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Rapporter et oversættelsesproblem
So I see you implemented the flight via the innate species multi-jump peram, which makes sense and is very easy to implement. Sadly this left me to try and write a bad species patch file with a lua script to apply an effect that drains your energy after a certain amount of jumps without touching the ground. (Rather than being able to just slip an energy drain into the multi-jump if you'd used a tech or something.)
I feel like I got the patch structure/mod structure correct, and my lua is actually decent. Reading the docs it feels like it should work, but it isn't and I'm getting no errors, and logging didn't really help. Not sure quite what I'm doing wrong, but I've developed a headache here so I'm going to stop trying and leave it to someone who understands SB a little better and probably knows a better way to implement this than me.
No bias
I just wanna know if I have your permission to release this mod, publicly on the workshop?
Racial traits is great, but it doesn't give them specifics on preferred weapon.
I can eventually get to it myself when I'm done working on my mods if necessary...
Can it be, idk, toggled off if a tech is equipped in say... the legs or the torso? (I don't remember which one is more related to movement)
As it is, with added movement tech they are *very* op since it won't prevent them from using their innate hability. There's also quite a few flight techs that could just enhance them anyway, considering the wings are so well animated.
Please let me know if you need any assistance - I can help with things!
A+ on the ship
A+ on the wings
sad I can't make my little guy white and pink but the options are rather nice
Let them belong plz :)
you guys play this game too?