Total War: WARHAMMER III

Total War: WARHAMMER III

Campaign Skills Automatically Awarded on Rank Up (granted free to lords & heroes after leveling) [7.0]
71 件のコメント
Llamakazi  [作成者] 12月7日 17時06分 
7.0 Changes:
- Added "Wreathed in Mist" to Dark Elf Black Arks (11, 15, 20)

- Added "Gifted Beginnings" to the Fey Enchantress (10)

- No NEW Campaign Skills for Dechala, Chaos Sorcerer Lord of Slaanesh, Druchii Anointed, Exalted Hero of Slaanesh, and Strykaar of the Sortsvinaer

- Sayl the Faithless -> "Wielders of the Mists" (10)
- No NEW Campaign Skills for Great Shaman Sorcerer, Beorg Bearstruck, Fimir Noble

- Sea Lord Aislinn -> "Renowned Admiral" (2, 5, 9)
- Dragonship Admiral -> "Renowned Admiral" (2, 5, 9)
- No NEW Campaign Skills for Mist Mage, Sea Helm, Caradryan

- Global Lord Campaign Skills "Wary" & "Ancient Cunning" were both delayed to (11, 15, 20) due to some having them early, and others having them late
드로우달스 12月4日 19時33分 
There are some campaign skills added this time that will likely require an update. For example, I'm talking about the famous admiral who increases the growth of your dragon ship with Aislinn.
Roundabout 10月12日 9時33分 
Encountered a bug where Daniel for some reason lost some of his skills, leaving me at level 16 with suddenly almost no skills at all. That said, I couldn't replicate it on a second attempt and have no idea what triggered it.
Yigy 10月3日 14時25分 
Great mod, thanks! This inspired me to create a mod for auto-acquisition of army and campaign skills - Balanced Auto Learn Skills .
Repaq 9月30日 15時14分 
Any chance for a Lords only version?
ewobmrk 9月6日 15時11分 
yo we need update g
Cioran Shrugged 9月5日 22時03分 
@Noodliest I've had the same problem, just trying to figure out which mod has caused it.
Noodliest 7月16日 11時51分 
Anyone know if this is causing crashes later on in the game? Turn 20+?
Chabert 7月14日 23時32分 
"Wreathed in Mists" from the Black Ark isn't acquired automatically either. (Black Ark equivalent of Lightning Strike with additional effects for armies within the Black Ark's area of influence).
Mingau 6月30日 16時38分 
fay enchantress "gifted beginnings" isn't automatically acquired
Uni 6月24日 3時22分 
@Llamakazi
Great mod, thanks for the work you put into it. :) I found the following bugs:
Dark Elves: Black Ark Admiral 'Wreathed in Mist' is not auto granted
High Elves: 'Wary' and 'Ancient Cunning' have their ranks swapped
Chabert 5月19日 23時17分 
Thank you!
Llamakazi  [作成者] 5月19日 16時32分 
Sorry for the delay y'all! Spread rather thin as of late, but finally came back around to this.

Added missing Skills:
Witch Hag
- Protective Charms
- Hag's Cursemark

ALL Ataman Campaign/Blue Line Skills

Certain Khorne Lords
- Relentless Advance
Chabert 5月17日 13時01分 
Skulltaker "Relentless Advance" (buffs daemons reforged and recruitment cost) isn't automatically acquired.
Veoler 4月20日 13時24分 
@Llamakazi, doesn't work for the Ataman full blue skill tree
SprachZauberer 4月19日 0時42分 
Yep, working fine for me with Elspeth
puggy 4月12日 15時21分 
anyone have this working for elspeth
Dilemma 4月10日 17時44分 
Will this work with Cpecific's Skill Queue?
Ginger_Chris 4月6日 12時38分 
There's a fair few kislev skills that have moved/changed. The most obvious is Ataman blue skills are all completely new and so none are auto unlocking
드로우달스 3月28日 21時25分 
This time, Ataman Blue skill tree has been improved and changed completely. There are some things that need to be added due to the new skill tree.
Mylex 3月27日 4時09分 
Love this mod so thanks, is there a way to have the Ataman's blue line auto unlock?
Llamakazi  [作成者] 3月26日 22時33分 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead

Addressing comments if/when I get a free moment! :ufoshock:
1st Viscount Silvermarch 2月16日 10時00分 
Ogre Kingdom's Camp Tyrant is missing their "Betta Campin'" and "Renowned & Feared" skills, and ♥♥♥♥♥♥♥ Maneater also needs his "Looter" skill.
드로우달스 1月27日 8時05分 
In the Ogre Kingdom Ogre Camp Blue Skill Tree, the two "Storage" and "Advanced Storage" are not automatically gaining skills when leveling up. In addition, the "Scavenger" skill tree, which gives more gold when looting and plundering settlements, is also the same for regular Ogre Lords.
rainierfane 1月26日 13時51分 
Other than needing an option to delete unusable skill points when the lord/hero reaches high level and there's literally nothing left to get, this is great. I have too many characters in various campaigns that simply don't have 49 things to get once you remove the blue line as a choice.
Beazel ✠ 1月14日 14時13分 
Dwarf Engineers get 6 extra unusable skill points because of mutually exclusive skills. Is there any way to get around that?
legion248 2024年12月28日 9時46分 
Great mod, thank you.
Helion Halion 2024年12月23日 10時18分 
Dude this one is genius
Yeah the Witch Hunter actually make sense now
Llamakazi  [作成者] 2024年12月22日 19時12分 
@Crescendo & @DOZO ☆ヽ('.'ヽ )
Located, automated, and updated both, thanks!

Further updates for 6.0 (continued)
- Automated the "Relentless Advance" skill for Chaos Lords (new/changed in 6.0)
- Automated the "Establish Cult" skill for Chaos Heroes (new/changed in 6.0)
Crescendo 2024年12月22日 16時35分 
There's a missing skill for Ku'Gath, Relentless Advance
DOZO ☆ヽ('.'ヽ ) 2024年12月22日 12時48分 
The "Establish Cult" skill for slaanesh cultist heroes seems to be missing from the skills given for free. It's really not an impactful or important skill at all, but for the sake of completeness it could be added in at some point.
branko.golombos 2024年12月20日 14時11分 
tnx!
Llamakazi  [作成者] 2024年12月18日 19時42分 
Updated for 6.0
- Added the "Heretic Hunter" skill for Volkmar
- Currently going over newly added Skills for new Lords and Heroes (doing 6.0 playtesting)
jude 2024年12月15日 17時12分 
i wouldnt mind placing skill points as much if the twwh3 ui wasnt so damn laggy and unwieldy. mods like this are a lifesaver, thanks!
Play the 4G 2024年12月15日 4時35分 
you're the best
Llamakazi  [作成者] 2024年12月13日 14時17分 
6.0 update WIP; the mod still works, but in the meantime but you'll be missing the newly added skills until I manually add every single one

@Crescendo
Good catch! Looking into it for the 6.0 update
드로우달스 2024年12月12日 17時53分 
It still works fine, but some of the added campaign skills are not applied. For example, the skills of the cannibal Golgupak's scavenger. However, these cases are rare, so it works fine even if you use it now.
Crescendo 2024年12月8日 13時51分 
Volkmar seem to have a skill missed, Heretic Hunter
Salzmann 2024年11月30日 17時38分 
Gotcha, thanks for enlightening me 😄
Llamakazi  [作成者] 2024年11月20日 14時54分 
@Salzmann
I thought about it! This mod + the "Auto-assign skill points" in-game option were more than enough to cut down the tedium of late game skill point management for me, so I ultimately decided against it (I leave it off for Legendary Lords and such, but regular Lords/Heroes just go full auto)

It's also a significant amount of manual work involved, and I wasn't too keen on doing that again :WHII_Death:
Salzmann 2024年11月19日 16時33分 
Can you make more mods like this for the yellow and red lines as well?
Llamakazi  [作成者] 2024年11月18日 10時27分 
@Antagonistes
Very true! They can be quite bland - I highly doubt CA is going to do any kind of massive overhaul of Skill Points at this point, so making the change we want to see is up to us now!

@Zanklev™
If it uses all the Base Game Blue Line Skills, then it'll work just fine :steamthumbsup: But if that SFO mod invents new Blue Line Skills from scratch, then it won't include those at all!
Zanklev™ 2024年11月18日 1時26分 
How well does this work with SFO?
Antagonistes 2024年11月16日 7時01分 
I imagined a version of this mod but for yellow lines, as I find them to be more mandatory than blue lines. Granted, this would leave the player with very few meaningful choices in terms of skill lines; which I am going to blame on the skill trees being generally very bland.
キャンディーアップル 2024年11月6日 12時30分 
That's a good idea
Llamakazi  [作成者] 2024年11月3日 21時07分 
Updated for 5.3 - some duplicate DB rows removed
Llamakazi  [作成者] 2024年10月8日 11時06分 
@Mingau
Just pushed an update and fixed! Good catch :steamthumbsup: It should work for new Heroes now no problem.

Latest change note:
Added a missing campaign skill chain "Specialist" for Vampire Coast Fleet Captain Heroes
(wasn't included in the other "Specialist" DB values because of it's unique Pirate Cove exclusion)
Mingau 2024年10月7日 22時32分 
The Specialist for the Vampire Fleet Captain hero of the Vampire Coast is not covered by this mod?
Llamakazi  [作成者] 2024年9月17日 17時42分 
@Mingau
Definitely something worth taking up with Creative Assembly about! "Immortal", the mount skills, and other automatically awarded unique skills are definitely supposed to be free and require no intervention whatsoever :steamsad:

Could be your version of the game, or maybe a bug with a language pack or something?
Mingau 2024年9月17日 14時57分 
Ok so I just tested it, its a vanila bug, verified the game integrit, no mods, put the xp to 48699 to just need 1 xp to lvl 20 to take the imortal perk, used the clan mechanic to lower leadeship on the first enemy army that spawn nearby to lvl up to 20, the slot opened for me to put a point, if I put I point in the auto lvl slot, this point is lost, even if I reset, the point will stay there indefinitelly, if I dont put points in the opened auto lvl slots then lvl him up by other means it returns to normal