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looks like an update to me.
_the xml patches, who should still work well in 1.6 (only patches for Odyssey items would be missing).
_the C# code, made by Aos Si. An update can be needed on this part, and I can't do it.
To know if it works in 1.6, you only need to try it (I haven't time to play).
Progression equipment is this mod with mods compatibility added.
Com appears to be apparel ownership and pawnmorpher? Strange.
NotoShabby and AwesomeInventory are the same mod?
Same question for ToggeableShields and Owlchemist.
What is "com"?
I'm sorry but I think I can do nothing, I haven't the skill to fix the code.
But I guess it would come from Animal Gear
Hugslib:
https://gist.github.com/HugsLibRecordKeeper/ef98a858ff2c3fee27380698da426774
Specific error:
https://puu.sh/KgDYs/1dfb65f30c.png
Mods flagged as involved in the error:
https://puu.sh/KgDYm/acdf1e37bb.png
I'm only interested to merge Anomaly patches (as I don't own the DLC to do it myself).
To use the assemblies in a fully separated mod, the question should be asked to Aos Si.
If I'm not wrong, CTB only use the techlevel of the items (Tribal can equip only neolithic+medieval, Industrial can equip also industrial, Spacer can all).
AT, it depends of the settings.
And the lowest rule is used (by example, Tribal cannot use medieval (modded) equipment in Neolithic colony).
So yes, for improved compatibility, modded items need a patch (easy to do, it's only copy/paste).
The actual patches cover only base game, Royalty, Ideology & Biotech.