边缘世界 RimWorld

边缘世界 RimWorld

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CTB-AT Equipment Mod
   
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Mod, 1.5
文件大小
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656.915 KB
2024 年 9 月 16 日 下午 12:49
2 月 13 日 上午 5:34
6 项改动说明 ( 查看 )

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CTB-AT Equipment Mod

描述
Description
This mod improve the compatibility between 'Colonist Tech Background' and 'Arcane Technology', by allowing to restrict equipment at same time by pawn tech background level and researches done.

A tribal pawn will be able to use neolithic and medieval equipment without research required (regardless of the colony tech level), but also eltex gear, psychic lances and molotov.
Then after researches are done, he will also be able to use grenades, early guns (revolver, pump shotgun and bolt action rifle), gas mask and flak gear.
If he wants to use more advanced equipment, he will have to study to improve his tech background level.

An industrial pawn will be able to use most industrial equipment, but the researches are required for advanced weapons (chain shotgun, heavy SMG, LMG, Assault rifle, sniper rifle and minigun). He will also be able to use spacer equipment after researches (Royalty spacer melee weapons are linked to Advanced fabrication).
If he wants to use any equipement without research restrictions, he will need to study to improve his tech background level to finaly become a spacer pawn.

It should be noted that the starting pawns have tribal tech background, or spacer tech background. Pawns have no issue to use the regular starting equipment, nether the deserter pawn from quest, by example.

The recommended settings for 'Arcane Technology' are shown in preview pictures, but using the colony tech level allow to bypass the research requirements (tribal pawns could use revolver in industrial colony without 'Gunsmithing' researched...).


Changes can be easily made by editing the file 'EquipmentRules.xml', like mods support.

Recommended mods



Code by Aos Si (a big thank you)
Xml by me

Available on Gitlab[gitlab.com]
23 条留言
Vra4 9 月 14 日 上午 5:55 
Vra4 9 月 14 日 上午 5:51 
seems to me, works. hard to understand
Yoann  [作者] 8 月 6 日 下午 12:34 
The mod was made for 1.5, and is composed of 2 parts:
_the xml patches, who should still work well in 1.6 (only patches for Odyssey items would be missing).
_the C# code, made by Aos Si. An update can be needed on this part, and I can't do it.

To know if it works in 1.6, you only need to try it (I haven't time to play).
DeluvianSenecca 8 月 6 日 上午 10:57 
Ok then. I'm remain confused
Yoann  [作者] 8 月 6 日 上午 6:47 
I haven't tried 1.6, I don't know.
DeluvianSenecca 8 月 6 日 上午 1:57 
So it works like this for now??
Yoann  [作者] 8 月 4 日 下午 10:52 
If this mod need an update, it will be on the part providen by Aos Si (the xml part is only patching new items).
DeluvianSenecca 8 月 4 日 下午 12:34 
update please
Yoann  [作者] 2024 年 10 月 12 日 上午 6:30 
Yes, you should not.
Progression equipment is this mod with mods compatibility added.
TeH_Dav 2024 年 10 月 12 日 上午 6:07 
Yeah sorry about that, my mod list is kinda dumb. I do have progression equipment; should I not be using these two together?

Com appears to be apparel ownership and pawnmorpher? Strange.