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edit: you can also let water overflow into an collecting area with another negative source to get rid of too much water in drought coming down. Just in case you plan to let an ocean fall into a hole
I am also happy to find a Rekkaba-map on new tabs
If you plan to build an Island in a hole next to waterfalls, the hole will fill a bit in drought as -sources stop. If the Island has a space or 2 height to counter, not a problem
for hidden secrets under the falls, you notice when you have a cave structure underneath so it should be covered by buildings or the river itself. built under a waterfall myself.
So -YES great Idea, good luck
I like the layer tool, and this map is a main offender.
Also, just putting this out there, but I've noticed the most important thing to get a map pushed up a list to being viewed is by having people give a thumbs up on it, so if you all like a map, be sure to thumbs up it cause steam workshop will prioritize that map then.
If you want to make something different, its nice if they work, but you should not restrict yourself with them.
but thats just my opinion
The bases are far appart, but you can survive with the green space from your 2 next bases.
Or relocate.
In your map, you can choose how you use a section, and it would be nice here too
But I wanted more specialiced bases for my theme, even if it has drawbacks
and a in-base badwater river is cool
I added some just for fun "quests" in the description.
Left vague for player interpretation
btw any Idea what your next map is about yet?