Left 4 Dead 2

Left 4 Dead 2

Gunshots attract infected
206 kommentarer
Death&AllHisFriends 29. sep. kl. 9:18 
Hey idk if youre still in the mood for these QOL improvements, but if you are could you make it so that the pipebomb doesnt override the attention of commons when a survivor is biled or when a bile bomb hits something. Never made sense to me that they care more about a loud noise than the literal zombie juice?
Redeyes 7. sep. kl. 17:13 
I know it isnt this mod causing it but I've been having an issue where the console is overlayed on the left side. it's just text but I cant not notice
ink 6. sep. kl. 5:25 
It might not be this mod itself and could be something else, idk
ink 6. sep. kl. 5:25 
So idk why, but my game crashes occasionally when this mod is enabled..sucks cuz I really love this mod
Noodlepikmin 26. aug. kl. 6:34 
Boomer has left the chat
Barktrap 15. juli kl. 11:59 
So pipebombs don't attract the roadcrew uncommons, but gunshots do. Interesting piece of Valve logic.
Geebanger0  [ophavsmand] 10. juli kl. 23:56 
I dont see how this mod would do that
Geebanger0  [ophavsmand] 10. juli kl. 3:41 
That's what they do in vanilla. If you want a more exaggerated version of that, you're wanting an entirely different mod
withextradip 10. juli kl. 0:19 
I agree with SHiFT. I think the infected should react more slowly, or similar to how they react to spotting you normally in vanilla
FlashTap 8. juli kl. 12:45 
It's a great mod, my only problem is the fact that the bot's shots also attract the infected... so the infected always come towards us :/
SHiFT_DeL3TE 8. juli kl. 11:21 
Could you make it where the infected do a brief stare before running at you, kinda like how they get angry when they see you up close.
Mr_IDK_guy39221 10. maj kl. 19:52 
now this is realistic
Kenneth 10. maj kl. 10:40 
Reminds me of Dawn of the Dead 2004. It's really scary!!
kurochama 21. apr. kl. 23:03 
@Geebanger0 , probably what he meant was something crazier, like: witch.TakeDamage(1, 2, player)
Geebanger0  [ophavsmand] 21. apr. kl. 22:51 
gunshots already attract the witch
Ammar Kun 21. apr. kl. 21:42 
can make gunshots attract witch but only too close will triggered
Geebanger0  [ophavsmand] 14. apr. kl. 0:45 
probably not. lets be honest, i wouldnt have thought of that as i was making this
FallFox 13. apr. kl. 10:00 
do the static miniguns also attract them?
Geebanger0  [ophavsmand] 4. apr. kl. 0:22 
Considering you're the only person who's ever mentioned this on any of my mods (which reuse the same code to create EMS files), I'm guessing it's something else causing the problem
보고 3. apr. kl. 5:32 
This mod resets the EMS file settings of other script mods

It doesn't touch the files themselves, but when you apply this mod to your game,
the settings of other scripts will be reset.
Mateus 12. feb. kl. 10:57 
That would improve it so much, but ok then
Geebanger0  [ophavsmand] 11. feb. kl. 20:49 
its only meant to be simple
Mateus 11. feb. kl. 10:10 
Theres a bit of a problem when it comes to agrooing them, pretty much troughout all the campaign you get to fight them in very repetitive groups(usually 30) because the radius is always the same, id suggest you add a second radius wich only has a chance to agroo some, would make it more dynamic.
Geebanger0  [ophavsmand] 27. jan. kl. 20:50 
they already do that in game, its just not very noticable. I have another mod called amped up infected which makes them much more aggressive in that manner and they'll react more quickly to nearby survivors
Bitz 27. jan. kl. 17:35 
A different version where they don't immediately aggro but rather play the animation of them spotting you, and then chasing you would be appreciated.
(^^^) Xeno 18. jan. kl. 1:32 
That's why I find this more even aggressive than the amped version the pipe n vomit doesn't work lol
Tuckered 6. jan. kl. 11:54 
FINALLY, ZOMBIES AREN'T DEAF:GDEasy:
Doc903 11. dec. 2024 kl. 19:31 
Yeah, kuro tried to talk me through it, but VScript, so far, makes me rack my brain.
kurochama 11. dec. 2024 kl. 19:23 
@Geebanger, in case if you want to try to make something like "Destroying Propane Tank/ Object Attracts Infected", you can try this event function:
function OnGameEvent_break_prop(event)
{
local player = GetPlayerFromUserID(event.userid);
local broken_ent = EntIndexToHScript(event.entindex);
if(NetProps.GetPropInt(player, "m_zombieClass") == 9)
{
if(NetProps.GetPropString(broken_ent, "m_ModelName").find("propane") != null)
{
ZSpawn( { type = 10, pos = player.GetOrigin() } );
}
}
}
That "ZSpawn" is to trigger mob/ incoming attack.. That "ZSpawn" can be changed to "RushVictim" if you want only common infected nearby to be attracted to the destroyed objects.
Doc903 11. dec. 2024 kl. 14:25 
If you can. I was hoping to just stick it to the "break_breakable" game_event, but I couldn't quite figure out the materials/models to target.
Geebanger0  [ophavsmand] 11. dec. 2024 kl. 14:16 
I can try and make it if you want, might take me a while but I’ll give it a shot
Doc903 11. dec. 2024 kl. 13:12 
Unless you'd be willing to help walk me through the process of making it, lol.
Doc903 11. dec. 2024 kl. 13:11 
I did, but I was having trouble figuring out how to get the file to work.
Geebanger0  [ophavsmand] 10. dec. 2024 kl. 23:43 
i swear someone left a comment here saying they were going to make exactly that...
Doc903 10. dec. 2024 kl. 23:39 
Would you be able to something to this effect, but where it is triggered when a player breaks an item in the environment like glass, or a crate? Potentially keeping it to a radius around the player similar to this one.
Doc903 9. dec. 2024 kl. 17:28 
@Sky Yuki
Pair it with the "World War Z Hordes" mod, and a more open-style map, and it can be very chaotic.
Sky Yuki 9. dec. 2024 kl. 0:52 
Fun but also make infected really easy to aim at since they run in one direction.
kurochama 24. nov. 2024 kl. 1:46 
@HARM-ANY- , the vscripts used here are not complicated enough to cause crash, so it should be impossible to crash because of this mod. But if it's your other mods causing crash, that's most likely possible. So if you crash, check your mods.
Geebanger0  [ophavsmand] 24. nov. 2024 kl. 1:14 
no
HARM-ANY- 23. nov. 2024 kl. 23:35 
this mod known to crash games?
Man 18. nov. 2024 kl. 10:13 
why is peter griffin throwing insults in a l4d mod comment section
Geebanger0  [ophavsmand] 17. nov. 2024 kl. 20:51 
already did
Shinkzo2 17. nov. 2024 kl. 11:32 
how about attracting infected

how about you attract women
Pizza baiana 12. nov. 2024 kl. 12:20 
thank you very much! the original vpk is pure gold!
Sereath 7. nov. 2024 kl. 2:12 
Very good.
Nick 6. nov. 2024 kl. 22:00 
oh god it’s 2032 redux in all other campaigns
Geebanger0  [ophavsmand] 4. nov. 2024 kl. 16:56 
@LeBronBear https://drive.google.com/file/d/1FNsPgXuBC7cfNppl-H7WMtzzDhJZoHQt/view?usp=sharing this is the original VPK. Note that it isn't customisable and doesn't include every weapon thats present in the new version, however if you would like to edit it I dont think its too hard to figure out, and I can give instructions if you need.
Pizza baiana 31. okt. 2024 kl. 6:16 
i'm sorry i didn't reply sooner because i was taking exams. yes, i'm happy to accept the original vpk of the mod! as i said, it's my favorite version!
𐌔𐌀𐌔𐌊𐌉𐌀 29. okt. 2024 kl. 23:10 
Yes, this should work.
Geebanger0  [ophavsmand] 27. okt. 2024 kl. 18:22 
Construction workers are affected cause I got no idea how to fix that. The M16 is not that loud cause it deals hardly any damage.