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报告翻译问题






before any material has been delivered to a "frame" of a new building you can click the frame and at the bottom will appear a gizmo to select alternative materials.
If a pawn has already delivered, lets say steel, but you want to make it out of mild steel, you'll have to cancel the frame.
I usually want to make things of iron, when possible, and I'll want to make things of mild steel, when possible.
[Map Designer] Applying settings
[Map Designer] Terrain settings: Default
Root level exception in OnGUI(): System.Collections.Generic.KeyNotFoundException: The given key 'EM_MineableCoal' was not present in the dictionary.
[Ref BA8FE6A3]
[0x00010] in <51fded79cd284d4d911c5949aff4cb21>:0
[0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
Config error in DMS_Police_Ranged: Cheapest weapon with one of my weaponTags costs 540 but weaponMoney min is 530, so could end up weaponless.
Config error in DMS_Squad_Sniper: Cheapest weapon with one of my weaponTags costs 540 but weaponMoney min is 530, so could end up weaponless.
Is there any way to make this work?
https://justpaste.it/jo0hp
here is the mod list
https://justpaste.it/itm6i
here is a copy of the player.log, I hope that helps, please let me know what else I can provide.
Germanium, bronze, or any other alloy component recipes are not showing up.
Use case: I'd like to use it for a medieval playthrough but raiders keep showing up with weapons made of fancy metals
Still no change!
Thanks to both of you for the responses.
At this point I'll just accept that my batteries don't cost lead! :)
On a separate note:
Does the lead poisoning trigger on construction of buildings, or just crafting recipes?