机械制造者 Trailmakers

机械制造者 Trailmakers

custom missile mod experimental branch
23 条留言
Kvochur (pepperjack) 9 月 30 日 上午 3:03 
@Bombastic Mantis Stare, nobody cares about a fucking fictional character Joey, you could've done better than to encourage spamming and falling for the lie but noooo, you decided to become the type of kid who believes everything on the internet.

In other contrast, it's 2025 and you have to let go of that copypasta shit.
Bombastic Mantis Stare 9 月 29 日 下午 8:45 
ARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a crappy copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: sorry man i am not taking the risk
Slayer (IS_Consultant) 6 月 26 日 下午 2:03 
aaa
AlternatingPi 6 月 4 日 下午 11:55 
For the source code, just look in your game files, for me the directory is "C:\Program Files (x86)\Steam\steamapps\workshop\content\585420\3338913197\main.lua" This is true for all mods, can the fun part is, their are editable on your side, meaning for you and you only you can change the mod
jwwwwb 5 月 11 日 下午 2:44 
Is there a Github or way I can get access to source. I am interested in what the code for this mod looks like.
*****  [作者] 5 月 10 日 下午 2:59 
old missiles yes are useless, but new ones should work? i will double check. i have also heard of the bug of stuff crashing the game, but i never experienced said problem
Timer 5 月 10 日 下午 2:53 
im having the same issue as bowtie below me and missiles are just usless now very unfortunate
Bowtie 5 月 4 日 下午 2:04 
you're probably aware, but editing the speed of the engines in your mod and the other main mod crashes the game.
*****  [作者] 5 月 1 日 下午 4:04 
ye, thats because the devs released a "fix" for a bug (which also imo is wrongly described in the patch notes) and now the color saving is screwed up. im actively working on a fix
storerkg 5 月 1 日 下午 2:18 
I use the green eyeball facing forward and I have a perfectly aerodynamic missile built
storerkg 5 月 1 日 下午 2:18 
Hii, whenever I try to input settings, I type the strength in, the activation distance and cone thingy and then I got to test it, nothing tracks and the missile flails around hopelessly. When I went to check the settings they were all reset to 1. This happens every time and I'm hoping someone can help.
nyafu 2 月 23 日 下午 9:45 
that seems to have fixed it!
nyafu 2 月 20 日 下午 8:34 
@***** ah i see! i'll have to try that
MaxStone 2 月 19 日 下午 10:57 
ok, i dont know if this will help, but the recent part of this mod not working involves multiple players. It works just fine in single player even a server with just the host, and as soon as someone joined my server, it stopped working. the eyeball menu doesnt show up, and the previous settings dont seem to apply.

again, i dont know if this narrows it down any, but i thought it might help, so here i am.

also, thanks to you, i can have automated turrets! (exactly like what i EXPECTED to have with the AIMING servo......)

oh, yeah. automated turrets, drones and radar, this quickly became my favorite mod
*****  [作者] 1 月 23 日 下午 6:16 
@nyafu <3 please provide the settings. the values from the normal trackers indeed will not work (probably) as the strength needs something AFTER the decimal point. that is, 20.0 will not work, but 20.99 will. please read the description of the formula for the aerotracker from this mod page. TLDR of that description:

20.1 (if that is the strength value inputted). 20 will be the MAXIMUM strength the tracker will ever achieve. 0.1 is what the speed (or speed^2) will be multiplied by (so if the missile is going 100 m/s, then its 0.1*100). then the strength is set to the result of that multiplication.

again, please provide as many pieces of info about the missile as possible, as the aerotracker does contain differences in the way it tracks, so it does matter what settings it has even if similar settings work on the normal trackers
nyafu 1 月 22 日 下午 7:44 
@***** after further testing, the aero trackers seem to not work at all :(
missiles that would track perfectly with normal trackers would simply not track with an aero tracker. maybe it's my settings but as far as i can see the settings are not the issue.
*****  [作者] 1 月 12 日 上午 6:36 
@nyafu <3 could you elaborate? what are your settings? how does your missile look like? what do you mean by inconsistent tracking?
nyafu 1 月 12 日 上午 6:17 
the aero trackers seem to either not track at all or have VERY inconsistent tracking
*****  [作者] 2024 年 12 月 9 日 上午 8:29 
@TheMostLittleOne could you explain your setup and the values the aerotracker has?
TheMostLittleOne 2024 年 12 月 8 日 下午 12:59 
I can't get the aerotrackers to work :steamsad:
AoD 2024 年 11 月 3 日 上午 8:25 
OK but Thank you
*****  [作者] 2024 年 10 月 19 日 下午 12:59 
do you mean normal thrusters? if so, you need to take a thruster that has already been edited. a hotfix broke some color stuff which in turn broke this. nothing we can do
AoD 2024 年 10 月 19 日 上午 11:39 
How do i edit an engine? Its not working