安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







- Changed American Hellcat to Pershing.
I'm actually shocked this map still works as it uses advanced playbills which crashed most of my other maps (that I had to fix and detune to older style playbills)... :)
- Inactive or CPU players starts much faster.
- Reduced BG removal to instantly.
- Reduced time AI chooses paths, so they will change quicker and more randomly.
- Minor other tweaks.
CPU player units take a bit of a while to start moving, such that i thought it was broken at first, i could move my tanks halfway across the map before either side AIs started moving at all
imo CPU should have a bit more variety in the paths they take, and if their vehicles are too heavily damaged they will reverse to group with their allies and concentrate forces. if a whole team is about to lose they will become more aggressive
German airborne battlegroup can be selected in the first few seconds of the map before selection gets locked, and they can choose droppable falshirmpioniers for no command points. This is a bit of an exploit because the para pioneers can be used as distractions for the enemy, so itd prob be best if you have the manpower, munitions, etc stuff all locked to zero as well, just to be extra sure to prevent it
In the same way, americans can select armoured and get free veterancy on their tanks
- Tweaked some playbill scripts, should run faster now.
Map originally was twice the size, but I cut it in half and added barriers for quicker action.
I'm sure I'll need to balance teams. If you have any suggestions for vehicles players spawn with please leave a comment!
After match completes (team wins), the level will automatically reset in 30 seconds afterwards.
To prevent "camping", FOW will expand from the middle and eventually cover entire map. So there is no hiding forever.
Good luck . :)