GearCity

GearCity

SuperMod
30 kommentarer
sanvitese 8. sep. kl. 7:34 
Okay i decided to edit some racing series and some components, like F1 regulations and mostly try to make it as realistic as possible and components such as chain drives/craddle frame (motorcycle) to be like real world equivalent-ish

If you want the files you can add me because right now i'm currently testing it (I will not post the mod since it's your mod)
sanvitese 7. sep. kl. 21:20 
- Also in 1948, using chain drivertain to build motorcycles makes it impossible to fit an inline 4/V4 engine and yes, i even made it the smallest available size and length and it can't fit since it has a max length of 200mm using chain drivetrain meanwhile the smallest length of i4/V4 is around 400mm, just like in real life meanwhile if i want to make a realistic motorcycle chassis with proper drivetrain (chaindrive in this case) the maximum length is 203mm and that's with wheelbase length of 1300mm which is the smallest you can adjust and realistically the same as real world superbike (Ninja H2 , Panigale V4 ,etc)

- Coilovers shouldn't be a suspension type in my opinion, it should be an addons for suspensions (just like overdrive, transaxle , etc in gearbox design) because double wishbone/macpherson is already a coilover ready system, speaking of suspensions this also hits the motorcycle suspension as there are no telescopic fork or shockbreakers for their correct type of suspension
sanvitese 7. sep. kl. 20:54 
Playing with this mod and here's bugs i found (Starting in 1948 Hard Difficulty)
- Formula 1 (1950 Regulations) suffer an incompatible fuel type, which it requires Gasoline fuel, meanwhile the only available 4 fuel type is Gasoline (Single Carb) , Gasoline (Multi Carb) , Gasoline (Piston Injection) , and Diesel Indirect and i made 4 of each engine and none of them can't be used as it requires Gasoline , this bug extends to unable joining the racing series and the contracts of engine supplies
Evanstanislas  [ophavsmand] 7. sep. kl. 6:34 
I used it completely iirc
sanvitese 6. sep. kl. 6:42 
And that's still in year 1979 from the mod Real AIs Plus, or did you fixed these bugs in your mod? because i wanna try out this mod
sanvitese 6. sep. kl. 6:42 
Continunation
- Formula 1 in 1950s having also crazy contract requirements from the contracts side, privateers asking for an engine in 1950s following the rules with 1.5L NA that produces 296 HP, like most of the AI competing is not even putting that high much horsepower and i don't know why the privateers contracts always have this massive HP requirements when it's literally impossible even when you crank all the engine technologies & all possible tuning to 100% it won't hit that number unless it's in 1970s and by then it's a different rules
- - Formula 3 in 1979 (Currently it's where i am) the cylinder requirement changed into 13079 and Induction to 13126
- European Formula in 1979 also having this bug where cylinder requirement changed into 13079, Fuel Type to 13103 , Induction to 13126
sanvitese 6. sep. kl. 6:41 
Hi, i wanna ask does this mod also have the bug from contract/racing engine side? since you also used some data from Real AIs plus and here's the bugs i found in Real AIs plus
- Super Formula Japan racing contract shows the wrong fuel type and induction requirement, it shows as number 13013 and 13126
- Formula 2 and all of its series (European, Australian,etc) have an impossible target with 2L NA in 1960s that it needs to hit 384 HP and the AIs competing in the series are cheating with using engine that has higher than 2000 CC displacement
- Formula 3 and all of its series (European , Australian , etc) also have an impossible target in contracts more eggreiously by having 4 cylinder limit, 2L NA that needs to hit 384 HP in 1950-1960s , then i went to check how the AI competing in this categories and turns out they using V8 and V10 in a racing series with 4 cylinder max
Evanstanislas  [ophavsmand] 5. sep. kl. 23:01 
Yeah, trying to fix some problems, it's too big of a problem to just fusion everything, need to adjust things
Achtung Panzer! 25. juni kl. 0:56 
Im not sure that this mod is stable in this version
Xalpen 8. juni kl. 16:01 
Hi. Is it possible to chage fuel type not affecting popularity? I dont think carb type should have such effect on sales..
Evanstanislas  [ophavsmand] 24. maj kl. 5:00 
I tried replicating the error but I'm not catching any error. Please give me the logs in private chat please. Also, sorry for the late response
Evanstanislas  [ophavsmand] 24. maj kl. 4:54 
Thanks for the feedback, will take a look
Flandre Scarlet 17. maj kl. 12:32 
game crash when i try to create a engine on 1940
Flandre Scarlet 12. maj kl. 8:28 
nice mod , hope is can keep update
Evanstanislas  [ophavsmand] 2. nov. 2024 kl. 23:35 
Unfortunately, VentDev has stated that mods aren't compatible with 2nd gear
sport.racing 1. nov. 2024 kl. 7:55 
Good work, but it will be wonderfull if it works with 2ndGear MOD...
Evanstanislas  [ophavsmand] 25. okt. 2024 kl. 21:28 
Noted, will try to fix that, keep in mind that this is a fusion of mods, so my work is limited to these mods and base game
hailt0thethief 25. okt. 2024 kl. 7:55 
This mod breaks the history for me. Like Austria-Hungary still exists in 1929
Evanstanislas  [ophavsmand] 21. okt. 2024 kl. 22:31 
Update 1 is here, change logs are:
Added new AI files, these are:
Original AI_25, including the Original and the IRL Counterpart
Original AI_start, including the Original and the IRL Counterpart
Original 300+ Authentic AIs

Fixed Ladder Frame being unviable at later games
Added some Noun List
shamshernagal 10. okt. 2024 kl. 21:11 
OK got it to work. changing mod back yo default then unsubscribing and re-subscribing didn't work. Then cleared cache in setting after doing the same and above but before re-subscribing. All cache and savegames deleted then re-subscribing and selecting the mod in video setting the running the game seems to work.

For anyone having problems i would suggest backup savegames then clear cache, subscribe to mod in workshop, selecting in video setting then starting a new game. WORKS.
Evanstanislas  [ophavsmand] 10. okt. 2024 kl. 19:16 
based on the logs, the problem is the same as before the update. Have you tried resubscribing, or going to External Video Settings in hope to update the mod, because I think you need to go there every time the mod is updated.
Evanstanislas  [ophavsmand] 10. okt. 2024 kl. 5:24 
Hmm, Weird. Mine's working well. Can you give the logs? Privately of course
shamshernagal 10. okt. 2024 kl. 5:05 
Yeah still not working. Stuck at Player creation menu. tried 1900, 1920, 1960, 1990 starts with establish AI active then let the database be created for 1hr20mins and nothing had to cancel.
Also tried 1900 no establish AI. Stuck for 25mins till I cancelled.
shamshernagal 9. okt. 2024 kl. 9:37 
Thanks. Will try now.
Evanstanislas  [ophavsmand] 9. okt. 2024 kl. 7:51 
I forgot to inform that mod is updated, now it can properly set up a new game.

Some update that I want to add for the next content update are:
New AI files
Adding more nouns
Ladder Frame not being used at later years fix
Evanstanislas  [ophavsmand] 9. okt. 2024 kl. 3:26 
Never mind, I found the problem. I made some mistakes in the AI file, I'll post the update soon
Evanstanislas  [ophavsmand] 8. okt. 2024 kl. 21:47 
Hmm, can you send me the logs privately, could be something in the database that's not properly loaded
shamshernagal 6. okt. 2024 kl. 7:24 
Same here gave it 2hrs still loading.
Oberkampfkater 5. okt. 2024 kl. 8:35 
Heyho,
I'm quite excited for the mod, but unfortunately it does not load properly. I've installed and activated it in the Video Settings. Creating a new game works until I select a city, enter the Player Creation Menu and click continue. It tells me that it will take time to load the new game, but even after 15 minutes the game does not start. This happens regardless if I chose pre-established AI or not.
Am I doing something wrong?