安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
1. Strucutre.txt defines the structures of small buildings (e.g. abandoned houses), mountains, villages, dungeons (e.g. underground Insector zones) and etc. We're currently working on the map editor for our game, to support future editing of the Strucutre.txt file.
2. Characters and mobs in our game have four sides (4 PNG files, GIF is not supported). But we also have some animations in the game that we made by using Unity, such as skeletal animations (e.g. Insector Queen and Divil), and frame-by-frame animation (e.g. torches). Also, the animations must be in PNG format, GIF is not supported. If you know how to program, you can achieve the rapid succession of sequential images through coding, so it's possible to make a character with 2 sides/frames and some animations in our game.
3. We will consider zipping up the art resources as additional files to the game folder. Thank you for your suggestion.