安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







It's also very fuel efficient once you're done with climbing.
I usually climb out to about 38km and then cruise at about mach 0.5 or 0.75 (which is pretty darn fast at that altitude).
At that speed/altitude 1/10th of a tank of fuel can get you over 4,000km.
But there will be a bit of a wobble that high because of how thin the atmo is.
"After hitting ENGINE I can see some oscillations within the ETA-display, but nothing happens."
This is what is supposed to happen. The thrusters are consuming fuel and the fuel usage samples haven't populated with non-null values yet (it will after about 20 seconds).
The indicator beside the engine button is green, flashing green, red, or flashing red.
red: Off
flashing red: Out of Fuel (off)
green: Nominal
flashing green: trying to start (igniter is on)
Note: I have the ignition tuned precisely which means you should never hear more than 1 or 2 clicks from the igniter so the flashing green is so quick, you'll likely never see it unless your fuel mix is wrong.
The flaps are labeled. See the 2nd cockpit screenshot above. Down arrow lowers flaps, up raises.
I made a video for you here: https://www.youtube.com/watch?v=Gl6_7v8yPu4
The recent activity is the collective activity in 90 days that encompasses likes, subscriptions, and comments and determines where your craft is located when you hit "Load More" on the WS homepage under popular bp's (and if you're in the top 10, you'll be on the home page there).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3336794387 (see "Radio Stack")
I'm not going to be creating documentation for this craft. That is 100% work and 0% fun. These two crafts are right beside each other in the WS as far as popularity goes and the badger has the best documentation of any craft on the workshop complete with visuals which proves to me that there are virtually 0 people who appreciate that kind of documentation so - nope. Not happening.
Not sure what "recent activity" has todo with missing documenation.
After hitting ENGINE I can see some oscillations within the ETA-display, but nothing happens.
Might be related that I have not found any way to apply thrust. I tried my HOTAS and every key on my keyboard.
Unfortunately, it lacks proper usage-documenation.
I.e where is THRUST, how to apply FLAPS ?
Other than that, it looks pretty nice.
https://psteamcommunity.yuanyoumao.com/workshop/browse/?appid=2941660&browsesort=trend§ion=readytouseitems&days=90
I've uploaded the latest I have - there are a LOT of updates which kinda required me to get fresh screenshots as well including air frame updates, tank updates, power updates, etc.
@Little908: Have a look at this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3410883996
It took all of 1 min to spawn in a propeller, change it to 5 blades, and blueprint it. That is #13 on the workshop. My plane is #25.
The only reason it's visible right now is because it wasn't working and sparked conversation. Until it breaks again, after a few days, it will be invisible again.
This, and your refueling depot, even if I could only look at them to learn how they work.
> if your stuff is invisible in the workshop, why upload/update it?
Mostly for your own satisfaction. You're not an Archean developer, you don't owe anything to the community. So anything you do should be because you find it rewarding.
I'm grateful for your workshop blueprints. I've read your code and the code blocks; it's impressive. I might have even learned something new from your work.
If this blueprint is updated and works correctly, maybe newcomers will check it out. There are many workshop creations I’ve skipped just because someone commented that they no longer work after recent updates.
Keep in mind that your creation requires some mid-tier crafting, and the game itself isn’t very user-friendly. So the user base is relatively small, and most players will likely quit before they even reach the requirements to craft your blueprints; let alone understand how they work.
It's not a population issue for me. Those that are here are pretty loud with their ratings in the WS what they prefer.
They'd all rather have things that take 8 mins to build rather than a fully autonomous system that took months to build and they reflect that when they like those listings.
This buries other creations in the workshop so that they cannot be found unless someone is specifically looking for it. IMO, if your stuff is invisible in the workshop, why upload/update it?
To say I've lost all faith in the community is an understatement.
There is an error in the file `huddash.xc` around the line 183, about `width2 is undefined`.
I put the next code in order to fix it:
```xc
var $width2 = 2
var $height2 = 2
```