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In order for a player to be able to walk on an object, it needs to be defined a certain way inside the model file itself. When defined like that, it causes clutter (in this case, grass) beneath the object to be hidden when spawned. You can observe this behaviour in its intended use case when placing down buildings. The grass beneath is deleted. The same happens with the invisible model here.
I could make the object smaller, but then there is a risk of players falling off when vaulting and the grass would still be cut below.
I can confirm it is a problem exclusive to WMO and versions like WMO_ACE
Anyways, I imagine that should be the trick
Thanks for the attention!
I know this may seem like an issue of those mods, but on the contrary, happens only when WMO is loaded alongside.
What it looks like to me is that when vaulting/jumping with those mods, WMO recognizes the surface being steped over and spawns a "ground prop" below it... Looks pretty much like those 'grass cutter' props avaiable in Eden: a short circle radius is cleared of grass
... Once you do another jump, the grass from before returns (like the 'cutter' has been deleted) and them the new grass below you is cleared
That's whats happening exactly
My friend, could you fix the issue where WMO will clutter the grass around the player when "vaulting" with mods like 'Enhanced Movement' or 'Advanced Vault System'??
This is a problem that occurs only when WMO is loaded too...