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Thanks for the bug report I'll look into it
So the plan would be to create a quest system that gives you faction wide benefits to units with the Undead Tag, Allowing you to gain more and more power as you continue through it. I might then add one or two custom made units towards the end of the quest, So its planned but I can't guarantee it and it won't be soon I'm afraid as the test cult for this is Cult of the Umbral and so far I've not been able to get the quest to work in the way I'd like. However; I'm excited for this next update as it features a quest line attached to society traits which might be the perfect template for my plan.
I can look at adding in Dire Penguins. I didn't add them due to a weird philosophy I had at the start of this mods life cycle where I didn't want to clash with other mods. Then because there was a penguin tome I decided not to add them. However, the mod and units have evolved to be there own unique units so it makes sense to add them now.
There won't be a cult of them unfortunately. Unless the devs decide to add more variants of Dire Penguins.
@crochetcocoking - So instead of food i envisioned the swarming as draft a bit similar to the trait prolific swarmers
That said, there is another mod that adds a penguin tome
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2970474377
that being said if it was my update that caused this issue, I can only apologies. I hope not too much damage was done.
I've just tested with animal cults, expanded wildlife and animal cults expanded wildlife.
Manged to start several games no problem.
Here are my suggestions,
Move the group of mods to the bottom of the load order. Also try unsubbing, waiting a bit, resubbing to both my mods.
I've just pushed a rather big update to both my mods around 10 minutes ago, So its possible steam is being funky.
I have plans to rework the umbral cult a bit so stay tuned for that.
I'd have to think about the roving furnace as cult of the inferno is getting pretty bloated with units.
@Dayric thank you! appreciate the comment
That said, though, there are a few really cool creatures you can't recruit (or obtain consistently) even with this mod
Namely, I think the Ghost Ship would be a great fit for the Sea Cult, since obviously it's a water unit, it's almost impossible to obtain otherwise, and the Sea Cult is pretty short on units as well.
I also think Lost Wizard would fit in with the Umbral Cult, since they're basically a failed Eldritch Sovereign.
Roving Furnace would be cool to able to recruit as well. There's not really a Construct cult, so I think the closest fit for it would be Inferno, because it is a furnace and it spills fire everywhere.
For anybody seeing this, try it. It is sooo much fun!
Strange, You might need to unsub then wait a bit before resubbing, Steam can be a bit finicky. There's been 3 updates since the version you must have so very strange its not updated.