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报告翻译问题
If you want the files you can add me because right now i'm currently testing it (I will not post the mod since it's your mod)
- Coilovers shouldn't be a suspension type in my opinion, it should be an addons for suspensions (just like overdrive, transaxle , etc in gearbox design) because double wishbone/macpherson is already a coilover ready system, speaking of suspensions this also hits the motorcycle suspension as there are no telescopic fork or shockbreakers for their correct type of suspension
- Formula 1 (1950 Regulations) suffer an incompatible fuel type, which it requires Gasoline fuel, meanwhile the only available 4 fuel type is Gasoline (Single Carb) , Gasoline (Multi Carb) , Gasoline (Piston Injection) , and Diesel Indirect and i made 4 of each engine and none of them can't be used as it requires Gasoline , this bug extends to unable joining the racing series and the contracts of engine supplies
- Formula 1 in 1950s having also crazy contract requirements from the contracts side, privateers asking for an engine in 1950s following the rules with 1.5L NA that produces 296 HP, like most of the AI competing is not even putting that high much horsepower and i don't know why the privateers contracts always have this massive HP requirements when it's literally impossible even when you crank all the engine technologies & all possible tuning to 100% it won't hit that number unless it's in 1970s and by then it's a different rules
- - Formula 3 in 1979 (Currently it's where i am) the cylinder requirement changed into 13079 and Induction to 13126
- European Formula in 1979 also having this bug where cylinder requirement changed into 13079, Fuel Type to 13103 , Induction to 13126
- Super Formula Japan racing contract shows the wrong fuel type and induction requirement, it shows as number 13013 and 13126
- Formula 2 and all of its series (European, Australian,etc) have an impossible target with 2L NA in 1960s that it needs to hit 384 HP and the AIs competing in the series are cheating with using engine that has higher than 2000 CC displacement
- Formula 3 and all of its series (European , Australian , etc) also have an impossible target in contracts more eggreiously by having 4 cylinder limit, 2L NA that needs to hit 384 HP in 1950-1960s , then i went to check how the AI competing in this categories and turns out they using V8 and V10 in a racing series with 4 cylinder max
Added new AI files, these are:
Original AI_25, including the Original and the IRL Counterpart
Original AI_start, including the Original and the IRL Counterpart
Original 300+ Authentic AIs
Fixed Ladder Frame being unviable at later games
Added some Noun List
For anyone having problems i would suggest backup savegames then clear cache, subscribe to mod in workshop, selecting in video setting then starting a new game. WORKS.
Also tried 1900 no establish AI. Stuck for 25mins till I cancelled.
Some update that I want to add for the next content update are:
New AI files
Adding more nouns
Ladder Frame not being used at later years fix
I'm quite excited for the mod, but unfortunately it does not load properly. I've installed and activated it in the Video Settings. Creating a new game works until I select a city, enter the Player Creation Menu and click continue. It tells me that it will take time to load the new game, but even after 15 minutes the game does not start. This happens regardless if I chose pre-established AI or not.
Am I doing something wrong?