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报告翻译问题






This game has such cool ideas though. I don't think I've built underwater cities since "Civilization": Call to Power. The Variant Ages allow imaginative, novel scenarios, but it loses its appeal because the gameplay experience is bound too tightly to the Age progression mechanic. If you're really enjoying the Age of Heroes, remember that most, if not all of the AI "players" are actively trying to abort it after only researching half the technologies. And even if they aren't pressuring you because they're somehow still in the Stone Age, you've always got your own Knowledge Point countdown timer ticking down, and unfortunately this clock doesn't have a snooze button.
I'm sure I could figure this out myself, but I'd grow tired of the game in the process. Having to start a new game to test even small tweaks to mods is a tedious flaw in this software, so if you already have the answer, I'd like to benefit from that. As far as I can tell, despite the dev suggesting otherwise, you can only reduce the knowledge points of the currently played faction using the console, so a mod is the only workaround besides making every faction human.
I am by no means a coder other than in Scratch which I haven't done in sense before 2019 and I have no practice sense the end of the class I took as a soft-more in high school I had my high school graduation back in 2019.
I still don't know what you want to do though.
My mod is located in (Your main steam folder)/steamapps/workshop/content/1268590/3344831902
Could you elaborate on what you want to do?
Though you could re-enable it by removing the >TECHAGE6_CRISISHERESY-TECHAGE7_CRISISOLDONES_ADVANCE_REMOVE< tag from the Age6CR Deck.
A crisis only mod has been on my mind and would be quite simple to do. I could probably make one if i got into modding Millennia again.
Glad you're enjoying my mod :).
Thank you for this mod. I never would have realized how interesting the crisis ages can be.
作为回报,机器翻译。这是一个小的视觉问题。时代将显示为锁定状态,直到您拥有足够的技术来解锁它们,然后它们将正常显示。
There was a bug when I used it. After entering the second age, all ages except the Bloody Age were locked. Why?
While I'm exploring the various timelines (3rd Age, for instance), what's to stop the AI from completing the requirements to advance to the 4th Age and cut short my fun?
Try double checking this. This mod should only have issues with mods that change how tech progression works.
Which slow speed mod are you using? PresidentWHitmore's version changes certain age requirements, so it seems likely that's the conflict origin.
Switching to beta might fix the issue.