement, he still charges, but he doesn't actually walk or run after targets, he just stands there and angrily vibrates.
Mapleleaf11 26. sep. kl. 13:36 
good for lone gunman and general common infected bs you deal with all the time
nxjs 1. sep. kl. 10:32 
the addon seem to bug charger's pathfinding or ai for some reason? it still charge on sight but it doesnt seem to move, just twitches around in place
high-value target 19. aug. kl. 18:20 
Can you make CIs move a little bit faster ? Maybe even in combination with a different mod but right now they are just way too slow to be a real threat even with super hordes and such. Looks cool tho.

PS: I like this mod a lot, just cant figure out how to make the game harder.
The Midwesterner 18. aug. kl. 19:40 
Combine with the "Super Hordes" and "Headshot Realism" mods and it makes for a pretty authentic shambling zombie experience.
Super Isaak Singe 14. aug. kl. 6:58 
Yeah. Always worked for me
Cuba  [ophavsmand] 7. aug. kl. 23:20 
The mod always worked. if you use other scripts that change movement speed it will most likely conflict
LeftOnRead 7. aug. kl. 15:17 
did they fix the speed issue or is it still crap
Super Isaak Singe 5. aug. kl. 5:11 
The Stalker 26. juli kl. 17:53 
There is an error. Which makes zombies float while frozen. Also not slow. Really dont know what causes this.
Jiggly Wiggly 25. juli kl. 10:15 
it doesn't work! They are coming like a ghost:steamfacepalm:
mikecj9 22. juli kl. 16:37 
the women walk is a bit weird sometimes and it could be nice to have with this , the attack movement be the infected trying to grab and bite with some blood coming out of the survivors if sucessfull
ISuckAtGames 22. juli kl. 1:39 
he animation doesn't work for me they just kind of do a little shimmy towards me am i missing something?
EVIL nicks husband coach 20. juli kl. 6:17 
twd military be like: oh no i cant stop infected people who can only be killed by headshots
Jureiii 19. juli kl. 7:49 
lowk goated
KRUGERMANN 19. juli kl. 6:14 
why did the military got overrun but this guys in TWD ?
Orion 18. juli kl. 5:13 
Aw jee, it doesn't apply the speed.
Tom Nook 17. juli kl. 0:48 
"Too slow" mfs when using a mod that makes the zombies slow :steamsad:
Robsonski 28. juni kl. 9:44 
"Zombies cannot run." - George Romero
birdLover8968 8. juni kl. 14:27 
too slow
Zedd 26. maj kl. 17:13 
Works just fine. Plug and play as mentioned, but TOO SLOW
76561199134983354 14. apr. kl. 6:20 
great mod, but charger and sometimes hunter get stuck, unfortunatelly
Lukio 4. apr. kl. 17:57 
it works but the hordes should appear closer to the player
Cuba  [ophavsmand] 29. mar. kl. 15:26 
It does
TCN_535 29. mar. kl. 12:42 
Should've had more animation variety
toolazy 18. mar. kl. 4:54 
this mod is way too op because it make the zombie very slow plus this also effect special infected as well only one is charger for some reason he stood still that it the rest fine but this mod would be good for walking dead roleplay
Jasager 22. feb. kl. 15:58 
This mod doesn't seem to work, even with no other mods installed. I've tried on local server and singleplayer, campaign and realism. Commons just sort of stand there, or they glide very slowly. Also, for some reason, when enabling Tactical Movement, then this mod disables entirely, and commons go back to running as normal.
ConceptuaL 14. feb. kl. 10:55 
could we get one that makes like 20% of the common walkers and the rest move at normal speed?
Wolfboy1020 12. feb. kl. 16:52 
"this mod is meant to be included in modpacks and other total conversions,"

What modpacks would you reccomend?
Wolfboy1020 12. feb. kl. 16:50 
Is "Mutation" a local server?
MetalEmperor 4. feb. kl. 3:24 
If they were slightly faster then the commons would be punishing i think, along with the other mods i mentioned below.
MetalEmperor 4. feb. kl. 3:21 
It's just too easy. tried tactical movement speed mod, easy. increased health for common, easy. triple the hordes mod... too easy
Cuba  [ophavsmand] 28. jan. kl. 4:18 
It will be another mod changing the same values
Digital_Revenant 28. jan. kl. 4:02 
I've having the same problem, the v-script part of this mod doesn't work for me.
I tried getting help but Cuba has yet to provide any.
Puffy the Destroyer 27. jan. kl. 19:49 
Yeah for some reason, the script stopped working after a while. I wonder what could've caused it?
mrslash231 18. jan. kl. 18:33 
Is it possible for you to make a version where its only commons. And no tank spawns. I think finale tanks are forced. Is it possible to modify the tanks speed to the default?. Thanks this deserves an award.
Henry_Batuli 17. jan. kl. 13:40 
litterally no more room in hell lol:spiffo:
Digital_Revenant 16. jan. kl. 0:47 
The script part of it.
Cuba  [ophavsmand] 15. jan. kl. 23:29 
Whats not working?
Digital_Revenant 15. jan. kl. 20:25 
I can't seem to get this to work.
It's not showing as conflicting with anything so hints as to what might be causing it?
Puffy the Destroyer 15. jan. kl. 9:18 
Interesting. (makes that mutation that spawns 20,000 chargers a smidge easier, for sure).
Cuba  [ophavsmand] 15. jan. kl. 7:48 
They share a speed value sadly
Puffy the Destroyer 15. jan. kl. 6:58 
I've noticed there appears to be an odd bug or side-effect where chargers are either walking or completely idle (until attacking). I see other's pointing this out, so at least it's not a unique occurrence. Any idea's what could've caused this oddity? (fun mod btw)
$P!TMyKidsOut 💦 14. jan. kl. 6:11 
I think it'd be cool to have a version where a small amount of zombies are walkers. Or, walker zombies in specific areas.
@ your service 12. jan. kl. 10:32 
Maybe with this i'll finally beat Hard Rain with the custom "Hell On Earth" mutation.
RilerDino 9. jan. kl. 18:43 
fake (the guy below me)
NNTBN 9. jan. kl. 7:27 
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minidataaka 8. jan. kl. 0:27 
This could work with my tactical realism mod preset that makes it HARDER
sinwithagrin 5. jan. kl. 9:38 
for some reason it effects the charger making him stuck in the spot he spawns. the only way he can move is by charging. when the charge is over he goes back to being a turret.