边缘世界 RimWorld

边缘世界 RimWorld

RPG Adventure Flavour Pack - Fork
75 条留言
Consumption45 4 小时以前 
Thank you so much for stripping out all the tweaks, I was initially reluctant to use this but you've made it much easier
JoeOwnage  [作者] 10 月 2 日 上午 4:32 
Bag of holding increases carrying capacity by 100
hkfog 10 月 1 日 下午 4:40 
Is the bag of holding's buff is carrying cap(which is the max weight pawn can hold in his hand) not the max carried capacity(weight pawn can store/equip) intended? It doesn't sound like how a bag of holding work
JoeOwnage  [作者] 9 月 18 日 下午 4:56 
This is all the stuff I just moved out of the fork: https://github.com/JoeOwnage67/JOE-TWEAKS-MO

And I moved the xenotypes here: https://github.com/JoeOwnage67/Joe_5eXenos_Experimental
Taggerung 9 月 18 日 下午 4:24 
ta muchly
JoeOwnage  [作者] 9 月 18 日 下午 4:20 
Oh sorry, it's public now
Taggerung 9 月 18 日 下午 4:19 
ah it's private, that explains why it's not visible on your github. If you make it public, assuming you're fine with me doing a little porting I'll add you to the credits if I upstream anything. Not sure which way I'll jump on a few of these yet and will ask before upstreaming any art stuff like the bag
JoeOwnage  [作者] 9 月 18 日 下午 4:12 
https://github.com/JoeOwnage67/JOE-RPG-FLAVOUR-PACK-FORKED/ that's awesome I love when he does medieval runs
Taggerung 9 月 18 日 下午 4:10 
oh for sure, I was definitely going to update the original anyway, Sam will eventually want it back online for more RPG stuff and we need to be able to update quickly. I've just been waiting for deps. Was wondering if there's things worth porting back upstream though. Sounds like there are a few things potentially worth upstreaming. Don't see the repo on your github though?
JoeOwnage  [作者] 9 月 18 日 下午 4:03 
Hey dude, I took a lot of stuff out, this is a pretty simplified version of the original pack you guys made. I finished up the arcane portal stuff that was kind of half implemented, the wizard gloves and boots depend on MO now instead of VE apparel, I added a missing bag of holding texture, a few things like that. It would be worth it to update the original, especially if you're planning any new features.
Taggerung 9 月 18 日 下午 3:53 
Just curious with the changes stripped, what does the fork change. It'd be cool to mention it in the description. With a good chunk of the dependencies updated and Ogam about to release rimedieval 1.6 I was about to update the original and found you seem to have already made a 1.6 XD. It doesn't matter if it's nothing, I'm just curious :)
JoeOwnage  [作者] 9 月 17 日 下午 2:58 
I've stripped all of my tweaks out of this mod and you can now find them in my mod:
Joe's Tweaks
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3458506170

I've stripped all of my xenotype stuff out of this mod, you can now find them in my mod:
Joe's DnD Xenotypes
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3568994651

You can now use these three mods TOGETHER, if you wish.
JoeOwnage  [作者] 9 月 16 日 下午 2:26 
It turns psycasting into magic yes, the renamer for the different psy paths is currently not working
Blank 9 月 16 日 下午 2:17 
Does this currently turn vanilla psycasts expanded into magic?
JoeOwnage  [作者] 8 月 27 日 上午 6:48 
Nice!
RimWorldist 8 月 26 日 下午 5:26 
Thanks for updating to 1.6! I made a Chinese translation for this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3556701321
Vexacuz 7 月 22 日 下午 3:39 
Thank you.
JoeOwnage  [作者] 7 月 22 日 下午 1:35 
updated to 1.6
Vexacuz 7 月 18 日 下午 4:51 
Aight
JoeOwnage  [作者] 7 月 18 日 下午 4:38 
1.6 updates are coming, I'm just on vacation and away from my main PC.
Vexacuz 7 月 18 日 下午 12:08 
Will you update to 1.6 ?
JoeOwnage  [作者] 5 月 17 日 上午 4:36 
You could edit the XML for the trader and tweak the likelihood values
Fabeco 5 月 13 日 下午 1:59 
There is a way to make an update, to have it in the mod options, to increase the chance of research books coming to the caravans?
神说万岁 4 月 17 日 上午 7:09 
The problem has been resolved
JoeOwnage  [作者] 4 月 17 日 上午 6:53 
I pushed an update, can you unsubscribe/resubscribe to force steam to update, then try it again without the Loxo mod?
JoeOwnage  [作者] 4 月 17 日 上午 6:08 
nope, its my patch I put in the wrong folder
神说万岁 4 月 17 日 上午 5:15 
hhhhh, Does this seem to be caused by the Big&Small update?
JoeOwnage  [作者] 4 月 17 日 上午 5:14 
Yea I need to move a patch that's in the wrong place
神说万岁 4 月 17 日 上午 5:10 
What, after typing in the mod you sent, the problem was solved
神说万岁 4 月 17 日 上午 5:06 
Sure, but I found that the Warforged mod requires Big&Small Genes. It seems like we should check if there is a problem with him causing it?
JoeOwnage  [作者] 4 月 17 日 上午 5:00 
I think I see the issue. Try adding this mod and prereqs to your list and see if the problem disappears https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3242523805
神说万岁 4 月 17 日 上午 5:00 
I entered the faction settlement through vanilla means, and when loading factions on the map seed interface, I noticed that pirate groups, cannibal pirate groups, and savage tribe introductions did not display their paw distribution
神说万岁 4 月 17 日 上午 4:54 
Regarding Big and Small, I only kept Big and Small - Genes&More and its predecessor
神说万岁 4 月 17 日 上午 4:53 
yes, I tested until the end, and there were only 3 DLC and this mod, as well as Harmony and Big and Small mods
JoeOwnage  [作者] 4 月 17 日 上午 4:49 
Can you confirm this happens when only this mod, big and small, and prereqs are loaded, on a fresh save?
JoeOwnage  [作者] 4 月 17 日 上午 4:46 
How are you entering those faction settlements? Is it through vanilla means or another mod?
JoeOwnage  [作者] 4 月 17 日 上午 4:30 
Hmm, thanks man I will look at that
神说万岁 4 月 15 日 下午 10:23 
After my investigation, I finally found that this mod had a bug when opened together with the Big and Small - Genes&More mod, causing problems with original factions such as Pirates and cannibalistic Pirates
神说万岁 4 月 15 日 下午 9:44 
You can see the faction on the screen, but as soon as you enter the settlement, it shows that the faction has been destroyed, and the Xenotypes of that faction cannot be seen on the world settings interface
JoeOwnage  [作者] 4 月 15 日 下午 9:33 
All good now though?
神说万岁 4 月 15 日 下午 7:57 
A few days ago, the update seemed to conflict with some mods, causing some original factions, such as pirate groups, savage tribes, etc., to be unable to generate spawn properly
Epex 3 月 30 日 下午 1:15 
Back to confirm that MO and Medieval 2 works now, thank you!
Bard 3 月 30 日 下午 12:33 
Thanks for the update!
JoeOwnage  [作者] 3 月 30 日 上午 6:33 
Should work now.
Epex 3 月 29 日 上午 7:50 
I second it not working with both MO and Medieval 2.
JoeOwnage  [作者] 3 月 25 日 下午 4:58 
All I've really done with psycasts is the booze restoring mana thing
wofwofwofwofwofwofwof 3 月 25 日 下午 4:44 
Funnily enough I've tried, Sarg does not know VPE internals and Oskar has not responded to my previous pings. I use B.U.M to remove the level up notification and sleep meditation so it doesn't impact their schedules, making for an almost seamless all-psycaster world. You've made it much further with VPE than me, since the only tweak I was able to make was deleting the basilicus check on the pawn gen script so I could use any storyteller. Had no clue how to upload it as an edit instead of the whole VPE package though.
JoeOwnage  [作者] 3 月 25 日 上午 2:06 
The vanilla expanded team might be able to point you in the right direction. I'm surprised no one's created an auto leveling add-on of some kind
wofwofwofwofwofwofwof 3 月 25 日 上午 1:37 
I love having all psycasters in my world, but I prefer having them stick to the tree they spawn with for randomness/immersion and it's quite tedious spending level-ups on stats manually for everyone even with a low level cap. I've tried and cannot find where in the VPE code the level-up and stat purchase functions are.
JoeOwnage  [作者] 3 月 24 日 上午 4:13 
Will look into it, added a note in description