Xenonauts

Xenonauts

Dynamic UFOs
14 条留言
alexbali255 2022 年 7 月 27 日 上午 9:51 
"spawns more reapers" "not game breaking" two statements which instantly invalidates one another
Zeky 2021 年 12 月 23 日 下午 3:04 
As am advise for people using along with this "Furies, Dreadnoughts, Oh My", you might want to deactivate that mod since Assault landers arrive at mid game, they carry more troops that the terror maps can support (you arrive at the mission surrounded and xenos are everywhere, spawning next to civilians but like right behind them) and they are too fast fot midgame interceptors, they reach 4000 km/h.
never liked how UFOs can fly much above the earth escape velocity and still fly inside the atmosphere (something so fast would ignite the air and look like a meteorite)
Chevayo 2021 年 6 月 7 日 下午 3:43 
PS.: Also a belated thank you for all the modding work you have done. I - as i think a fair amount of others - have quite a few mods of yours on the list.
Chevayo 2021 年 6 月 7 日 下午 3:33 
I don't think anything big happened, but the "not activating the balance tweaks" part kinda does not work for me - i'm fairly sure it's on my end, probably a write-locked config file or so, but i couldn't identify it.
Anyway, for one reason or another, every time i start the game, XCE resets the mod setting to default enabling all XCE add-ons and - what is worse - disabling any other mods i have.

Thank you for the quick answer however!
kabill  [作者] 2021 年 6 月 7 日 下午 12:07 
@Chevayo - I don't have a clear memory but it probably does, yes. Candidly, if you're happy with modding Xenonauts, I don't see any reason not to use XCE anyway - you can always not activate the balance tweaks part of it if you don't like those changes and otherwise its just a straight-up upgrade of the base game (unless something happened since I was last paying attention).
Chevayo 2021 年 6 月 7 日 上午 10:40 
Does the mod require the community edition or will it run on Vanilla? (Since it mentioned Solver & Coding)
kabill  [作者] 2020 年 3 月 15 日 上午 2:47 
@Base Invader: Glad you like it! I do also like the implied risk/reward factor of the mod - I've had a few games where I've been lured by the prospect of an early Corvette or Landing Ship and not lived to regret it...
Base Invader 2020 年 3 月 8 日 上午 11:23 
Brilliant Mod so far. It has turned a very procedural feeling start to a game into what feels like efforts to desperately survive.

The variety of ships can leave you feeling over run when trying to keep the Aliens at bay with your Condors and the early variety found in Xeno's ships and landing parties seriously forces me to consider potential risks when dealing with them.

(Yes the nice Shiney landing craft or early enemy base you have found, might just have to stay untouched). Ballistic weapons and a lack of armour certainly causes issues when the grenades start to fly.
kabill  [作者] 2016 年 1 月 31 日 上午 12:30 
@csatrad: personally, I'd rather have good gameplay that is inconsistent with lore than bad gameplay that isn't.

However, if lore is important for you:
1) There's still UFO progression, just mixed up a bit. I.e. larger UFOs still take some time to appear in the game, they just appear a bit earlier and (initially) less frequently than in vanilla.
2) You can understand the initial early excursions of larger UFOs in the mod as reflecting the time taken to modify larger UFOs for atmospheric flight and/or as test-flights to ensure there are no problems before deploying modified ships en mass.
3) Further, the alien fleet is not infinite so it seems reasonable that the aliens would continue to deploy smaller UFOs alongside larger ones since supply of larger UFOs will be limited and many missions don't really require giant hulking craft to carry out.

In other words, if you're going to dislike the mod (which you're quite welcome to!) do so because of its mechanics, not because of game lore.
csatrad 2016 年 1 月 30 日 下午 4:27 
Not good. The lore is that the reason why you dont get bigger ufos is beacuse they have not been modifed yet to land in the atmosphere. Once they are changed there is no reason for the aliens to send small ufo-s that will probably have no chance against the increasing deffense.
How Bout Osmie? 2015 年 11 月 25 日 上午 7:09 
thanks... this mod looks good... Is it possible fore you to replace 1 f17 with an f 14?? plz let me know
Udon De Noodle 2015 年 9 月 19 日 下午 12:11 
well i just had sebillins like mid game when landing ships rarely apper
kabill  [作者] 2015 年 9 月 19 日 上午 7:35 
They can appear right from the beginning of the game. It's quite possible to go for a long time without seeing a variety of alien types though (I had one game where I had ~12 ground missions all of which were crewed by Sebillians). It's just the luck of the draw.
Udon De Noodle 2015 年 9 月 19 日 上午 5:02 
i love this mod i am sorry i can't post this complain on the form but when do the lizards(i can't speel their name) spawn? cuz i been gettin to medium size ships and none spawed yet