安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











Does anyone no a relatively simple way to tweak or modify this to be compatible with Extended Timline? Please and thank you.
- The Clarissimi have lost the -200% dev cost, in favour for more diplomatic actions, this is now available in the Imperial Council Mechanic
- The Parliament changes will have to be done by Chaotica, as I have no clue how to achieve this.
- Ah good you noticed it in the council mechanic. Note this Imperial Council is inspired by the Hispanic System of Councils, but is more overpowered, not just the modifiers, but rather you can technically have all Councils actively simultaneously.
- Yes I noticed the issue with the Great Palace of Constantinople bug, but it isn't to do with the "is" and "was" but rather the mission_completed which only had BYZ, which meant when ROM was formed it disabled, I have corrected it into "owner" so it still retains the condition once you tag switch to ROM. It will be present in the latest update, Chaotica will have to upload it.
Ok I have given it my best on GitHub and failed .... miserably ... lol.
Can you hit me up on discord same name and icon.
Summary#4841
I can send you the zip of my work, I did some additional work on the mission trees, gfx icons, and several more changes to add flavour. I could make patch notes, but it would be a wall of text so find the link to the images below with explanations.
https://imgur.com/a/mFZ7PnR