安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Secondly, have you actually read the requirement before saying all those mean words?
and enemy soldiers spawn on the point and stuck, cannot be killed
allies vehicles teleported straight to the point on spawn
It just needs that better Explosion effects and Ammo Rack Effects that are present in other mods.
To make it shine a bit more.
No, it's not compatible with WarFighter. I do add some vehicles from WF here, like the T55, PT76 and the T90A.
Program will be terminated.
APP_ERROR: Can not open file to read ci/program
Files x86)/steampsteamapps/workshop/
content/502670/5944595324/resourceptemplate.pak.
Error -1 (Unknown error), LE=0, CS=D7CBC50E L=22 (E:.gityGEMisource_workyeZipFileReader.cpp:51)
RIP=760159ce Lmain_oopl
RAx=07SSe700 RBX=18373100
RCA=OTSSe6eD RDX=00000001
RST=U7SSeTeD RDIOTSSer20
RSP=07SSe6c0 RBP=00000033
22222222 qui.emd.exec_all
3>>>>>> gui.emd.execgeneric/
3332222 qui:emd exec_generic
333222 qui.sop.procq(CONFIRM)
22222 gui. mmd.onModApply
>>>mmd.apply
227 mod.s_apply
2≥ mod.apply2
> mod.activate(mod _3344595324)
CALL TO ARMS - 1.230.1 - standard x64
2022.04.02 12:06 - x64 - 817368562 - 0x01634DF5
So... use the open beta branch...
Did you have other mods activated? Or did you ever drop anything into the game directory?
I suggest you try re-validating your installation.