Total War: WARHAMMER III

Total War: WARHAMMER III

Campaign Skills Automatically Awarded on Rank Up (granted free to lords & heroes after leveling) [7.0]
71 bình luận
Llamakazi  [tác giả] 7 Thg12 @ 5:06pm 
7.0 Changes:
- Added "Wreathed in Mist" to Dark Elf Black Arks (11, 15, 20)

- Added "Gifted Beginnings" to the Fey Enchantress (10)

- No NEW Campaign Skills for Dechala, Chaos Sorcerer Lord of Slaanesh, Druchii Anointed, Exalted Hero of Slaanesh, and Strykaar of the Sortsvinaer

- Sayl the Faithless -> "Wielders of the Mists" (10)
- No NEW Campaign Skills for Great Shaman Sorcerer, Beorg Bearstruck, Fimir Noble

- Sea Lord Aislinn -> "Renowned Admiral" (2, 5, 9)
- Dragonship Admiral -> "Renowned Admiral" (2, 5, 9)
- No NEW Campaign Skills for Mist Mage, Sea Helm, Caradryan

- Global Lord Campaign Skills "Wary" & "Ancient Cunning" were both delayed to (11, 15, 20) due to some having them early, and others having them late
드로우달스 4 Thg12 @ 7:33pm 
There are some campaign skills added this time that will likely require an update. For example, I'm talking about the famous admiral who increases the growth of your dragon ship with Aislinn.
Roundabout 12 Thg10 @ 9:33am 
Encountered a bug where Daniel for some reason lost some of his skills, leaving me at level 16 with suddenly almost no skills at all. That said, I couldn't replicate it on a second attempt and have no idea what triggered it.
Yigy 3 Thg10 @ 2:25pm 
Great mod, thanks! This inspired me to create a mod for auto-acquisition of army and campaign skills - Balanced Auto Learn Skills .
Repaq 30 Thg09 @ 3:14pm 
Any chance for a Lords only version?
ewobmrk 6 Thg09 @ 3:11pm 
yo we need update g
Cioran Shrugged 5 Thg09 @ 10:03pm 
@Noodliest I've had the same problem, just trying to figure out which mod has caused it.
Noodliest 16 Thg07 @ 11:51am 
Anyone know if this is causing crashes later on in the game? Turn 20+?
Chabert 14 Thg07 @ 11:32pm 
"Wreathed in Mists" from the Black Ark isn't acquired automatically either. (Black Ark equivalent of Lightning Strike with additional effects for armies within the Black Ark's area of influence).
Mingau 30 Thg06 @ 4:38pm 
fay enchantress "gifted beginnings" isn't automatically acquired
Uni 24 Thg06 @ 3:22am 
@Llamakazi
Great mod, thanks for the work you put into it. :) I found the following bugs:
Dark Elves: Black Ark Admiral 'Wreathed in Mist' is not auto granted
High Elves: 'Wary' and 'Ancient Cunning' have their ranks swapped
Chabert 19 Thg05 @ 11:17pm 
Thank you!
Llamakazi  [tác giả] 19 Thg05 @ 4:32pm 
Sorry for the delay y'all! Spread rather thin as of late, but finally came back around to this.

Added missing Skills:
Witch Hag
- Protective Charms
- Hag's Cursemark

ALL Ataman Campaign/Blue Line Skills

Certain Khorne Lords
- Relentless Advance
Chabert 17 Thg05 @ 1:01pm 
Skulltaker "Relentless Advance" (buffs daemons reforged and recruitment cost) isn't automatically acquired.
Veoler 20 Thg04 @ 1:24pm 
@Llamakazi, doesn't work for the Ataman full blue skill tree
SprachZauberer 19 Thg04 @ 12:42am 
Yep, working fine for me with Elspeth
puggy 12 Thg04 @ 3:21pm 
anyone have this working for elspeth
Dilemma 10 Thg04 @ 5:44pm 
Will this work with Cpecific's Skill Queue?
Ginger_Chris 6 Thg04 @ 12:38pm 
There's a fair few kislev skills that have moved/changed. The most obvious is Ataman blue skills are all completely new and so none are auto unlocking
드로우달스 28 Thg03 @ 9:25pm 
This time, Ataman Blue skill tree has been improved and changed completely. There are some things that need to be added due to the new skill tree.
Mylex 27 Thg03 @ 4:09am 
Love this mod so thanks, is there a way to have the Ataman's blue line auto unlock?
Llamakazi  [tác giả] 26 Thg03 @ 10:33pm 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead

Addressing comments if/when I get a free moment! :ufoshock:
1st Viscount Silvermarch 16 Thg02 @ 10:00am 
Ogre Kingdom's Camp Tyrant is missing their "Betta Campin'" and "Renowned & Feared" skills, and ♥♥♥♥♥♥♥ Maneater also needs his "Looter" skill.
드로우달스 27 Thg01 @ 8:05am 
In the Ogre Kingdom Ogre Camp Blue Skill Tree, the two "Storage" and "Advanced Storage" are not automatically gaining skills when leveling up. In addition, the "Scavenger" skill tree, which gives more gold when looting and plundering settlements, is also the same for regular Ogre Lords.
rainierfane 26 Thg01 @ 1:51pm 
Other than needing an option to delete unusable skill points when the lord/hero reaches high level and there's literally nothing left to get, this is great. I have too many characters in various campaigns that simply don't have 49 things to get once you remove the blue line as a choice.
Beazel ✠ 14 Thg01 @ 2:13pm 
Dwarf Engineers get 6 extra unusable skill points because of mutually exclusive skills. Is there any way to get around that?
legion248 28 Thg12, 2024 @ 9:46am 
Great mod, thank you.
Helion Halion 23 Thg12, 2024 @ 10:18am 
Dude this one is genius
Yeah the Witch Hunter actually make sense now
Llamakazi  [tác giả] 22 Thg12, 2024 @ 7:12pm 
@Crescendo & @DOZO ☆ヽ('.'ヽ )
Located, automated, and updated both, thanks!

Further updates for 6.0 (continued)
- Automated the "Relentless Advance" skill for Chaos Lords (new/changed in 6.0)
- Automated the "Establish Cult" skill for Chaos Heroes (new/changed in 6.0)
Crescendo 22 Thg12, 2024 @ 4:35pm 
There's a missing skill for Ku'Gath, Relentless Advance
DOZO ☆ヽ('.'ヽ ) 22 Thg12, 2024 @ 12:48pm 
The "Establish Cult" skill for slaanesh cultist heroes seems to be missing from the skills given for free. It's really not an impactful or important skill at all, but for the sake of completeness it could be added in at some point.
branko.golombos 20 Thg12, 2024 @ 2:11pm 
tnx!
Llamakazi  [tác giả] 18 Thg12, 2024 @ 7:42pm 
Updated for 6.0
- Added the "Heretic Hunter" skill for Volkmar
- Currently going over newly added Skills for new Lords and Heroes (doing 6.0 playtesting)
jude 15 Thg12, 2024 @ 5:12pm 
i wouldnt mind placing skill points as much if the twwh3 ui wasnt so damn laggy and unwieldy. mods like this are a lifesaver, thanks!
Play the 4G 15 Thg12, 2024 @ 4:35am 
you're the best
Llamakazi  [tác giả] 13 Thg12, 2024 @ 2:17pm 
6.0 update WIP; the mod still works, but in the meantime but you'll be missing the newly added skills until I manually add every single one

@Crescendo
Good catch! Looking into it for the 6.0 update
드로우달스 12 Thg12, 2024 @ 5:53pm 
It still works fine, but some of the added campaign skills are not applied. For example, the skills of the cannibal Golgupak's scavenger. However, these cases are rare, so it works fine even if you use it now.
Crescendo 8 Thg12, 2024 @ 1:51pm 
Volkmar seem to have a skill missed, Heretic Hunter
Salzmann 30 Thg11, 2024 @ 5:38pm 
Gotcha, thanks for enlightening me 😄
Llamakazi  [tác giả] 20 Thg11, 2024 @ 2:54pm 
@Salzmann
I thought about it! This mod + the "Auto-assign skill points" in-game option were more than enough to cut down the tedium of late game skill point management for me, so I ultimately decided against it (I leave it off for Legendary Lords and such, but regular Lords/Heroes just go full auto)

It's also a significant amount of manual work involved, and I wasn't too keen on doing that again :WHII_Death:
Salzmann 19 Thg11, 2024 @ 4:33pm 
Can you make more mods like this for the yellow and red lines as well?
Llamakazi  [tác giả] 18 Thg11, 2024 @ 10:27am 
@Antagonistes
Very true! They can be quite bland - I highly doubt CA is going to do any kind of massive overhaul of Skill Points at this point, so making the change we want to see is up to us now!

@Zanklev™
If it uses all the Base Game Blue Line Skills, then it'll work just fine :steamthumbsup: But if that SFO mod invents new Blue Line Skills from scratch, then it won't include those at all!
Zanklev™ 18 Thg11, 2024 @ 1:26am 
How well does this work with SFO?
Antagonistes 16 Thg11, 2024 @ 7:01am 
I imagined a version of this mod but for yellow lines, as I find them to be more mandatory than blue lines. Granted, this would leave the player with very few meaningful choices in terms of skill lines; which I am going to blame on the skill trees being generally very bland.
キャンディーアップル 6 Thg11, 2024 @ 12:30pm 
That's a good idea
Llamakazi  [tác giả] 3 Thg11, 2024 @ 9:07pm 
Updated for 5.3 - some duplicate DB rows removed
Llamakazi  [tác giả] 8 Thg10, 2024 @ 11:06am 
@Mingau
Just pushed an update and fixed! Good catch :steamthumbsup: It should work for new Heroes now no problem.

Latest change note:
Added a missing campaign skill chain "Specialist" for Vampire Coast Fleet Captain Heroes
(wasn't included in the other "Specialist" DB values because of it's unique Pirate Cove exclusion)
Mingau 7 Thg10, 2024 @ 10:32pm 
The Specialist for the Vampire Fleet Captain hero of the Vampire Coast is not covered by this mod?
Llamakazi  [tác giả] 17 Thg09, 2024 @ 5:42pm 
@Mingau
Definitely something worth taking up with Creative Assembly about! "Immortal", the mount skills, and other automatically awarded unique skills are definitely supposed to be free and require no intervention whatsoever :steamsad:

Could be your version of the game, or maybe a bug with a language pack or something?
Mingau 17 Thg09, 2024 @ 2:57pm 
Ok so I just tested it, its a vanila bug, verified the game integrit, no mods, put the xp to 48699 to just need 1 xp to lvl 20 to take the imortal perk, used the clan mechanic to lower leadeship on the first enemy army that spawn nearby to lvl up to 20, the slot opened for me to put a point, if I put I point in the auto lvl slot, this point is lost, even if I reset, the point will stay there indefinitelly, if I dont put points in the opened auto lvl slots then lvl him up by other means it returns to normal