Europa Universalis IV

Europa Universalis IV

Better Overpowered Byzantium
45 条留言
PhilosopherKing 9 月 20 日 下午 1:05 
Hi everyone, this isn't nessesarily directed at just the mod devs and I apologize if it is rude.
Does anyone no a relatively simple way to tweak or modify this to be compatible with Extended Timline? Please and thank you.
Summary  [作者] 8 月 25 日 下午 12:00 
@devek1001

- The Clarissimi have lost the -200% dev cost, in favour for more diplomatic actions, this is now available in the Imperial Council Mechanic
- The Parliament changes will have to be done by Chaotica, as I have no clue how to achieve this.
- Ah good you noticed it in the council mechanic. Note this Imperial Council is inspired by the Hispanic System of Councils, but is more overpowered, not just the modifiers, but rather you can technically have all Councils actively simultaneously.
- Yes I noticed the issue with the Great Palace of Constantinople bug, but it isn't to do with the "is" and "was" but rather the mission_completed which only had BYZ, which meant when ROM was formed it disabled, I have corrected it into "owner" so it still retains the condition once you tag switch to ROM. It will be present in the latest update, Chaotica will have to upload it.
devek1001 8 月 25 日 上午 1:43 
Great Palace of Constantinople doesn't work after forming Rome - it requires both "is Byzantium" AND "was Byzantium", rather than one OR the other.
devek1001 8 月 24 日 上午 4:09 
Oh just now noticed the dev cost is in the council mechanic instead
devek1001 8 月 24 日 上午 1:30 
Also regarding the parliament thing the base game in recent versions has "national" versions of the bribes where past a certain amount of seats demanding something it will basically group them together. Maybe you could try making positive versions of those for Byz?
devek1001 8 月 24 日 上午 1:13 
I noticed the Clarissimi have lost the -200% dev cost in the latest update, is that intentional?
PhilosopherKing 8 月 9 日 下午 11:48 
aweswim
Summary  [作者] 7 月 7 日 下午 12:27 
@Chaotica,

Ok I have given it my best on GitHub and failed .... miserably ... lol.
Can you hit me up on discord same name and icon.

Summary#4841

I can send you the zip of my work, I did some additional work on the mission trees, gfx icons, and several more changes to add flavour. I could make patch notes, but it would be a wall of text so find the link to the images below with explanations.

https://imgur.com/a/mFZ7PnR
Summary  [作者] 7 月 7 日 上午 8:44 
@Chaotica, I don't know how to use Github Repository. Zero Idea. I am trying some stuff around lol.
Chaotica  [作者] 7 月 6 日 上午 3:02 
@Summary I added the Github Repository in the description, in case you want to contribute that way. From your screenshots it did look like you made good improvements!
seb.gohier2004 7 月 5 日 下午 3:12 
So, great mod, but I have a few suggestions for when we form the Roman Empire :
- Have the Roman Empire government reform keep the same governing capacity and assimiled cultures as the Byzantium one, I had to return to the Byzantium Empire reform because my 7500 governing capacity became 2500 when I formed the Roman Empire, and I used 5000.
- Maybe have the possibility to keep Constantinople as your capital, I lost ten trading companies because my capital moved from Eastern to Western Europe.
- Maybe implement the missions of the Mameluks that make it possible to build the Suez Canal early.
Otherwise I don't think there is much to change, although I didn't see where the factions were, but I am also a quite new player so that may be why.
Great work !
Summary  [作者] 7 月 4 日 上午 4:19 
@Chaotica

Updated the Government form to copy the Spanish Government form "System of Councils" in the "Roman Imperial Council".

https://imgur.com/a/roman-imperial-council-government-mechanics-0xoplLm
Summary  [作者] 6 月 29 日 上午 3:44 
@Chaotica

Also updated some icons

- Updated the icons of the new priveleges
- Updated the icons of the three factions; Illustres, Spectabiles, Clarissmi.

https://imgur.com/a/wXyCp4X
Summary  [作者] 6 月 28 日 上午 7:28 
@Chaotica

Also updated the Holy Orders

- St. Basil gives an addition -55% construction time.
- St. Theodoro gives +1 manufactories, great projects costs, and passive institution growth.
- Gave both Saints of the Holy Orders new icons similar to the Orthodox religious icons.

https://imgur.com/a/WXU1N9a
Summary  [作者] 6 月 28 日 上午 5:22 
@Chaotica

Ok So I did some work on the mod.
- Byzantine Government Reform (T1) has a new icon that isn't the "Peacock Throne" one.
- Roman Empire Government Reform (T1) allows to recruit Pronoiars from Roman culture
- Updated Roman Empire national ideas.
- Fixed the Propagate religion bug
- Changed the Propagate religion icons and notifications to the orthodox symbol.
- "Restore the Pentarchy" mission enables propagate religion in Abrahamic religions as well
- Tweaked the faction effects a bit, the Spectabiles now gives idea cost reduction (-80%), culture conversion cost (useful in non-state provinces in which no Holy Orders can be established), & culture conversion time (-90% each)
- Tweaked the faction effects a bit, the Clarissimi now also allows for the recruitment of conquistadors & explorers nullifying the need for Exploration Ideas.

Will work on the Holy Order changes since they will need to be changed with the above update.
https://imgur.com/a/JxTSkdA
Summary  [作者] 6 月 25 日 下午 10:24 
@Chaotica The Propagate religion doesn't seem to work it resets in the next month.
Chaotica  [作者] 1 月 25 日 上午 12:24 
@Chilli: As it is a singular file that will be overwritten, I cannot make it compatible in this mod.
In theory it might be possible to create a compatibility mod that relies on these two mods and also overwrites the file with all changes from both mods, but I have not done so before so I cannot guarantee that works
Chilli 1 月 13 日 下午 9:22 
Hey, whenever I would play with this mod and Government Expanded/Expanded Family, I noticed that the gov reforms would be overwritten/replaced by those files. Is it possible to make this mod compatible?
Vin 2024 年 12 月 24 日 上午 8:51 
Thanks!!
Chaotica  [作者] 2024 年 12 月 24 日 上午 1:39 
@devek1001 yeah the Roman part of the mod seems to not have been properly implemented yet, and I have not yet taken a look at it either. May change it in the future to just be a name change or something.

@Western Woman Empire don't know, may have conflict with the provinceview.gui which you can handle as explained in my comment on 18 Dec @ 7:09pm
Aside from that, this mod is not made with any compatibilities in mind, so: feel free to test it!
Vin 2024 年 12 月 23 日 下午 9:39 
@Chaotica Is it compatible with Scourge of Empires mod?
devek1001 2024 年 12 月 20 日 下午 4:24 
Oh and the heir event doesn't fire for "Roman Empire" reform
devek1001 2024 年 12 月 20 日 下午 3:53 
Thanks for all the fixes.

However, after restoring the Roman Empire I found a few issues related to that:
1 - Pronoiar regiments can't be recruited in Roman culture provinces
2 - the "Roman Empire" government reform hasn't been buffed. Perhaps most notably, it doesn't have the cultural assimilation mechanic like the "Byzantine Empire" reform does.
3 - Roman Ideas haven't been buffed
Overall that means that currently there isn't much gameplay benefit to forming Rome except that it's a requirement for completing the "Basileia Rhomaion" mission. And in fact switching back to
Vodka Ivan 2024 年 12 月 18 日 上午 10:25 
@Chaotica Thanks !
Chaotica  [作者] 2024 年 12 月 18 日 上午 10:09 
@Vodka Ivan issue there is that the shortcuts / hotkeys I added for the buttons require the whole provinceview.gui file to be included in the mod. Don't have experience myself with Beyond Typis, but I would guess they overwrite that file as well.
I am not sure if compatches are as much of a thing in EU4 as they are for example in Stellaris: best way to fix this I guess is to go in the files of this mod and delete provinceview.gui
(path: <your steam library folder>\steamapps\workshop\content\236850\3336984209\interface)
Downside is you will have to do that after each update, upside is it should work as you want it
Vodka Ivan 2024 年 12 月 18 日 上午 9:05 
Owww/ Thaths why interface of cities broken - update was today ! It was a great mod- played it with beyond typis. Is there any way to repair city interface ( not showing all building , but they work from build menu and all otjer stats on wrong places). Tried to change load order - no effect.
Chaotica  [作者] 2024 年 12 月 17 日 下午 4:30 
@devek1001 very good suggestions, really liked the explanations you gave and how detailed you gave them. I have implemented your suggestions. Made a new privilege for the Cossacks instead of including a loyalty buff for them at the nobles though.
devek1001 2024 年 12 月 17 日 上午 9:11 
Oh, also, the handling of special units is dated, with the mod changing old defines values that no longer work because the game replaced them with static_modifiers for the units ("<special unit type>_regiment").
This basically means those special units end up getting their vanilla bonuses instead of what the mod tries to buff them into.
There is also a localization issue related to this where the mod alters those units' regiment descriptions and thus keeps old symbols that check for those removed defines values. Those old localization symbols should be replaced with $EFFECT$ to correctly show the regiment modifiers
devek1001 2024 年 12 月 17 日 上午 8:48 
Cool but there are still a few issues and/or oddities:
1 - the heir event can never give 6/6/6 heirs or anything better than 6/3/3. This could be fixed by using "change_<adm/dip/mil>" in the define_heir properties instead of just plain "adm/dip/mil". With that, the values could reasonably be changed back to 4/2/2
2 - The parliament bribes defined in the files "pay_government_currency" and the admittedly less relevant "pay_government_power" are not disabled for Byz.
3 - unlike the other added estate privileges, Megas Doumestikos only gives 20 loyalty when enacted, not both when enacted and when revoked. This means the other estates can easily have their loyalty increased to 100 with their privileges, but not the Nobles.
4 - Byz is very likely to get the Cossacks which kinda messes with the "you're guaranteed to have high estate loyalty" deal of the special privileges here. There should probably be a +50% Cossacks Loyalty Equilibrium modifier added to Megas Doumestikos
Chaotica  [作者] 2024 年 10 月 11 日 上午 3:14 
@Nuggz you will most probably not have a (functioning) mission tree, and with that miss out on a lot of buffs and content.
Nuggz 2024 年 10 月 3 日 上午 11:11 
so what do i miss out on if i dont have King of Kings?
Constantiwarrior777 2024 年 10 月 1 日 下午 7:12 
Turk below me is a roach
sigma türkiş 60fps RL champion 2024 年 10 月 1 日 上午 11:47 
Byzantium mods should be stopped. I'm gonna come with a fucking mod which makes the turkish nation even more overpowered. Enough is enough.
Akira AK 2024 年 9 月 29 日 下午 1:00 
The pronoiar discipline bonus does not appear
alexshark555 2024 年 9 月 29 日 上午 7:47 
I don't usually play with mods and overpowered mods like this but thank you for rescueing this, this is one of my fav mods
peta393 2024 年 9 月 29 日 上午 4:42 
I saw so many mods.Every single is good but dont have one think. Nobody makes them own units like legionary inf and cav. or pretorian inf and cav :)
Meroveus270 2024 年 9 月 28 日 上午 10:17 
Since the mission tree ends with you forming Rome, it might be a good idea to make its National Ideas OP. Could also change its special government reform to match the Byzantine one (Not necessary, you can just switch back to the Byzantine one after forming Rome), and maybe make it so Roman culture can recruit Pronoiar regiments, since all Byzantine cultures get converted automatically.
Chaotica  [作者] 2024 年 9 月 28 日 上午 2:40 
@PhilosopherKing I will probably not look into that, as I have last used ET many years ago. Feel free to make an adaptation or a patch if you want though!
Chaotica  [作者] 2024 年 9 月 28 日 上午 2:37 
@Wartank55 Good suggestion, all Byzantine cultures should now be able to recruit Pronoiar regiments
PhilosopherKing 2024 年 9 月 27 日 下午 7:30 
can u make a ET compatabile version? love that u made this tho :)
PhilosopherKing 2024 年 9 月 27 日 下午 7:28 
whoo!
Wartank55 2024 年 9 月 27 日 上午 11:35 
Also can you allow Cappadocian and Griko Culture to Recruit Pronoiar Units as well
Chaotica  [作者] 2024 年 9 月 27 日 上午 8:28 
@Wartank55 great feedback, duplicate tier indeed was not supposed to happen. I also see one of the missions was indeed missing, will update it soon to include that.
Wartank55 2024 年 9 月 25 日 下午 9:56 
and it seems the Mission Branchs at the bottom (Western Anatolian and Converting Anatolia) can not be completed as they are greyed out as if they needed a previous Mission(It seems to be a mission that points to the conquest of the Anatolian Coast but it does not appear as a mission)
Wartank55 2024 年 9 月 25 日 下午 12:01 
are tier 6 and tier 8 of the government reforms supposed to be the same (IE Deliberative Assembly)
and why are there 12 levels of Government Reforms