武装突袭3

武装突袭3

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WMO_ACE
   
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Data Type: Mod
Mod Type: Mechanics
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38.864 KB
2024 年 10 月 4 日 下午 2:20
2024 年 10 月 16 日 下午 2:28
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WMO_ACE

描述
This is a reupload of the great original from Bloodwyn: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=925018569

- With this Pull Request added to fix ACE Stamina Drain: https://github.com/Bloodwyn/Arma-3-WMO/pull/4/commits/45b11bfebd4769c02bb7d3d477e3c875fad00b0a

- Plus my own Fixes applied ontop to make it work with the latest Version of ACE (PR Itself did not work)

- Alongside some cleanup and

- A WORKING SERVER KEY (Yippie)
16 条留言
ElPedroChico 9 月 17 日 下午 3:00 
Interesting, thanks for looking deeper into it and finding out what the issue was
NeroTheHero111  [作者] 9 月 17 日 上午 7:38 
Okay so I looked into it. In short: This isn't something that can be fixed, as it is an engine limitation.

In order for a player to be able to walk on an object, it needs to be defined a certain way inside the model file itself. When defined like that, it causes clutter (in this case, grass) beneath the object to be hidden when spawned. You can observe this behaviour in its intended use case when placing down buildings. The grass beneath is deleted. The same happens with the invisible model here.
I could make the object smaller, but then there is a risk of players falling off when vaulting and the grass would still be cut below.
ElPedroChico 9 月 17 日 上午 1:04 
I rember
NeroTheHero111  [作者] 9 月 17 日 上午 12:06 
I forgor
ElPedroChico 9 月 16 日 下午 10:59 
The grass cutter bug seems to happen when the player lands on terrain from a fall, no matter the height. For example stepping down from a rock, vaulting over a fence with EM, etc.

I can confirm it is a problem exclusive to WMO and versions like WMO_ACE
Garuda XIII 9 月 15 日 下午 10:09 
Hello, any updates with regards to an update? Especially the grass cutter issue.
NeroTheHero111  [作者] 6 月 2 日 下午 1:41 
I put it in quotations because knowing Arma I will have to break the code before I can fix it, no Ill will towards you, thanks for the report :)
R. Gonzalez 6 月 2 日 下午 1:14 
I just ASSUMED it is like a grass cutter... Don't know if you are talking like you know it actually is or just based on my comment...

Anyways, I imagine that should be the trick

Thanks for the attention!
NeroTheHero111  [作者] 6 月 2 日 下午 1:10 
In that case it should be as "easy" as swapping out the grass cutter object for a different one. I'll have a look in the coming week.
R. Gonzalez 6 月 2 日 下午 1:01 
It happens with any version of WMO. I came here since I just found it, tested it, and yours is the most up-to-date version...

I know this may seem like an issue of those mods, but on the contrary, happens only when WMO is loaded alongside.

What it looks like to me is that when vaulting/jumping with those mods, WMO recognizes the surface being steped over and spawns a "ground prop" below it... Looks pretty much like those 'grass cutter' props avaiable in Eden: a short circle radius is cleared of grass

... Once you do another jump, the grass from before returns (like the 'cutter' has been deleted) and them the new grass below you is cleared

That's whats happening exactly