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报告翻译问题






But... Two issues:
I can't equip Gunlink over Samurai Helmet
And can't equip anything (like Eltex robes) but capes over the cataphract armor, as some people have said below.
Would you be able to fix both issues? Thanks a lot!
(And for y'all guys struggling with capes you gotta make "Large capes" from the workbench which are designed for cataphracts armor)
Unfortunately, neither the Prestige Cape or Large Cape seem to count towards his happy thoughts.
I tried reforming the Ideoligion but neither of those options are possible (and I'd rather not have to change it each time I want to use a different armor or no armor)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3498219715
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3441453108
I was so excited about this apparel, but they're not supported yet, and they are really not better than clothing options, even with the best materials and highest qualities crafted.
But I hate, hate, hate the vanilla hoods and capes. Simple Cape and Hood Retexture fixes this but does not affect your added large cape or prestige cape. Meaning if I want to use those items I have to look at those god awful vanilla models.
I've asked the author of Simple Cape and Hood Retexture if they could retexture your capes as well, but... honestly I thought you should see what they've done and how much BETTER the capes and hoods look with Simple Cape and Hood Retexture. It might be something you'd consider incorporating, or adding some kind of compatibility with.
What this mod does is amazing though, it's something that should honestly be in the base game, and makes everything look sooo much cooler! Thank you for this!
I kinda miss this mod. The other one is good but... not as good.
But because of the Limestone I'll forget about it. Good luck with that bug!
I've made a patch for Alpha Mechs . It is available on GitHub [github.com]. Please add it to the next update if you feel so inclined.
that the defnames has changed in the new 1.6 version
the "DF_Dusk_Hood" is now JDS_DF_Dusk_Hood
and "DF_Dusk_Cloak" is now JDS_DF_Dusk_Cloak
- Rimsenal Faction Pack - Spacer
- Alpha Mechs
Orginal Text:
Ok, I found a workaround. Not perfect, but it worked.
1. Download Save Maps (Continued) mod which allows to save your current map.
2. Very carefully draw the home area to match only your base, not touching the Limestone -> save the game.
3. Then take all your colonists, prisoners, animals and vehicle to caravan to a different tile (you can do a different save in case you want to adjust the home area later).
4. Now use devtool and pick option Save in home area w/o colonists (it's from Save Maps mod).
5. Next, use devtool and pick option Regenerate Current Map - it will go back to map's starting state.
6. Now use devtool and pick option "Load blueprint" (first one) -> pick the one you saved.
7. The map should now be overwritten with your saved home area, so basically you have your base again. Just go back with the caravan.
Packs Are Not Belts https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2509511179
Masks with Hats https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2869261852
Gunlink with helmet https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3421100576
TY! for a gr8 mods!