Crusader Kings III

Crusader Kings III

Manor Domicile (Feudal/Clan/Tribal)
201 Comments
Imporio Sep 30 @ 2:01am 
Switched from tribal to feudal and wanted to build a manor, but when I activate the decision, nothing happens
Filthycasual Sep 28 @ 3:47pm 
load order for rit simple manager before or after this mod?
ifchan Sep 25 @ 5:52am 
hey, don't have much experience, but it's hard to make more slots? i don't find any updated mod for that. file _domicile_types.info is just documentation about file, right?
☠✠☩ Nekator ☩✠☠ Sep 24 @ 3:01am 
This works for me under tribal and administration, but under feudal i can´t build it (only get the decision to do so, but doesnt work).
One Proud Brazilian  [author] Sep 23 @ 6:35pm 
Vai desabilitando 1 por 1 até identificar o responsável. O que posso garantir é que os meus mods funcionam uns com os outros. Uso todos eles juntos.
Cfblackwell Sep 23 @ 6:34pm 
Estou usando esse mod + simple manager + immersive laws e meu jogo dá crash. Alguma incompatibilidade conhecida que gera isso?
One Proud Brazilian  [author] Sep 21 @ 10:34pm 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3459041118 - [RIT]Simple Manager - Auto-Appoint Vassal Successor

This is an annoying bug i am not able to fix. Subscribe and active this mod above.
psimmons3 Sep 21 @ 10:29pm 
I have a bug where when I inherit any titles from my vassals, my feudal domicile will get reset as if I just took the decision to get one. The same goes for clan and probably for tribal too but I don't know because I've never done tribal before.
One Proud Brazilian  [author] Sep 20 @ 12:19pm 
go on, i am also curious about the changes :)
s1tam Sep 20 @ 11:52am 
Hi, first of all, I'd like to thank the author for this great modification. For my own purposes, I've made a few changes to the code, such as changing the building cost from prestige to gold and adding more building slots. I'd like to ask the author for permission to publish my version of the mod, with a link to the original.
One Proud Brazilian  [author] Sep 17 @ 7:11am 
Sorry for the LONG delay, the hotfix for the perk issue was uploaded.
Dovenius Sep 13 @ 1:41am 
so this was the mod that was messing up my perk tree...
redlordrising Aug 17 @ 12:03pm 
why does the feudal manor cost prestige to expand and the chiefdom domicile cost gold? shouldn't it be the other way around?
MaoMadosa Jul 13 @ 3:48pm 
To fix Inspector lifestyle:

go to ""...steam\steamapps\workshop\content\1158310\3344348637\common\governments\zz_gptm_government_types.txt""

and add tag -
"flag = government_is_settled"
after tags:
"flag = government_is_feudal",
"flag = government_is_clan",
"flag = government_is_tribal".

Previously, there were separate tags distinguishing regular characters and adventurers, but with the introduction of nomads, a common tag for settled characters appeared, and now all mods need to be optimized for this... damn nomads."
Garlhax Jul 3 @ 6:40am 
Awesome mod but it makes the bugs Inspector lifestyle
Xacrous Jun 27 @ 3:57pm 
Can I suggest a game rule in which only kings and emperors have estates? Would be much better and easier on the cpu
Wenlaxx Jun 10 @ 3:03pm 
There is a bug with this mod and the Dark Ages mod. The game thinks that there is 0 control in the manor and it keeps firing bad events from Dark Ages because of it.
smirkyshadow Jun 7 @ 9:20pm 
It's not that, the game just keeps making MORE titles for the sample character

I think its because the decision stays even after you take it, so the ai keeps spamming the decision?

Also it doesn't even give estates right now, so the mod is completely broken
BIGDICKOSKAR#420 Jun 4 @ 4:01pm 
A big issue is that the player holdings follows realm succession, so if you are using elective succession or someone gets a title another way they get and keep the holding. This is why there are hundreds of titles even on unlanded characters
smirkyshadow May 29 @ 2:26pm 
This mod is completely broken, the domiciles dont show up, and you just get 50 million domicile titles :(
One Proud Brazilian  [author] May 27 @ 11:52am 
I am not playing CK3 right now to investigate this issue, but if anyone shows up with the cause/solution i will gladly update :)
Toly May 27 @ 11:45am 
I was having the same problem as Jozern and tested my mods until I narrowed it down to being this mod corrupting the Inspector tree as well so I can back up their claim.
Jozern May 27 @ 11:34am 
Hi, it seems like this mod is causing for the Inspector Wandering lifestyle to become corrupted. It becomes a weird mix of landless perks and couple landed perks. Removed each workshop mod which removed the error and reactivated them one by one added them back and error returned when I reactivated Manor Domicile (Feudal/Clan/Tribal)

Might also be causing some crashes due to the corruption, but this could just be my slowly aging PC.
Sledjer May 24 @ 3:28pm 
With elective succession types, domiciles are inherited not by the new house head, but by the firstborn, causing them to get destroyed.
MT Haesteinn Von Bismarck May 19 @ 1:26pm 
works for me but if I start as tribal and move on to feudal, it doesn't let me found a manor
HeirandtheSpare May 17 @ 7:56pm 
This isn't working for me. Please update.
Royal Regard May 16 @ 8:21am 
@scribv yeah same here, I was just coming in to see if anyone else had the same issue
scribv May 15 @ 11:07am 
Weird bug - anyone else see it?

Earth's Bounty perk under Inspector tree in the (landed) Wandering lifestyle gets bugged when I add this mod and doesn't show anything (can't say if it's still doing something). Tested it with and without any other mods.
smirkyshadow May 13 @ 7:26pm 
I don't get the manor even after I take the decision

It gives me the domicile title, but have no domicile
Bluebottle May 13 @ 8:51am 
i had a feudal manor then i took over the byzantine empire and got an estate, but still have the manor. is this intended?
smirkyshadow May 12 @ 10:50pm 
It broke again :(

I did the decision that gives me the domicile title, but it didnt give me a domicle
Axis of Lint (ADG) May 7 @ 6:44am 
As a random query - is it possible this is an issue if you take a location that has a different domicile? In my titles list I have a feudal manor but I'm a tribal leader.
Axis of Lint (ADG) May 7 @ 6:29am 
I'm still getting an issue with my Domicile (tribal if that matters) deleting buildings (reverted entirely to just the base domicile) or deleting the entire thing (just flat out disappeared and then gave me the option to build a new domicile).
Cookie May 6 @ 5:59pm 
Can't get this mod to work anymore, even as the only mod running on a fresh game start after completely deleting the mod and re-subbing to it.
zakdbn May 6 @ 8:14am 
What happened to the 'move manor' button? It's literally gone.
-=Illumifant=- May 5 @ 4:29pm 
Thanks for the update! :)
One Proud Brazilian  [author] May 5 @ 3:58pm 
i will add a script to delete the title for landless. ty for the report!
Ġedryht of Wōden May 5 @ 2:59pm 
This is broken. Causes people who lose all their titles to still have a manor. I played as Aelfgar of Northumbria who became a landless adventurer due to the Great Heathen army.
When Aella died (he wasn't executed, he died later) his manor was destroyed so it gave me the gameover screen.
ZMB05zombie May 5 @ 1:13pm 
Hey i just noticed a bug where if youre using version 1.15.0 having this mod enabled you will lose any levies and tax contribution from all vassals below top 10
One Proud Brazilian  [author] May 3 @ 8:47pm 
perhaps not. Need testing. If you are given a manor even without the nomads DLC, than all is fine and the DLC is not required. Report back if you try it!
PropBox1 May 3 @ 8:41pm 
Does this actually require Khans of the Steppe?
Gikov May 3 @ 4:45pm 
anyone else see some weird behavior where you and AI have an extra title for the manor house? When I defeated AI he still had Duchy title although he was unlanded except for tribal manor.
Atridij May 3 @ 3:38pm 
Some one needs to integrate this into EK2.
Dallie May 3 @ 11:00am 
Can I use this with AGOT without the flavor pack? I don't want some features from the Chatgpt pack.
BandAid Apr 30 @ 12:39pm 
It seems to be working now. Thank you for your time and your efforts.
Sol Apr 30 @ 11:48am 
My favorite CK2 expansions were the one with vikings, and one with republics. I loved my own house guard, my own manor, and... HEY, THIS MOD BRINGS IT TO CK3.
One Proud Brazilian  [author] Apr 30 @ 9:37am 
OK! There was a vanilla on_action script deleting the domicile title.

The mod is working now. No more vanishing domiciles!
One Proud Brazilian  [author] Apr 30 @ 7:27am 
Indeed the domicile is vanishing on its own. I will have to investigate this ;/
blank Apr 30 @ 4:31am 
文档图片
23/1000
I also encountered a problem where building two buildings in the estate would disappear
BandAid Apr 30 @ 4:07am 
That may or may not be an compatibility issue but my domicile keeps vanishing into thin air and I get the decision to make a new one. I am currently a duke if that might matter. Anybody else got that problem?