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报告翻译问题
This file is just a copy of the core game files from back in 2022.
You can find it at this location:
\common\KEPLERTH\Keplerth_Data\StreamingAssets\Config
Yes, this is the file I plan to use to make changes to all the armors.
I'm really sorry. it was already 0.34 am and I didn't notice that I sent you the wrong link. here is the correct link.
this is the link to this mod. I could share a ready-made file with you, but I do not know how it could be done.
If I make a script to change all items at once, it could break the game.
Some items have durability that is important for the game’s core systems.
So yes, if you want to change durability for modded items, you must edit each one yourself.
If you use Visual Studio, it is not hard. Just open the JSON file and make the change.
May I also clarify, if you can create such a mod to increase "durability", will the "durability" parameter apply to all items only from the game, or for example to items from other mods? or will I need to edit configuration files in other mods separately?
I understand that most players of this game don't speak or write in English, so I do not expect perfect English.
Thank you for taking the time to translate your message before posting.
1: That would require decoding and rewriting parts of the game. The current mod setup doesn't allow that, and doing it via NexusMods would need a full script — that’s a lot of work for a game I just mod casually to pass the time 😅. That’s why I made the “More Accessories & Fusion” mod. It adds accessory fusion, new items like Lanterns, and a flashlight fusion with local and ranged light.
2: I started on armor upgrades but paused it while working on my own game. I also shelved a project that added 10 new ores and armor upgrades — haven’t touched it in over a month.
3: Can you clarify what you mean by “increase the strength of objects”? That would help a lot!
4: As for refueling/durability in accessories — I hadn’t thought of that. It might be possible unless it’s hardcoded to ignore durability or tick timing.
I can suggest such ideas for mods.:
1. Additional slots for accessories.
2. A mod for adding new slots to armor and weapons - so that you can get items of the same quality as if you buy "strong" (for 3 cells) armor or weapons from sellers, only get these items through crafting, even through additional crafting, supposedly strengthening the item through, for example, an anvil or chemical station.
3. Increase the strength of objects.
4.A night vision accessory that gives the effect of a dish with spores, or add an accessory such as a flashlight. You can try to come up with another system for refueling the accessory with fuel, or make it collapsible, which would require its repair (for a certain balance)
I can also offer help with the Russian localization of these mods.