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This game has such cool ideas though. I don't think I've built underwater cities since "Civilization": Call to Power. The Variant Ages allow imaginative, novel scenarios, but it loses its appeal because the gameplay experience is bound too tightly to the Age progression mechanic. If you're really enjoying the Age of Heroes, remember that most, if not all of the AI "players" are actively trying to abort it after only researching half the technologies. And even if they aren't pressuring you because they're somehow still in the Stone Age, you've always got your own Knowledge Point countdown timer ticking down, and unfortunately this clock doesn't have a snooze button.
I'm sure I could figure this out myself, but I'd grow tired of the game in the process. Having to start a new game to test even small tweaks to mods is a tedious flaw in this software, so if you already have the answer, I'd like to benefit from that. As far as I can tell, despite the dev suggesting otherwise, you can only reduce the knowledge points of the currently played faction using the console, so a mod is the only workaround besides making every faction human.
I am by no means a coder other than in Scratch which I haven't done in sense before 2019 and I have no practice sense the end of the class I took as a soft-more in high school I had my high school graduation back in 2019.
I still don't know what you want to do though.