边缘世界 RimWorld

边缘世界 RimWorld

CTB-AT Equipment Mod
23 条留言
Vra4 9 月 14 日 上午 5:55 
Vra4 9 月 14 日 上午 5:51 
seems to me, works. hard to understand
Yoann  [作者] 8 月 6 日 下午 12:34 
The mod was made for 1.5, and is composed of 2 parts:
_the xml patches, who should still work well in 1.6 (only patches for Odyssey items would be missing).
_the C# code, made by Aos Si. An update can be needed on this part, and I can't do it.

To know if it works in 1.6, you only need to try it (I haven't time to play).
DeluvianSenecca 8 月 6 日 上午 10:57 
Ok then. I'm remain confused
Yoann  [作者] 8 月 6 日 上午 6:47 
I haven't tried 1.6, I don't know.
DeluvianSenecca 8 月 6 日 上午 1:57 
So it works like this for now??
Yoann  [作者] 8 月 4 日 下午 10:52 
If this mod need an update, it will be on the part providen by Aos Si (the xml part is only patching new items).
DeluvianSenecca 8 月 4 日 下午 12:34 
update please
Yoann  [作者] 2024 年 10 月 12 日 上午 6:30 
Yes, you should not.
Progression equipment is this mod with mods compatibility added.
TeH_Dav 2024 年 10 月 12 日 上午 6:07 
Yeah sorry about that, my mod list is kinda dumb. I do have progression equipment; should I not be using these two together?

Com appears to be apparel ownership and pawnmorpher? Strange.
Yoann  [作者] 2024 年 10 月 12 日 上午 2:21 
I can't reproduce the error.
NotoShabby and AwesomeInventory are the same mod?
Same question for ToggeableShields and Owlchemist.
What is "com"?
Yoann  [作者] 2024 年 10 月 12 日 上午 1:43 
Maybe try Progression: Equipment instead of this mod, probably better with huge modlist.

I'm sorry but I think I can do nothing, I haven't the skill to fix the code.
But I guess it would come from Animal Gear
TeH_Dav 2024 年 10 月 11 日 下午 8:39 
I'm getting some conflicts between this mod and some others. Below is the hugslib, as well as a picture of the specific error, and a picture of the mods that were flagged in this error. The first one flagged "Notoshabby" is actually a mod named "Awesome Inventory" by NotooShabby.

Hugslib:
https://gist.github.com/HugsLibRecordKeeper/ef98a858ff2c3fee27380698da426774

Specific error:
https://puu.sh/KgDYs/1dfb65f30c.png

Mods flagged as involved in the error:
https://puu.sh/KgDYm/acdf1e37bb.png
ferny 2024 年 9 月 18 日 上午 3:27 
Yoann i sent you a friend request i'll make you a steam contributor
ferny 2024 年 9 月 18 日 上午 3:26 
@Rebel_Rabbit Thanks! Got the ok to use the source code, i'm gonna release it in a similar style to Progression Core where it'll be a collaborative open patching project with lots of support.
Rebel_Rabbit 2024 年 9 月 18 日 上午 3:19 
@ferny you are the goat, thank you! by chance have you or can you include a patch for the grimworld mods?
ferny 2024 年 9 月 18 日 上午 3:07 
@Yoann Gonna ask him
Yoann  [作者] 2024 年 9 月 18 日 上午 3:02 
Can you release the mods compatibility patches separately with this mod as dependency?
I'm only interested to merge Anomaly patches (as I don't own the DLC to do it myself).

To use the assemblies in a fully separated mod, the question should be asked to Aos Si.
ferny 2024 年 9 月 18 日 上午 1:31 
Just wrote patches for 35+ mods. Wanna merge the mods? I could probably get this mod and this concept to a larger audience with Progression: Gear, I could make you a co-author of the mod. If not I'll just release it as a seperate mod. I'd love to completely commit to this concept.
ferny 2024 年 9 月 17 日 下午 4:13 
Gonna make a megapatch for this I think then for Progression: Gear. Thanks.
Yoann  [作者] 2024 年 9 月 17 日 下午 4:00 
Nothing automated in this mod. If an item have no rules, it will follow theses of CTB & AT mods.

If I'm not wrong, CTB only use the techlevel of the items (Tribal can equip only neolithic+medieval, Industrial can equip also industrial, Spacer can all).
AT, it depends of the settings.
And the lowest rule is used (by example, Tribal cannot use medieval (modded) equipment in Neolithic colony).

So yes, for improved compatibility, modded items need a patch (easy to do, it's only copy/paste).
The actual patches cover only base game, Royalty, Ideology & Biotech.
ferny 2024 年 9 月 17 日 下午 3:37 
So would devs require to create patches for more mods? Or is there some kind of automated process for figuring these out if there's no equipment rules detected for the gear?
ferny 2024 年 9 月 16 日 下午 5:53 
♥♥♥♥♥♥♥♥♥ man this is awesome! I was dreaming of a mod like this!