Archean
Falcon Smart Space Plane [Survival Ready]
22 条留言
Chip Patton  [作者] 10 月 18 日 上午 6:45 
@mattbro333 it should be fairly straight forward to fly. There are a few bugs with the transition between cruise and descent and vs and pitch hold modes but they do work and don't become unstable regardless of their bugginess.

It's also very fuel efficient once you're done with climbing.

I usually climb out to about 38km and then cruise at about mach 0.5 or 0.75 (which is pretty darn fast at that altitude).

At that speed/altitude 1/10th of a tank of fuel can get you over 4,000km.

But there will be a bit of a wobble that high because of how thin the atmo is.
mattbro333 10 月 12 日 下午 4:31 
Hey Chip! Wow! just wow, this is awesome, building this one next becuase the badger was soooo awesome! Preciate it brother!
Chip Patton  [作者] 9 月 16 日 下午 3:05 
@superosh I just realized what you were talking about here:

"After hitting ENGINE I can see some oscillations within the ETA-display, but nothing happens."

This is what is supposed to happen. The thrusters are consuming fuel and the fuel usage samples haven't populated with non-null values yet (it will after about 20 seconds).

The indicator beside the engine button is green, flashing green, red, or flashing red.

red: Off
flashing red: Out of Fuel (off)
green: Nominal
flashing green: trying to start (igniter is on)

Note: I have the ignition tuned precisely which means you should never hear more than 1 or 2 clicks from the igniter so the flashing green is so quick, you'll likely never see it unless your fuel mix is wrong.

The flaps are labeled. See the 2nd cockpit screenshot above. Down arrow lowers flaps, up raises.

I made a video for you here: https://www.youtube.com/watch?v=Gl6_7v8yPu4
Chip Patton  [作者] 9 月 16 日 上午 10:56 
Just a note though, if you're well outside of landing configureation (mach 2, nose dive, etc) it will not deploy the gear as it will detect a fly-by instead of a full-stop or touch-and-go landing.
Chip Patton  [作者] 9 月 16 日 上午 10:53 
@Apollo - It's automatic. Just approach the ground at the same attitude a normal plane would (at about mach 0.19, with flaps near full and vs rate at 5m/s) It will deploy the gear when it detects the ground is about 100m.
Apollo 9 月 16 日 上午 10:06 
How does one put the gear down
Chip Patton  [作者] 6 月 25 日 上午 12:08 
> recent activity

The recent activity is the collective activity in 90 days that encompasses likes, subscriptions, and comments and determines where your craft is located when you hit "Load More" on the WS homepage under popular bp's (and if you're in the top 10, you'll be on the home page there).
Chip Patton  [作者] 6 月 25 日 上午 12:07 
There are some things that, even while labeled, still require documentation such as moving RCS into the fuel tanks or fuel from the fuel tanks to the RCS tanks and balancing fuel tanks and such with cross feeds - some of that is pretty critical in keeping the craft balanced and even while it's labeled it is a bit complex.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3336794387 (see "Radio Stack")

I'm not going to be creating documentation for this craft. That is 100% work and 0% fun. These two crafts are right beside each other in the WS as far as popularity goes and the badger has the best documentation of any craft on the workshop complete with visuals which proves to me that there are virtually 0 people who appreciate that kind of documentation so - nope. Not happening.
Little908 6 月 24 日 上午 7:10 
Wasnt replying to you, sorry
superosh 6 月 24 日 上午 12:28 
>Ohhhhh in terms of recent activity
Not sure what "recent activity" has todo with missing documenation.
Little908 6 月 23 日 下午 6:35 
Ohhhhh in terms of recent activity
superosh 6 月 23 日 上午 9:48 
Seems to be broken.
After hitting ENGINE I can see some oscillations within the ETA-display, but nothing happens.
Might be related that I have not found any way to apply thrust. I tried my HOTAS and every key on my keyboard.
Unfortunately, it lacks proper usage-documenation.
I.e where is THRUST, how to apply FLAPS ?

Other than that, it looks pretty nice.
Little908 6 月 22 日 上午 11:46 
@Chip Patton Im very confused at where you are getting these metrics, but I agree. A lot of my builds are hidden.
Chip Patton  [作者] 6 月 22 日 上午 4:39 
Thanks @JLSalvador and @[PD] Difterite.

I've uploaded the latest I have - there are a LOT of updates which kinda required me to get fresh screenshots as well including air frame updates, tank updates, power updates, etc.

@Little908: Have a look at this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3410883996

It took all of 1 min to spawn in a propeller, change it to 5 blades, and blueprint it. That is #13 on the workshop. My plane is #25.

The only reason it's visible right now is because it wasn't working and sparked conversation. Until it breaks again, after a few days, it will be invisible again.
[PD] Difterite 6 月 20 日 上午 11:35 
I'll chime in to just say who cares if this does not work currently, just for the time you took to write a simple and useful description with explanations, and the sheer volume of work it must have taken to get this working, it's earned my subscription and an award.
This, and your refueling depot, even if I could only look at them to learn how they work.
Little908 6 月 18 日 下午 3:38 
@Chip Patton, Steam says your creation is the trending item right now haha. Its definitely not invisible. Also, which "8 minute" creations are you referring to?
JLSalvador 6 月 18 日 上午 1:10 
@Chip Patton:
> if your stuff is invisible in the workshop, why upload/update it?

Mostly for your own satisfaction. You're not an Archean developer, you don't owe anything to the community. So anything you do should be because you find it rewarding.

I'm grateful for your workshop blueprints. I've read your code and the code blocks; it's impressive. I might have even learned something new from your work.

If this blueprint is updated and works correctly, maybe newcomers will check it out. There are many workshop creations I’ve skipped just because someone commented that they no longer work after recent updates.

Keep in mind that your creation requires some mid-tier crafting, and the game itself isn’t very user-friendly. So the user base is relatively small, and most players will likely quit before they even reach the requirements to craft your blueprints; let alone understand how they work.
Chip Patton  [作者] 6 月 17 日 下午 11:48 
What? I thought they're getting +100 per month now?

It's not a population issue for me. Those that are here are pretty loud with their ratings in the WS what they prefer.

They'd all rather have things that take 8 mins to build rather than a fully autonomous system that took months to build and they reflect that when they like those listings.

This buries other creations in the workshop so that they cannot be found unless someone is specifically looking for it. IMO, if your stuff is invisible in the workshop, why upload/update it?
Little908 6 月 16 日 下午 8:20 
@Chip Patton, you know the average player count is around 20 players? 119 subscribers is the entire active archean player base plus some.
Chip Patton  [作者] 6 月 15 日 下午 8:30 
Yeah it was working before one of the updates a few weeks ago. I've already updated the code after the update but I've just not really been updating anything because it seems fruitless. I have a ton of stuff I could add to the workshop such as the red ship you see on the store page, but when there are mirrors, cubes, and plain towers that do nothing at all which took all of 8 seconds to build that are far, far more popular than something like this or the quad that has full-blown auto-pilot and navigation capabilities, I spent literal months on this thing to get it stable at sub-mach, mach, and mach 2-3; I was even the first to come out with an angle of attack indicator and a mach indicator based on pressure. But the community wants towers that do nothing, not stuff like what I build.

To say I've lost all faith in the community is an understatement.
JLSalvador 6 月 15 日 下午 1:06 
Thank you for share this blueprint. :steamthumbsup:

There is an error in the file `huddash.xc` around the line 183, about `width2 is undefined`.
I put the next code in order to fix it:

```xc
var $width2 = 2
var $height2 = 2
```