边缘世界 RimWorld

边缘世界 RimWorld

[SYR] Trait Value (Continued)
46 条留言
DxGGG | Megalomancer 8 月 18 日 下午 1:56 
thanks for all your work keeping mods updated, Mlie, you're a pillar of the community!
Schadenfreude 8 月 15 日 下午 4:24 
Thank you, @Mlie
Mlie  [作者] 8 月 15 日 下午 12:08 
@Schadenfreude Fixed now
Schadenfreude 8 月 14 日 下午 2:30 
@Mlie
I see, so it's the "packagedId"?

In that case the IDs are:

Mlie.BadCanBeGood
Side1iner.TraitsPlus
VanillaExpanded.VanillaTraitsExpanded
Mlie  [作者] 8 月 14 日 上午 9:23 
@Schadenfreude All mods have it, for example this mods seen here is Mlie.SYRTraitValue

https://github.com/emipa606/SYRTraitValue/blob/main/About/About.xml
Schadenfreude 8 月 14 日 上午 8:11 
@Mlie
I opened Trait Plus' About Folder, opened the About File, but I don't see any number identifying their ID, there was a file called Published Field that also just shows the Steam ID.

Not sure how to identify the mod ID.
Mlie  [作者] 8 月 14 日 上午 6:47 
@Schadenfreude Modids can be found in the about-file. The numbers is the steam id
Schadenfreude 8 月 14 日 上午 6:44 
Mlie  [作者] 8 月 14 日 上午 6:20 
@Schadenfreude Again, please post the mod-ids of these mods, or at least link to them
Schadenfreude 8 月 14 日 上午 6:03 
@Mlie
For the sake of brevity, the highest mod affecting traits on my list is "Bad can be good":
2889440091

This one is so far up, it probably would suffice to work with most mods, if someone runs it.

The next highest on the list is Traits Plus:
2564461841

But something that I imagine would concern most people is Vanilla "Traits Expanded":
2296404655
Mlie  [作者] 8 月 13 日 下午 3:39 
@Schadenfreude Sure, if it has to load before a mod you can post the modid of that mod
Schadenfreude 8 月 13 日 下午 3:35 
@Mlie
Makes sense. I know you're busy, but may I suggest a list of mods that this one should position ontop of?
Mlie  [作者] 8 月 13 日 下午 2:27 
@Schadenfreude There is no mod-sorting option for that. A mod can only have directives to load after or before other specific mods.
Schadenfreude 8 月 13 日 下午 1:55 
Would it be possible, that when auto sorting mods, this one tried to stay close to the top of the list?

When auto sorting it automatically tries to stay close to the bottom, preventing it from working properly, and thus requires manual realignment.
Kailer 7 月 13 日 上午 5:00 
@Mlie
If trait has female localization label (labelFemale) mod not working properly: on male pawn such trait is colored, but on female pawn - white.
Mlie  [作者] 6 月 18 日 上午 4:12 
@Carabao Please see the Reporting Issues section described above
Carabao 6 月 18 日 上午 3:02 
I have an issue. I loaded this one before medieval talent traits. My hope was to use the custom colors from this mod rather than using the rimtraits color. But it doesnt seem to be working the way I thought it would with rimtraits medieval talents.
jikulopo 4 月 6 日 上午 4:55 
Thanks!
Mlie  [作者] 4 月 5 日 下午 1:54 
@jokulimy Added a toggle to hide the warnings about traits missing color info
jikulopo 3 月 23 日 上午 8:48 
Can i request for you to add a toggle in settings to not log unsupported traits? Or at least do not log traits with manually assigned value?
SkillerDankOP 2 月 23 日 下午 12:46 
@D3ATHCOM5 Hey there! Turns out VTE actually supports Trait Value natively, just not Mlie's continued version of the mod. So if you're okay with making a tiny edit to a XML file, here goes:

1) Go into the VTE mod directory. [.../Steam/steamapps/workshop/content/294100/2296404655]
2) Open the TraitValue.xml file. [.../1.5/Patches/ModPatches/TraitValue.xml]
3) Change the <li> content of line 5 from "[SYR] Trait Value" to "[SYR] Trait Value (Continued)".
4) Make sure to save the file!

Whole path:
.../Steam/steamapps/workshop/content/294100/2296404655/1.5/Patches/ModPatches/TraitValue.xml
D3ATHCOM5 2 月 3 日 上午 10:14 
Alright, thanks for the suggest! I will go ask
Mlie  [作者] 2 月 3 日 上午 9:52 
@D3ATHCOM5 I think its better for them to add the patch as they can probably better define the correct value for each trait
D3ATHCOM5 2 月 3 日 上午 9:08 
My brain did a poof for individuality, I meant could you add VTE support to Trait Values. When I launch the game with both mods Trait Values says that VTE does not have trait values correctly setup for Trait Values
Mlie  [作者] 2 月 3 日 上午 8:10 
@D3ATHCOM5 In what way?
D3ATHCOM5 2 月 3 日 上午 8:02 
Hey Mlie, I know you maintain and update a lot of mods, but do you think you could add support to this and Individuality for Vanilla Traits Expanded?
Mlie  [作者] 2024 年 11 月 2 日 上午 12:22 
@notbuddhanuff Should be fine
not_buddhanuff 2024 年 11 月 1 日 下午 5:28 
Can I use trait mods that you don't have listed with this? By adjusting the values myself
Mlie  [作者] 2024 年 10 月 18 日 上午 11:05 
@Soaryn ツ Tested with that mod and my settings stayed the same between loads
Soaryn ツ 2024 年 10 月 17 日 下午 4:09 
I found out which mod it is. It's "Export and Import Mod Settings". Whenever I have it loaded, your settings get reset when I load the game.
Soaryn ツ 2024 年 10 月 17 日 上午 6:02 
I'll try to figure out which one it is, thanks.
Mlie  [作者] 2024 年 10 月 17 日 上午 5:09 
@Soaryn ツ Works when I test it, you may have a mod-conflict
Soaryn ツ 2024 年 10 月 15 日 下午 2:45 
My settings for this mod specifically aren't saving (the trait values). I don't have any errors as well. :(
Toby 2024 年 10 月 6 日 上午 9:37 
il leave you alone now
Toby 2024 年 10 月 6 日 上午 9:37 
well the problem is i dont have discord
Mlie  [作者] 2024 年 10 月 6 日 上午 8:44 
@Toby Not sure why you are posting here. If you want help with modding I think the main Rimworld discord is a better place to ask.
Toby 2024 年 10 月 6 日 上午 8:02 
on the logs it says Error in static constructor of Zlevels.Harmonylnit System.Typeintalizationexeption The type Intalizer for Zlevels.Harmonylnit threw an exeption ---> HarmonyLib.HarmonyException: Patching exception in method in red text
Toby 2024 年 10 月 6 日 上午 7:54 
hmm well ive just tested z-levels and all its doing is glitching out the build tab and show the thing you see when you ereas that is blocked off naturally
Toby 2024 年 10 月 4 日 上午 4:41 
ok
Mlie  [作者] 2024 年 10 月 4 日 上午 4:40 
@Toby No, any assemblies that do not have the source available can usually be decompiled with minimal issues. The work is mostly getting it to work with the changes in the new version of the game.
Toby 2024 年 10 月 4 日 上午 3:48 
just a quick question when you update a mod do you have to redo all the coding?
Toby 2024 年 10 月 3 日 上午 11:26 
hmm ok well if you do i wish you the best of luck
Mlie  [作者] 2024 年 10 月 3 日 上午 9:56 
@Toby Its been requested already, but I doubt it. A bit beyond by skill
Toby 2024 年 10 月 3 日 上午 8:02 
Mlie may i ask you to revive Z-levels?
Mlie  [作者] 2024 年 10 月 1 日 上午 1:25 
@VitaKaninen It should, it colors any call for the trait-label
VitaKaninen 2024 年 10 月 1 日 上午 12:41 
Will this also color the traits in places such as the Numbers tab, or is it only shown in the bio tab?