海狸浮生记 Timberborn

海狸浮生记 Timberborn

Cutter Tool
21 条留言
Imricdaelf120741 8 月 25 日 下午 7:09 
Super useful mod.
Slight issue that unmarking a cut area isn't displaying correctly but still does function. Not sure if that may be this or the Cut Dead Trees First mod or a conflict between them (no error message).
Tharbad08 6 月 16 日 上午 8:52 
It seems the game ignores un-marking an area.
I find it hard to grow pine resin
Scavenger  [作者] 6 月 10 日 上午 4:07 
@VodaCode, I am not experiencing any issues with it on the latest experimental. Please inform me if you do.
Scavenger  [作者] 6 月 10 日 上午 4:07 
@mar1nka, I am not experiencing any crashes. Please post the crash logs to the thread in discord, or post the relevant information here.
Also, to ensure you have all the latest mod versions, use the steam functionality to "verify the integraty of your game files".
VodaCode 6 月 9 日 上午 7:04 
Is this updated?
mar1nka 5 月 22 日 上午 6:16 
This is crashing in the latest game update. Has anyone found a workaround? (It's literally on of my top 3 QoL mods, so hoping it gets resolved soon!)
Scavenger  [作者] 2 月 28 日 下午 12:55 
@TheDeadGuy: I just uploaded the compatibility update. There are some kinks with colouring left, but it should be up and running. Enjoy!
TheDeadGuy 2 月 28 日 下午 12:47 
Awesome. Thanks man.
Scavenger  [作者] 2 月 28 日 上午 11:49 
@TheDeadGuy: Yes, I will update. The U7 update for TimberApi with Tool Support was just released yesterday. So I can get started now.
TheDeadGuy 2 月 28 日 上午 3:35 
@Scavenger This will get updated for U7?
Scavenger  [作者] 2024 年 10 月 1 日 下午 1:34 
@TheDeadGuy
Thanks again for the hint. I checked Igors fix, and it doesn't apply to my tool the same way. I used the support from TimberApi to integrate my tool, Igor built his tool handling on his own. The dependcies that cause the tool to fail lie not within my implementation, but that TimberApi does not load its toolsystem in the MapEditor.
At the moment it seems there is no other solution than to deactivate the mod when starting up Timberborn.
I hope a combined solution is possible in the near future.
Scavenger  [作者] 2024 年 9 月 30 日 下午 1:14 
@Fridulin, I already uploaded that mod: see Forest Tool :steamthumbsup:
TheDeadGuy 2024 年 9 月 30 日 上午 7:49 
@Scavenger
Automation mod had the same issue. @Igor fixed it.
Here's the link to his comment.
https://discord.com/channels/558398674389172225/1190169064383991858/1290064584433995778
Fridulin 2024 年 9 月 28 日 上午 4:58 
Just an idea but what about a "planting Tool"? In late game i like to have "mixed" Forests for a better looking :)
Scavenger  [作者] 2024 年 9 月 27 日 下午 12:21 
@TheDeadGuy
Thanks for the feedback. I have never used the MapEditor, I'll try and figure out if I can avoid loading the tool in this case. Otherwise, you'll just have to deactivate the mod manually before opening the editor.
kfox21 2024 年 9 月 24 日 上午 1:30 
Thanks for the mod. It was really annoying to check the box.
TheDeadGuy 2024 年 9 月 23 日 上午 5:13 
@Scavenger
CutterTool is causing a crash when trying to edit a map.
Normal game play works fine.

v0.6.7.0-04e31ee-xsw
KeyNotFoundException: ToolFactory(cuttertool) was not found.
TimberApi.Tools.ToolSystem.ToolFactoryService.Get (System.String factoryId) (at <ab4408e1c6ec42a4af542a94b52bc79e>:0)
TimberApi.Tools.ToolSystem.ToolService.Load () (at <ab4408e1c6ec42a4af542a94b52bc79e>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons_Patch2(Timberborn.SingletonSystem.SingletonLifecycleService)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <58b499ce3ed641769ada231ade6d58e3>:0)
Fridulin 2024 年 9 月 23 日 上午 2:07 
Thank you for this mod - it makes life way easier and should be part of the game
Scavenger  [作者] 2024 年 9 月 21 日 下午 12:22 
@Photo
Interesting suggestion. I'll consider it for a future update. However, considering the natural forests continue to grow, you'd have to mark them later on again. Or I'd have to create a mod that continuously marks all trees, but then Maple or Chestnuttrees would be marked as well, and I assume you wouldn't want that....
@Photo 2024 年 9 月 21 日 上午 11:36 
Is it possible to make it select all trees on map ?
Kavey 2024 年 9 月 21 日 上午 6:07 
Really nice idea - haven't played in a while (waiting for mods to catch up to latest updates) but will look forward to trying this