Left 4 Dead 2

Left 4 Dead 2

Gunshots attract infected
206 条留言
Death&AllHisFriends 9 月 29 日 上午 9:18 
Hey idk if youre still in the mood for these QOL improvements, but if you are could you make it so that the pipebomb doesnt override the attention of commons when a survivor is biled or when a bile bomb hits something. Never made sense to me that they care more about a loud noise than the literal zombie juice?
Redeyes 9 月 7 日 下午 5:13 
I know it isnt this mod causing it but I've been having an issue where the console is overlayed on the left side. it's just text but I cant not notice
ink 9 月 6 日 上午 5:25 
It might not be this mod itself and could be something else, idk
ink 9 月 6 日 上午 5:25 
So idk why, but my game crashes occasionally when this mod is enabled..sucks cuz I really love this mod
Noodlepikmin 8 月 26 日 上午 6:34 
Boomer has left the chat
Barktrap 7 月 15 日 上午 11:59 
So pipebombs don't attract the roadcrew uncommons, but gunshots do. Interesting piece of Valve logic.
Geebanger0  [作者] 7 月 10 日 下午 11:56 
I dont see how this mod would do that
Geebanger0  [作者] 7 月 10 日 上午 3:41 
That's what they do in vanilla. If you want a more exaggerated version of that, you're wanting an entirely different mod
withextradip 7 月 10 日 上午 12:19 
I agree with SHiFT. I think the infected should react more slowly, or similar to how they react to spotting you normally in vanilla
FlashTap 7 月 8 日 下午 12:45 
It's a great mod, my only problem is the fact that the bot's shots also attract the infected... so the infected always come towards us :/
SHiFT_DeL3TE 7 月 8 日 上午 11:21 
Could you make it where the infected do a brief stare before running at you, kinda like how they get angry when they see you up close.
Mr_IDK_guy39221 5 月 10 日 下午 7:52 
now this is realistic
Kenneth 5 月 10 日 上午 10:40 
Reminds me of Dawn of the Dead 2004. It's really scary!!
kurochama 4 月 21 日 下午 11:03 
@Geebanger0 , probably what he meant was something crazier, like: witch.TakeDamage(1, 2, player)
Geebanger0  [作者] 4 月 21 日 下午 10:51 
gunshots already attract the witch
Ammar Kun 4 月 21 日 下午 9:42 
can make gunshots attract witch but only too close will triggered
Geebanger0  [作者] 4 月 14 日 上午 12:45 
probably not. lets be honest, i wouldnt have thought of that as i was making this
FallFox 4 月 13 日 上午 10:00 
do the static miniguns also attract them?
Geebanger0  [作者] 4 月 4 日 上午 12:22 
Considering you're the only person who's ever mentioned this on any of my mods (which reuse the same code to create EMS files), I'm guessing it's something else causing the problem
보고 4 月 3 日 上午 5:32 
This mod resets the EMS file settings of other script mods

It doesn't touch the files themselves, but when you apply this mod to your game,
the settings of other scripts will be reset.
Mateus 2 月 12 日 上午 10:57 
That would improve it so much, but ok then
Geebanger0  [作者] 2 月 11 日 下午 8:49 
its only meant to be simple
Mateus 2 月 11 日 上午 10:10 
Theres a bit of a problem when it comes to agrooing them, pretty much troughout all the campaign you get to fight them in very repetitive groups(usually 30) because the radius is always the same, id suggest you add a second radius wich only has a chance to agroo some, would make it more dynamic.
Geebanger0  [作者] 1 月 27 日 下午 8:50 
they already do that in game, its just not very noticable. I have another mod called amped up infected which makes them much more aggressive in that manner and they'll react more quickly to nearby survivors
Bitz 1 月 27 日 下午 5:35 
A different version where they don't immediately aggro but rather play the animation of them spotting you, and then chasing you would be appreciated.
(^^^) Xeno 1 月 18 日 上午 1:32 
That's why I find this more even aggressive than the amped version the pipe n vomit doesn't work lol
Tuckered 1 月 6 日 上午 11:54 
FINALLY, ZOMBIES AREN'T DEAF:GDEasy:
Doc903 2024 年 12 月 11 日 下午 7:31 
Yeah, kuro tried to talk me through it, but VScript, so far, makes me rack my brain.
kurochama 2024 年 12 月 11 日 下午 7:23 
@Geebanger, in case if you want to try to make something like "Destroying Propane Tank/ Object Attracts Infected", you can try this event function:
function OnGameEvent_break_prop(event)
{
local player = GetPlayerFromUserID(event.userid);
local broken_ent = EntIndexToHScript(event.entindex);
if(NetProps.GetPropInt(player, "m_zombieClass") == 9)
{
if(NetProps.GetPropString(broken_ent, "m_ModelName").find("propane") != null)
{
ZSpawn( { type = 10, pos = player.GetOrigin() } );
}
}
}
That "ZSpawn" is to trigger mob/ incoming attack.. That "ZSpawn" can be changed to "RushVictim" if you want only common infected nearby to be attracted to the destroyed objects.
Doc903 2024 年 12 月 11 日 下午 2:25 
If you can. I was hoping to just stick it to the "break_breakable" game_event, but I couldn't quite figure out the materials/models to target.
Geebanger0  [作者] 2024 年 12 月 11 日 下午 2:16 
I can try and make it if you want, might take me a while but I’ll give it a shot
Doc903 2024 年 12 月 11 日 下午 1:12 
Unless you'd be willing to help walk me through the process of making it, lol.
Doc903 2024 年 12 月 11 日 下午 1:11 
I did, but I was having trouble figuring out how to get the file to work.
Geebanger0  [作者] 2024 年 12 月 10 日 下午 11:43 
i swear someone left a comment here saying they were going to make exactly that...
Doc903 2024 年 12 月 10 日 下午 11:39 
Would you be able to something to this effect, but where it is triggered when a player breaks an item in the environment like glass, or a crate? Potentially keeping it to a radius around the player similar to this one.
Doc903 2024 年 12 月 9 日 下午 5:28 
@Sky Yuki
Pair it with the "World War Z Hordes" mod, and a more open-style map, and it can be very chaotic.
Sky Yuki 2024 年 12 月 9 日 上午 12:52 
Fun but also make infected really easy to aim at since they run in one direction.
kurochama 2024 年 11 月 24 日 上午 1:46 
@HARM-ANY- , the vscripts used here are not complicated enough to cause crash, so it should be impossible to crash because of this mod. But if it's your other mods causing crash, that's most likely possible. So if you crash, check your mods.
Geebanger0  [作者] 2024 年 11 月 24 日 上午 1:14 
no
HARM-ANY- 2024 年 11 月 23 日 下午 11:35 
this mod known to crash games?
Man 2024 年 11 月 18 日 上午 10:13 
why is peter griffin throwing insults in a l4d mod comment section
Geebanger0  [作者] 2024 年 11 月 17 日 下午 8:51 
already did
Shinkzo2 2024 年 11 月 17 日 上午 11:32 
how about attracting infected

how about you attract women
Pizza baiana 2024 年 11 月 12 日 下午 12:20 
thank you very much! the original vpk is pure gold!
Sereath 2024 年 11 月 7 日 上午 2:12 
Very good.
Nick 2024 年 11 月 6 日 下午 10:00 
oh god it’s 2032 redux in all other campaigns
Geebanger0  [作者] 2024 年 11 月 4 日 下午 4:56 
@LeBronBear https://drive.google.com/file/d/1FNsPgXuBC7cfNppl-H7WMtzzDhJZoHQt/view?usp=sharing this is the original VPK. Note that it isn't customisable and doesn't include every weapon thats present in the new version, however if you would like to edit it I dont think its too hard to figure out, and I can give instructions if you need.
Pizza baiana 2024 年 10 月 31 日 上午 6:16 
i'm sorry i didn't reply sooner because i was taking exams. yes, i'm happy to accept the original vpk of the mod! as i said, it's my favorite version!
𐌔𐌀𐌔𐌊𐌉𐌀 2024 年 10 月 29 日 下午 11:10 
Yes, this should work.
Geebanger0  [作者] 2024 年 10 月 27 日 下午 6:22 
Construction workers are affected cause I got no idea how to fix that. The M16 is not that loud cause it deals hardly any damage.