边缘世界 RimWorld

边缘世界 RimWorld

94 个评价
Bigger special trees
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Mod, 1.5
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5.714 MB
2024 年 9 月 28 日 下午 8:46
2024 年 10 月 18 日 上午 11:45
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Bigger special trees

描述
Changes the drawsize/visual size range of all the special trees as well as anima grass and gauranlen moss. Now they outta be as majestic as described!

Will probably not look good without some sort of upscaling or retexturing mod. I am aware that the polux tree is a bit wacky, I'll try to get around to fixing it eventually. Also, use perspective: trees!!!!
27 条留言
TheBronzeWarrior  [作者] 10 月 15 日 下午 9:57 
it should work perfectly fine in 1.6
Three 9 月 27 日 上午 6:22 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol: And I love Trees <3
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
Mindina 9 月 4 日 下午 3:42 
Based
TheBronzeWarrior  [作者] 8 月 19 日 下午 7:21 
If it works don't touch it -my best friend
Victor 7 月 31 日 上午 11:06 
You can't use MayRequire in Operations, you need to use PatchOperationFindMod or loadFolders
TheBronzeWarrior  [作者] 7 月 25 日 下午 8:46 
the trees are the same size, just have a bigger drawsize. this was one of my earlier mods and is probably built horribly
☁☁☁🔫🐷☁☁☁ 5 月 2 日 下午 6:54 
Strangely this mod will only works when put at the botton of my modlist:papyrus:. Maybe there are some tiny little incompatibility problems.
ozfresh 4 月 22 日 下午 4:06 
Are the tree footprints still 1x1 and the graphic is simply larger? or do they have bigger footprints?
TheBronzeWarrior  [作者] 4 月 5 日 下午 7:06 
oh damn alr ill look into that
tide{S}haper industries 3 月 11 日 下午 2:54 
Just a heads-up here.
Right now, your mod is throwing errors for every patch if a respective DLC is not present. That's mostly because you tried to work with 'MayRequire' in your 'PatchOperations' what doesn't work in those cases. (Here the link to the Wiki note about that: https://rimworldwiki.com/wiki/Modding_Tutorials/MayRequire#Exceptions)

So you probably want those to use a PatchOperationFindMod for the DLCs, or have those patches in loadFolders to begin with.

Another option would be to add the DLCs as dependencies to your mod, but that would mean that it's always a complete package of ALL DLCs. If you need some more info, the #mod-development channel on the RW Discord is always there to help.