边缘世界 RimWorld

边缘世界 RimWorld

Layers: Capes and Armor
638 条留言
peanutman 14 小时以前 
dumb question, but does this mod allow all the eltex helmet things to be worn at once? aka the mask, helmet, and the other one.
WATCH.ME.DIE. 10 月 24 日 上午 2:02 
Same issue as JoeOwnage and Hanz - errors when using this with Medieval Overhaul.
highdollarwood 10 月 23 日 上午 12:30 
Would it be possible to add a setting that moves Simple Helmets to the "Drape" category like Flak Helmets so that pawns can wear Simple Helmets with Balaclavas from Vanilla Apparel Extended?
Hanz 10 月 19 日 下午 11:30 
Same issues as JoeOwnage. Getting a lot of errors thrown on startup when running my medieval overhaul mod list.
tenta 10 月 18 日 上午 8:12 
Couldn't there be a setting that allows power armor to be equipped with vanilla capes? It's so inconvenient that only vanilla capes are retextured.
Lactating King 10 月 17 日 下午 10:01 
Hello,please make the RitualMask drape layer. Thankyou
Don Swanson 10 月 15 日 下午 3:49 
Am I missing the phoenix cape? It says that the prestige cape works but it does not and pawns remove the armor.
ASTORIANS JUICE BOX 10 月 13 日 上午 8:38 
could u make a patch for star war force factions and force standalone mod?
BBaziliKK 10 月 12 日 下午 3:24 
make gasmask wearable with helms plz plz
Rips 9 月 30 日 下午 2:08 
Love this mod. Absolutely essential especially now you have to wear vac suits or armor most times if doing Odyssey for religious wear requirements. I noticed that if the religious requirement is a cape, then pawns in armor requiring large capes don't have that fulfilled. I don't know if there's anyway to mae Large Capes register as matching the Cape religious requirement?
LuhChillMann 9 月 29 日 下午 5:33 
Is there a way you could develop support for Simple cape and hood Retextures? I personally think it would be an awesome mod to add support for.
Subspace 9 月 26 日 下午 3:51 
Unable to use prestige cape (or any capes) with phoenix armor as it covers the cloak layer for whatever reason. Other armors don't have this issue and work fine with their respective capes. If there is a phoenix cape I haven't seen it in mod options or spawn apparel.
hoteldoor538 9 月 25 日 下午 10:00 
is there a way to make clothings in the layer outer rendered in front of the cape and cloak layer?
JoeOwnage 9 月 23 日 上午 3:41 
Hey man I think you need to update your Medieval Overhaul patches, the two mods don't seem to be getting along anymore. https://github.com/JoeOwnage67/logs/blob/main/layerslog.txt
Comrade Corwin 9 月 6 日 上午 4:30 
Just wanted to pop in and say thank you for the mod! Changing up the clothing layers has made for much more interesting (maybe more realistic) outfits. Now my colonists can wear their religiously required shadecones with their vacsuit helmets at the same time.
Gabe Knight 9 月 3 日 下午 8:21 
Hey!! Thanks for the mod.

But... Two issues:
I can't equip Gunlink over Samurai Helmet
And can't equip anything (like Eltex robes) but capes over the cataphract armor, as some people have said below.

Would you be able to fix both issues? Thanks a lot!

(And for y'all guys struggling with capes you gotta make "Large capes" from the workbench which are designed for cataphracts armor)
CinTheMoth 9 月 3 日 下午 7:47 
this is so incredibly swagful
MekaManiac 9 月 3 日 上午 8:55 
I can't seem to equip a duster on my pawns with recon armors. Is that a bug on my end or is this normal? In the description, duster is in the list of things you can equip with "most" apparels. Also, could we get a list of what "most apparels" are?
Infinitizm 9 月 2 日 上午 1:49 
Is eltex robe not wearable over cataphract armor by intention? because it seems appropriate to wear it on top of the armor but it unequips the armor...
Nystalgic 8 月 31 日 下午 8:04 
I dont know if this is a bug or not and didn't see a post about it, but gunlinks being worn over prestige marine helm. I made sure it was checked in the mod options and restarted. Anyone else see this or know how to fix it?
amm90 8 月 27 日 下午 12:06 
Add compatible with Alpha Mechs and Rimsenal Faction Pack - Spacer pls
YobarIsushcatel  [作者] 8 月 26 日 上午 8:32 
I’ll do it, probably removing helmets from this mod too and moving all the options to the headwear mod
Lojo Jojo 8 月 25 日 下午 6:04 
@Schadenfreude if you add me and PM me I can teach you how to make the patch for the Dune armor yourself. I might release a patch on steam myself but I need to do some more testing first and also want to make sure the original mod creator isn't going to add support himself.
Rips 8 月 25 日 上午 5:52 
Amazing mod! Noticed pawns don't seem to get an Ideology mood bonus on capes and hoods worn over armor, is that correct?
Gurkk80 8 月 24 日 下午 1:22 
Can we please get the VAE balaclava supported? It's very annoying not being able to put a hat over a balaclava (And no the balaclava over hats mod doesn't work, I already tried)
Schadenfreude 8 月 23 日 下午 6:13 
Also being able to wear parkers on the new layer, since dusters and jackets already are supported, would be great.
Gabe Knight 8 月 22 日 上午 10:49 
Okay that mod sounds fantastic. Can't wait to try it out. Thanks.
Thetaprime 8 月 21 日 下午 4:09 
Hey can we gate the capes etc, behind the Complex Clothing research node? Please and thank you.
Neutromancer 8 月 21 日 下午 3:38 
My religious leader chose Cape as his preferred apparel. Normal capes can't be worn over the prestige Marine Armor (but with normal marine armor can?)
Unfortunately, neither the Prestige Cape or Large Cape seem to count towards his happy thoughts. :steamsad:
I tried reforming the Ideoligion but neither of those options are possible (and I'd rather not have to change it each time I want to use a different armor or no armor)
Schadenfreude 8 月 21 日 下午 1:14 
May I humbly ask for support of Collapse's Dune Apparel mods?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3498219715
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3441453108

I was so excited about this apparel, but they're not supported yet, and they are really not better than clothing options, even with the best materials and highest qualities crafted.
Phanlix 8 月 21 日 上午 11:36 
Love everything that your mod does, definitely fixes all my issues with certain things not being wearable above armor and allows for some really cool combos.

But I hate, hate, hate the vanilla hoods and capes. Simple Cape and Hood Retexture fixes this but does not affect your added large cape or prestige cape. Meaning if I want to use those items I have to look at those god awful vanilla models.

I've asked the author of Simple Cape and Hood Retexture if they could retexture your capes as well, but... honestly I thought you should see what they've done and how much BETTER the capes and hoods look with Simple Cape and Hood Retexture. It might be something you'd consider incorporating, or adding some kind of compatibility with.

What this mod does is amazing though, it's something that should honestly be in the base game, and makes everything look sooo much cooler! Thank you for this!
Rex705 8 月 19 日 下午 12:59 
Seems to have isses with the GrimWorld mods getting some red errors
Rovstam 8 月 19 日 上午 5:50 
The mighty Limestone consumer

I kinda miss this mod. The other one is good but... not as good.

But because of the Limestone I'll forget about it. Good luck with that bug!
Souly Hatin 8 月 18 日 上午 7:36 
Thanks for the mod!

I've made a patch for Alpha Mechs . It is available on GitHub [github.com]. Please add it to the next update if you feel so inclined.
Criz 8 月 17 日 下午 10:56 
Hello, i'm the new caretaker of the dusk armory and i wanted to let you know
that the defnames has changed in the new 1.6 version

the "DF_Dusk_Hood" is now JDS_DF_Dusk_Hood
and "DF_Dusk_Cloak" is now JDS_DF_Dusk_Cloak
CrazyBuns 8 月 16 日 上午 5:05 
Hi, is there a way to stop pawns from layering helmets on helmets?
Petre27 8 月 16 日 上午 3:52 
Hello! Coud you add patches for:
- Rimsenal Faction Pack - Spacer
- Alpha Mechs
Princess Katsume 8 月 16 日 上午 12:51 
everyone wants to wear a helmet over their helmet
Zork Badfellow 8 月 14 日 下午 2:21 
Could we get the large versions of capes added to Ideology role apparel?
programmed.messiah 8 月 13 日 下午 7:46 
@Ticket - I would follow lloki's very good advice step for step - he legit helped save my 30 hour colony!

Orginal Text:

Ok, I found a workaround. Not perfect, but it worked.

1. Download Save Maps (Continued) mod which allows to save your current map.
2. Very carefully draw the home area to match only your base, not touching the Limestone -> save the game.
3. Then take all your colonists, prisoners, animals and vehicle to caravan to a different tile (you can do a different save in case you want to adjust the home area later).
4. Now use devtool and pick option Save in home area w/o colonists (it's from Save Maps mod).
5. Next, use devtool and pick option Regenerate Current Map - it will go back to map's starting state.
6. Now use devtool and pick option "Load blueprint" (first one) -> pick the one you saved.
7. The map should now be overwritten with your saved home area, so basically you have your base again. Just go back with the caravan.
Hammer Goblin 8 月 13 日 上午 12:10 
Dev-Mode, Ticket. I guess since the mod is still eating Limestone with no fix; guess its time to just add it to the no fly list?
Ticket 8 月 12 日 下午 11:53 
Any tips on restoring limestone to a save where it disappeared? My map is a bit too complex to put it back by hand in a timely manner.
YobarIsushcatel  [作者] 8 月 12 日 上午 8:23 
They’re not interested because they’re not my mods but this mod could do everything those do except packs are not belts
V ! P 8 月 12 日 上午 12:47 
Q. with ur 2 mods this cape and hats mods... do i need this mods or is all integrated?
Packs Are Not Belts https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2509511179
Masks with Hats https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2869261852
Gunlink with helmet https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3421100576

TY! for a gr8 mods! :chug:
Boogie Boar 8 月 11 日 下午 10:09 
Tonight my colonists died of acute onset limestone deficiency. And their animals vanished into the great gray fog, never to be seen again. This is their just and deserved punishment for fraternizing with stylishly layered capes, the floozies of the sartorial world.
eisvogel123p 8 月 11 日 下午 4:27 
This can also be done with Character Editor. Select the item and modify its layer.
lucky_one 🍀 8 月 11 日 下午 3:22 
@Red Jones You can go to the mod folder and edit the XML of VAE. Just change the "EyeCover" to "Overhead". That's what I did when most of the settings didnt work
Hammer Goblin 8 月 11 日 下午 2:58 
Does this still eat Limestone?
Red Jones 8 月 11 日 上午 3:24 
also ive turned off the hat option in the mods! sorry should of said that
Red Jones 8 月 11 日 上午 3:15 
Hey a few hats are 'drapes' for example the beret for VAE, so visitors are spawning with berets on top of bowler hats, is there anyway I can fix this myself? Thank you