Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS No Sleep Time
7 条留言
TheRealL 6 月 11 日 上午 5:08 
as i wrote, you have to add/change the lines.
GoodnessBadness has to be changed to 100 (or whatever you llike it to be) and MoraleBoost has to be added.
Deinsensai 6 月 11 日 上午 4:49 
@TheRealL you mean "LeadershipCausedSleepDeprivation" edit for MoraleBoost right? Because there is no MoraleBoost entry by "...Overwork"
TheRealL 4 月 1 日 下午 12:28 
okay, for everyone having the same problem as me:
you have to go to your install directory of Survivalist and open the following file: \Survivalist Invisible Strain\Survivalist Invisible Strain_Data\StreamingAssets\BaseStory\Memories.xml

search for "<UniqueID>LeadershipCausedOverwork</UniqueID>" and add/change the following lines:
<GoodnessBadness>100</GoodnessBadness>
<MoraleBoost>200</MoraleBoost>

this makes everyone who gets overworked pretty happy.

this also works in coop, but everyone joining has to make this change
TheRealL 3 月 28 日 上午 8:05 
how are you dealing with people constantly being overworked?
currently playing in coop and every community member is on the verge of breaking because "you make me work really hard" :-(
Wish Granter 3 月 8 日 下午 1:30 
can you add a option that disables it for own communites?

I always feel that other colonies have immense troubles with food as the farmers are sleeping 50% of the time, 30% of the time are depressed or idle, and 15% of the time they run for water.

If they wouldnt have to sleep that be a insane buff.
BigBodybuilderPowerWeightlifter 2024 年 9 月 26 日 下午 2:10 
You are an Angel, and a genius, Man! Thanks a lot!
SweetCaptn  [作者] 2024 年 9 月 26 日 上午 9:30 
Added settings to disable it for animals and/or non playable characters from other communities.