安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









GoodnessBadness has to be changed to 100 (or whatever you llike it to be) and MoraleBoost has to be added.
you have to go to your install directory of Survivalist and open the following file: \Survivalist Invisible Strain\Survivalist Invisible Strain_Data\StreamingAssets\BaseStory\Memories.xml
search for "<UniqueID>LeadershipCausedOverwork</UniqueID>" and add/change the following lines:
<GoodnessBadness>100</GoodnessBadness>
<MoraleBoost>200</MoraleBoost>
this makes everyone who gets overworked pretty happy.
this also works in coop, but everyone joining has to make this change
currently playing in coop and every community member is on the verge of breaking because "you make me work really hard" :-(
I always feel that other colonies have immense troubles with food as the farmers are sleeping 50% of the time, 30% of the time are depressed or idle, and 15% of the time they run for water.
If they wouldnt have to sleep that be a insane buff.