边缘世界 RimWorld

边缘世界 RimWorld

Bigger special trees
27 条留言
TheBronzeWarrior  [作者] 10 月 15 日 下午 9:57 
it should work perfectly fine in 1.6
Three 9 月 27 日 上午 6:22 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol: And I love Trees <3
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
Mindina 9 月 4 日 下午 3:42 
Based
TheBronzeWarrior  [作者] 8 月 19 日 下午 7:21 
If it works don't touch it -my best friend
Victor 7 月 31 日 上午 11:06 
You can't use MayRequire in Operations, you need to use PatchOperationFindMod or loadFolders
TheBronzeWarrior  [作者] 7 月 25 日 下午 8:46 
the trees are the same size, just have a bigger drawsize. this was one of my earlier mods and is probably built horribly
☁☁☁🔫🐷☁☁☁ 5 月 2 日 下午 6:54 
Strangely this mod will only works when put at the botton of my modlist:papyrus:. Maybe there are some tiny little incompatibility problems.
ozfresh 4 月 22 日 下午 4:06 
Are the tree footprints still 1x1 and the graphic is simply larger? or do they have bigger footprints?
TheBronzeWarrior  [作者] 4 月 5 日 下午 7:06 
oh damn alr ill look into that
tide{S}haper industries 3 月 11 日 下午 2:54 
Just a heads-up here.
Right now, your mod is throwing errors for every patch if a respective DLC is not present. That's mostly because you tried to work with 'MayRequire' in your 'PatchOperations' what doesn't work in those cases. (Here the link to the Wiki note about that: https://rimworldwiki.com/wiki/Modding_Tutorials/MayRequire#Exceptions)

So you probably want those to use a PatchOperationFindMod for the DLCs, or have those patches in loadFolders to begin with.

Another option would be to add the DLCs as dependencies to your mod, but that would mean that it's always a complete package of ALL DLCs. If you need some more info, the #mod-development channel on the RW Discord is always there to help.
TheBronzeWarrior  [作者] 2 月 23 日 下午 4:20 
uhh making all trees big is a bit out of my skillset because then theyd render improperly (like how currently the polux tree appears one tile above where its hitbox is)
Somnium 1 月 27 日 下午 8:00 
i'd love a version for only the trees and not the grass or moss
漠然—琉璃 1 月 20 日 上午 10:54 
I like this but I want a vision have the common tree
TheBronzeWarrior  [作者] 2024 年 12 月 25 日 下午 12:56 
oh sure ill see what i can do! sorry, i havent played rimworld in ages and ive been taking a break
Nishe 2024 年 11 月 27 日 上午 6:15 
Yo, you should put a line in the about file to load this after RG Bigger Trees, otherwise rimpy autosort puts this one above it and that mod's tree sizes will overwrite this one's.

Thanks for mod btw
Asep_Hejo 2024 年 10 月 20 日 上午 11:10 
thanks!
TheBronzeWarrior  [作者] 2024 年 10 月 18 日 上午 11:46 
i did fix the anima grass
TheBronzeWarrior  [作者] 2024 年 10 月 18 日 上午 11:46 
maybe
Asep_Hejo 2024 年 10 月 16 日 上午 4:41 
can u please make a version where only the tree is bigger? the grasses kinda weird to be that big
TheBronzeWarrior  [作者] 2024 年 10 月 14 日 下午 12:44 
i dont know C#. this mod was done in like 7 patch operations
Asep_Hejo 2024 年 10 月 4 日 下午 5:44 
can u make a slider to change how big the tree and grass is? Or an option to make only the tree bigger
NuanKi 2024 年 10 月 4 日 下午 5:33 
You can use Regrowth:Core instead of perspective trees
Vartarhoz 2024 年 10 月 3 日 上午 11:08 
Can those be 2x2 or 3x3? 1x1 looks weird.
TheBronzeWarrior  [作者] 2024 年 9 月 30 日 下午 2:50 
polux trees can also sprout on polluted tiles
Sad | CEO of Potatoes 2024 年 9 月 30 日 下午 1:37 
Polux tree (i think thats how you spell it),it consumes pollution around it, you can get from quest and exotic traders
Jakov 2024 年 9 月 30 日 下午 1:24 
What is that tree for biotech dlc ? Never seen it ?
5150 2024 年 9 月 28 日 下午 11:00 
Nice