Crusader Kings III

Crusader Kings III

Manor Domicile (Feudal/Clan/Tribal)
201 comentarios
Imporio 30 SEP a las 2:01 
Switched from tribal to feudal and wanted to build a manor, but when I activate the decision, nothing happens
Filthycasual 28 SEP a las 15:47 
load order for rit simple manager before or after this mod?
ifchan 25 SEP a las 5:52 
hey, don't have much experience, but it's hard to make more slots? i don't find any updated mod for that. file _domicile_types.info is just documentation about file, right?
☠✠☩ Nekator ☩✠☠ 24 SEP a las 3:01 
This works for me under tribal and administration, but under feudal i can´t build it (only get the decision to do so, but doesnt work).
One Proud Brazilian  [autor] 23 SEP a las 18:35 
Vai desabilitando 1 por 1 até identificar o responsável. O que posso garantir é que os meus mods funcionam uns com os outros. Uso todos eles juntos.
Cfblackwell 23 SEP a las 18:34 
Estou usando esse mod + simple manager + immersive laws e meu jogo dá crash. Alguma incompatibilidade conhecida que gera isso?
One Proud Brazilian  [autor] 21 SEP a las 22:34 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3459041118 - [RIT]Simple Manager - Auto-Appoint Vassal Successor

This is an annoying bug i am not able to fix. Subscribe and active this mod above.
psimmons3 21 SEP a las 22:29 
I have a bug where when I inherit any titles from my vassals, my feudal domicile will get reset as if I just took the decision to get one. The same goes for clan and probably for tribal too but I don't know because I've never done tribal before.
One Proud Brazilian  [autor] 20 SEP a las 12:19 
go on, i am also curious about the changes :)
s1tam 20 SEP a las 11:52 
Hi, first of all, I'd like to thank the author for this great modification. For my own purposes, I've made a few changes to the code, such as changing the building cost from prestige to gold and adding more building slots. I'd like to ask the author for permission to publish my version of the mod, with a link to the original.
One Proud Brazilian  [autor] 17 SEP a las 7:11 
Sorry for the LONG delay, the hotfix for the perk issue was uploaded.
Dovenius 13 SEP a las 1:41 
so this was the mod that was messing up my perk tree...
redlordrising 17 AGO a las 12:03 
why does the feudal manor cost prestige to expand and the chiefdom domicile cost gold? shouldn't it be the other way around?
MaoMadosa 13 JUL a las 15:48 
To fix Inspector lifestyle:

go to ""...steam\steamapps\workshop\content\1158310\3344348637\common\governments\zz_gptm_government_types.txt""

and add tag -
"flag = government_is_settled"
after tags:
"flag = government_is_feudal",
"flag = government_is_clan",
"flag = government_is_tribal".

Previously, there were separate tags distinguishing regular characters and adventurers, but with the introduction of nomads, a common tag for settled characters appeared, and now all mods need to be optimized for this... damn nomads."
Garlhax 3 JUL a las 6:40 
Awesome mod but it makes the bugs Inspector lifestyle
Xacrous 27 JUN a las 15:57 
Can I suggest a game rule in which only kings and emperors have estates? Would be much better and easier on the cpu
Wenlaxx 10 JUN a las 15:03 
There is a bug with this mod and the Dark Ages mod. The game thinks that there is 0 control in the manor and it keeps firing bad events from Dark Ages because of it.
smirkyshadow 7 JUN a las 21:20 
It's not that, the game just keeps making MORE titles for the sample character

I think its because the decision stays even after you take it, so the ai keeps spamming the decision?

Also it doesn't even give estates right now, so the mod is completely broken
BIGDICKOSKAR#420 4 JUN a las 16:01 
A big issue is that the player holdings follows realm succession, so if you are using elective succession or someone gets a title another way they get and keep the holding. This is why there are hundreds of titles even on unlanded characters
smirkyshadow 29 MAY a las 14:26 
This mod is completely broken, the domiciles dont show up, and you just get 50 million domicile titles :(
One Proud Brazilian  [autor] 27 MAY a las 11:52 
I am not playing CK3 right now to investigate this issue, but if anyone shows up with the cause/solution i will gladly update :)
Toly 27 MAY a las 11:45 
I was having the same problem as Jozern and tested my mods until I narrowed it down to being this mod corrupting the Inspector tree as well so I can back up their claim.
Jozern 27 MAY a las 11:34 
Hi, it seems like this mod is causing for the Inspector Wandering lifestyle to become corrupted. It becomes a weird mix of landless perks and couple landed perks. Removed each workshop mod which removed the error and reactivated them one by one added them back and error returned when I reactivated Manor Domicile (Feudal/Clan/Tribal)

Might also be causing some crashes due to the corruption, but this could just be my slowly aging PC.
Sledjer 24 MAY a las 15:28 
With elective succession types, domiciles are inherited not by the new house head, but by the firstborn, causing them to get destroyed.
MT Haesteinn Von Bismarck 19 MAY a las 13:26 
works for me but if I start as tribal and move on to feudal, it doesn't let me found a manor
HeirandtheSpare 17 MAY a las 19:56 
This isn't working for me. Please update.
Royal Regard 16 MAY a las 8:21 
@scribv yeah same here, I was just coming in to see if anyone else had the same issue
scribv 15 MAY a las 11:07 
Weird bug - anyone else see it?

Earth's Bounty perk under Inspector tree in the (landed) Wandering lifestyle gets bugged when I add this mod and doesn't show anything (can't say if it's still doing something). Tested it with and without any other mods.
smirkyshadow 13 MAY a las 19:26 
I don't get the manor even after I take the decision

It gives me the domicile title, but have no domicile
Bluebottle 13 MAY a las 8:51 
i had a feudal manor then i took over the byzantine empire and got an estate, but still have the manor. is this intended?
smirkyshadow 12 MAY a las 22:50 
It broke again :(

I did the decision that gives me the domicile title, but it didnt give me a domicle
Axis of Lint (ADG) 7 MAY a las 6:44 
As a random query - is it possible this is an issue if you take a location that has a different domicile? In my titles list I have a feudal manor but I'm a tribal leader.
Axis of Lint (ADG) 7 MAY a las 6:29 
I'm still getting an issue with my Domicile (tribal if that matters) deleting buildings (reverted entirely to just the base domicile) or deleting the entire thing (just flat out disappeared and then gave me the option to build a new domicile).
Cookie 6 MAY a las 17:59 
Can't get this mod to work anymore, even as the only mod running on a fresh game start after completely deleting the mod and re-subbing to it.
zakdbn 6 MAY a las 8:14 
What happened to the 'move manor' button? It's literally gone.
-=Illumifant=- 5 MAY a las 16:29 
Thanks for the update! :)
One Proud Brazilian  [autor] 5 MAY a las 15:58 
i will add a script to delete the title for landless. ty for the report!
Ġedryht of Wōden 5 MAY a las 14:59 
This is broken. Causes people who lose all their titles to still have a manor. I played as Aelfgar of Northumbria who became a landless adventurer due to the Great Heathen army.
When Aella died (he wasn't executed, he died later) his manor was destroyed so it gave me the gameover screen.
ZMB05zombie 5 MAY a las 13:13 
Hey i just noticed a bug where if youre using version 1.15.0 having this mod enabled you will lose any levies and tax contribution from all vassals below top 10
One Proud Brazilian  [autor] 3 MAY a las 20:47 
perhaps not. Need testing. If you are given a manor even without the nomads DLC, than all is fine and the DLC is not required. Report back if you try it!
PropBox1 3 MAY a las 20:41 
Does this actually require Khans of the Steppe?
Gikov 3 MAY a las 16:45 
anyone else see some weird behavior where you and AI have an extra title for the manor house? When I defeated AI he still had Duchy title although he was unlanded except for tribal manor.
Atridij 3 MAY a las 15:38 
Some one needs to integrate this into EK2.
Dallie 3 MAY a las 11:00 
Can I use this with AGOT without the flavor pack? I don't want some features from the Chatgpt pack.
BandAid 30 ABR a las 12:39 
It seems to be working now. Thank you for your time and your efforts.
Sol 30 ABR a las 11:48 
My favorite CK2 expansions were the one with vikings, and one with republics. I loved my own house guard, my own manor, and... HEY, THIS MOD BRINGS IT TO CK3.
One Proud Brazilian  [autor] 30 ABR a las 9:37 
OK! There was a vanilla on_action script deleting the domicile title.

The mod is working now. No more vanishing domiciles!
One Proud Brazilian  [autor] 30 ABR a las 7:27 
Indeed the domicile is vanishing on its own. I will have to investigate this ;/
blank 30 ABR a las 4:31 
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23/1000
I also encountered a problem where building two buildings in the estate would disappear
BandAid 30 ABR a las 4:07 
That may or may not be an compatibility issue but my domicile keeps vanishing into thin air and I get the decision to make a new one. I am currently a duke if that might matter. Anybody else got that problem?