Left 4 Dead 2

Left 4 Dead 2

[VScript] Blood Harvest l4d1 steps
30 条留言
Box-Chan 9 月 16 日 下午 4:25 
My friend sees errors despite having it subscribed, do they need L4D1?
Poolsup (TH) 4 月 26 日 上午 1:57 
and bot tank stand on stairs object is climb over tall tree
Poolsup (TH) 4 月 7 日 下午 9:23 
but bot survivor can't go up this stairs the nav not there and any infected is stuck under stairs on climb spot
jayjaymcfrytheflyestguy 2024 年 11 月 7 日 下午 5:20 
sweet
Pyromaniax 2024 年 10 月 11 日 下午 2:52 
Thanks a lot!
Art//An  [作者] 2024 年 10 月 11 日 下午 1:45 
@Pyromaniax fixed
Pyromaniax 2024 年 10 月 4 日 下午 9:57 
yeah a clip brush slope needs to be added so it functions properly
Killa Klappa 2024 年 10 月 4 日 下午 8:59 
can you smooth the stairs out? it's jumpy
Jennifer 2024 年 10 月 2 日 下午 10:24 
STEPS
RabidDogGirl 2024 年 10 月 2 日 下午 8:05 
Can you make it wheelchair accessible?
Pluvillion 2024 年 10 月 2 日 下午 8:01 
Jeez. L4D2's maps are relatively similar in VS but they just... butchered the 1st ones.
Dwarf 2024 年 10 月 2 日 下午 6:30 
GOAT
Oculta 2024 年 10 月 2 日 下午 3:52 
Gamechanger
ꉣꍏ꒒ꂵꌗ 2024 年 10 月 2 日 下午 3:24 
@Zadkiel And we see how well the versus mode is doing? Its complete asinine.
Red the music Zoro 2024 年 10 月 2 日 下午 2:56 
If my memory serves me right, I think those removed stairs from L4D1 on the fourth map of BloodHarvest actually used to be stone stairs instead of the wooden ones in the mod
Other then that this is a pretty cool mod :p
Zadkiel 2024 年 10 月 2 日 下午 2:47 
@❼❽¢ค๓ēr໐ຖ

L4D2 was catered more towards Versus given how the maps were designed so it made sense for the L4D1 maps to use the Versus variants to fit in more with the sequel.
ꉣꍏ꒒ꂵꌗ 2024 年 10 月 2 日 下午 1:13 
@Rise When it comes to billionaire corporations like Valve? Expect them to be lazy at least 98% of the time.
ꉣꍏ꒒ꂵꌗ 2024 年 10 月 2 日 下午 1:11 
Now, we do not need to go on the long way around.
SNP 2024 年 10 月 2 日 上午 9:49 
finally,

steps
KAWAAAHHH 2024 年 10 月 2 日 上午 6:21 
we fixing l4d2 with this one, one vscript at the time!!!!
< blank > 2024 年 10 月 1 日 下午 6:41 
good
Demo 2024 年 10 月 1 日 下午 1:35 
Finally, literally playable again
R󠀡F 2024 年 10 月 1 日 上午 9:01 
@Rise They used VS versions because they're more balanced and there is no need for seperate maps ever since "info_gamemode" entity was introduced.
Art//An  [作者] 2024 年 10 月 1 日 上午 6:45 
@게영남 Fixed
Desano 2024 年 10 月 1 日 上午 4:58 
I noticed it, It's weird tbh. It's left to community to fix alot of issues to fix alot of stuff and restore content that was removed in L4D1
Rise 2024 年 10 月 1 日 上午 4:20 
Idk if it was lazy or an oversight but they used the versus versions of the maps for the l4d1 ports
RedBigEvilDevil 2024 年 10 月 1 日 上午 3:49 
5\5 stars mod!:lunar2019grinningpig:
Desano 2024 年 10 月 1 日 上午 3:24 
This is interesting why Valve didn't add these stuff from to L4D1 campaign. They even removed crash course colors as well in L4D2 and completely changed map designs as well for L4D1 campaigns.
< blank > 2024 年 10 月 1 日 上午 3:04 
Thank you so much for making this.
But can you move the stairs a little further forward?
It overlaps the fence object and it's annoying.
I suggest you move it so that it slightly touches the fence object.
TuMaravilla 2024 年 10 月 1 日 上午 3:00 
S t e p s Good mod :)