Stellaris

Stellaris

Unlimited Traits, Ethics and Civics (Updated!)
104 条留言
GalaxisStark  [作者] 11 月 11 日 下午 3:48 
what isnt?
Naibreezy 11 月 11 日 下午 3:46 
not even showing up
EMPIREVSREBLES 8 月 27 日 下午 6:35 
Maybe mod conflict? Or maybe there is some DLC missing/added that is messing with it?
GalaxisStark  [作者] 8 月 27 日 上午 4:06 
when i added that to the civics they became unselectable by the player. weird.
EMPIREVSREBLES 8 月 22 日 下午 6:29 
Alright, so I'm back from a Stellaris hiatus. I screwed up my modpack, took a break, now I'm back, and I decided to tackle this.

I went into the unlimited_civic file, and added:

ai_weight = { weight = 0 }
potential = { is_ai = no }
possible = { is_ai = no }

to both of the civics, and waited about 70 years in game, and from what I could see, none of the AI nations had the civics, and I was still able to use them.

@Someone if you want to try it out, go to your SteamLibrary folder, then steamapps, go to workshop, content, and for Stellaris, go to folder 281990. Finally, you want to go to this mod's folder which is 3336058700, then common, then governments, civics, and there is the txt file. Just copy and paste the 3 lines I added right after random_weight = { base = 0 }. This should ensure that the ai doesn't select or see the civics.
GalaxisStark  [作者] 8 月 18 日 上午 1:19 
yes, and theres quite literally nothing i can do about it
Someone 8 月 17 日 下午 8:18 
is the ai problem still on going? considering the last conversation the author had with the community was in june and we're in august
GalaxisStark  [作者] 6 月 12 日 下午 1:49 
i have tried
EMPIREVSREBLES 6 月 12 日 下午 1:43 
Can't you just add something like:

is_ai = no

Or whatever it would look like for a Stellaris mod?
GalaxisStark  [作者] 6 月 12 日 上午 12:19 
Not much I can do about that unfortunately
EMPIREVSREBLES 6 月 11 日 下午 3:43 
Hey, I found that the bots in game are able to get unlimited civics and every other civic included when they reform their government.
GalaxisStark  [作者] 5 月 29 日 下午 12:44 
you dont
EMPIREVSREBLES 5 月 29 日 下午 12:36 
I'm having an issue with the civics. If I select too many of them, it covers the entire civic selection screen when in-game, and I can no longer select any new civic. How would I deal with that?
Grasshopper 5 月 21 日 下午 11:09 
@GalaxisStark Weird, after closing it and opening it again it worked as intended. My bad , it works fine now.
GalaxisStark  [作者] 5 月 21 日 上午 6:58 
just tested, works fine for me.
Grasshopper 5 月 21 日 上午 6:25 
Think the unlimited traits broke due to the recent update. The trait for unlimited doesn't show up when you make a new empire. Tried it with aquatic, mamallian, humanoid. Haven't tried it yet with machines.
GalaxisStark  [作者] 5 月 18 日 下午 12:04 
alright i think i may have fixed it, havent been able to test
Gay J the Rat 5 月 16 日 上午 8:01 
It's *supposed* to work on Civics, but like... when does anything work like you want it to? :steamfacepalm:
Gay J the Rat 5 月 16 日 上午 8:00 
Maybe it's base = 0 under the ai_weight instead of just "weight = 0"
Who knows if that will make a difference though lmao :cozycastondeath:
Gay J the Rat 5 月 16 日 上午 7:46 
Well that doesn't make sense at all :steamfacepalm: :cozycastondeath:
GalaxisStark  [作者] 5 月 14 日 下午 1:30 
it had that and they could still take it
Gay J the Rat 5 月 14 日 下午 12:30 
It was quite literally in a section saying "Forbidding an AI from an action", so I believe it *should* forbid AI from choosing those traits.
Gay J the Rat 5 月 14 日 下午 12:26 
I *think* if you add:

ai_weight = {
weight = 0
}

That *might* prevent AI from being able to use things that you don't want them to.

Pure guess work on my part but I was looking at other traits and the wiki and from my understanding setting the weight to 0 should make AI 100% unlikely to have that trait.
Andromeda 5 月 13 日 上午 10:47 
Unfortunate news is that it didn't fix the robots pops from declining, but I do appreciate the quick attempt at fixing it. I'm not too worried about it at least, I'm sure other trait mods will get figured out for it.
GalaxisStark  [作者] 5 月 12 日 上午 11:16 
ok, well, hopefully pushed a fix. categories didnt exist until 4.0 apparently. i dont play machines or robots so if this doesnt work then its not a priority fix, since i updated this mostly for personal use
Andromeda 5 月 12 日 上午 10:15 
This has been confirmed on a different mod that also adds trait points. People there have stated the same as me and my robots work again with the mod still installed, they just can't have traits that increase their points. The mod author for the different mod did state that they changed trait categories, so that might have affected robots specifically. Robots might need their own trait that's specifically for robots.
GalaxisStark  [作者] 5 月 12 日 上午 10:07 
@DarkAlliance unfortunately i cant do much about that since civics cant have is_ai = no in their potential blocks
GalaxisStark  [作者] 5 月 12 日 上午 10:03 
i mean, i have no idea how that would happen considering the trait does nothing except cost -9000 points. this doesnt happen with biological pops
Andromeda 5 月 12 日 上午 9:47 
So this mod breaks robot pops if they have the unlimited trait points trait on. The robots just slowly decline and never grow until you take the unlimited points off.
DarkAlliance 5 月 11 日 上午 12:35 
AI is affected now. Saw an empire with both every civic and 100 slots civic.
Daofather BigD 5 月 6 日 下午 4:23 
I think the effects of the unlimited civic points trait adds 100 civic slots instead because in the description it said 100 civic slots and it doesn't add any points
GalaxisStark  [作者] 5 月 5 日 下午 2:46 
updated :)
GalaxisStark  [作者] 5 月 5 日 下午 1:49 
update, the ui is causing the crashes. i dont know how the ui works, so im reworking the ethic bonuses to be given as a permanent country modifier that you can select as an edict. this may cause them to lose some functionality, but its the best way to get the mod in a working state.
GalaxisStark  [作者] 5 月 5 日 下午 12:34 
i'll look into it, i dont know what specifically needs changing
Decended 5 月 5 日 下午 12:29 
After 4.0 this mod just crashes the game on startup (literally just this mod enabled)
Rainer 5 月 3 日 上午 7:22 
increase civic points? 4 isn't enough for some reason.
GalaxisStark  [作者] 4 月 3 日 上午 11:15 
no idea
Primarch sarge 4 月 3 日 上午 11:11 
hm what types of mods could conflict with this one?
GalaxisStark  [作者] 4 月 3 日 上午 10:43 
works on my end, modlist issue
Primarch sarge 4 月 3 日 上午 10:40 
whenever I go to the civic place in reform government the trait for infinite civic points doesnt show up, only the one that adds the effects of all civics
renatops410 2 月 21 日 下午 2:10 
k, ty
GalaxisStark  [作者] 2 月 21 日 下午 2:01 
i've added an faq because this is something that gets asked often. any more questions about this issue will be provided with a link to the mod "How to Read"
renatops410 2 月 21 日 下午 1:33 
infinite civic points doesn't seem to be working, please help T-T
GalaxisStark  [作者] 2 月 9 日 上午 2:54 
no problem, and thanks, means a lot
Nova 2 月 9 日 上午 2:52 
GalaxisStark, thank you for the fast response and very good job with this mod. You are awesome man :)
Nova 2 月 9 日 上午 2:48 
Okay, I have tested this mod, and it is working.

Sorry about that please ignore my first message.

Note* The mod in the description is the one that is not working for me.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2677421643
GalaxisStark  [作者] 2 月 9 日 上午 2:41 
yes that mod is poorly done and will crash any time the defines file in the base game is updated
Nova 2 月 9 日 上午 2:40 
I'm talk about this mod in your description:

An updated and (somewhat) optimised version of this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2677421643
Nova 2 月 9 日 上午 2:39 
Edit: Sorry, wrong mod

This mod is crashing my game, maybe it is a new update, I'm not sure what it is but I only have this mod installed, and the game still crashes. I tried playing the game with an existing race that was not effective by this mod but with the mod still enabled the game crashed still, and to fully confirm I disabled the mod, and the game works.
GalaxisStark  [作者] 2 月 9 日 上午 1:17 
reinstall the mod, verify your game integrity, reinstall the game
it works perfectly fine on my end so it is a problem on your machine